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In this paper, we propose a method to refine geometry of 3D meshes from the Kinect fusion by exploiting shading cues captured… Expand The contact surface description is a very important field in the numerical simulation of problems involving frictional contact… Expand In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D… Expand MATHEMATICS, Sam Martin GPU Color Quantization, Chi Sing Leung, Tze-Vui Ho, and Vi Xiao Visualize Your Shadow Map Techniques, Fan… Expand We consider the problem of estimating the 3D shape and reflectance properties of an object made of a single material from a set… Expand We investigate current vertex normal computation algorithms and evaluate their effectiveness at approximating analytically… Expand We introduce a method for real-time rendering of fur on surfaces of arbitrary topology. As a pre-process, we simulate virtual… Expand This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects… Expand Abstract The method most commonly used to estimate the normal vector at a vertex of a polygonal surface averages the normal… Expand The advantages of digital media such as the Internet and CD-ROMs lie in the fact that their contents are easy to duplicate, edit… Expand