Vertex normal

Known as: Vertex normals 
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a… (More)
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Papers overview

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2011
2011
The estimation of surface curvature is essential for a variety of applications in computer graphics because of its invariance… (More)
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2009
2009
Vertex normal in triangular meshes is an essential surface attribute for point-based smoothing, mesh simplification and feature… (More)
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2005
2005
In order to achieve a smooth surface while rendering a triangle-based mesh, we need to eliminate the mismatch between the… (More)
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2005
2005
EDUCATION PhD, Computer Science, University of Waterloo, 01/2009 Dissertation topic: Wholetoning: synthesizing abstract black and… (More)
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2004
2004
We investigate current vertex normal computation algorithms and evaluate their effectiveness at approximating analytically… (More)
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2002
2002
In this document a comparison of three methods of volumetric data gradient vector estimation (one of which was proposed by the… (More)
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2002
2002
Shading makes faceted objects appear smooth. However, the contour will still appear non smooth. Subdivision schemes can handle… (More)
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Highly Cited
1999
Highly Cited
1999
When a surface is approximated by polygonal facets, often only the vertex positions are known, but associated vertex normals are… (More)
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1997
1997
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in… (More)
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Highly Cited
1995
Highly Cited
1995
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier… (More)
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