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Vertex normal
Known as:
Vertex normals
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a…
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Related topics
Related topics
13 relations
.3ds
Computer graphics
Face (geometry)
Gouraud shading
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Broader (1)
Shading
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Finite element methods for surface problems
M. Cenanovic
2017
Corpus ID: 29741969
The purpose of this thesis is to further develop numerical methods for solving surface problems by utilizing tangential calculus…
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2017
2017
3D object recognition using scale-invariant features
Jeonghun Lim
,
Kunwoo Lee
The Visual Computer
2017
Corpus ID: 253886107
As 3D scanning technology develops, it becomes easier to acquire various 3D surface data; thus, there is a growing need for 3D…
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2015
2015
DEGAS: Dynamic Global Address Space programming environments
K. Yelick
,
Vivek Sarkar
,
M. Erez
2015
Corpus ID: 7290406
: The Dynamic, Exascale Global Address Space programming environment (DEGAS) project will develop the next generation of…
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2013
2013
Nagata patch interpolation using surface normal vectors evaluated from the IGES file
D. M. Neto
,
M. Oliveira
,
L. Menezes
,
J. Alves
2013
Corpus ID: 121933582
2013
2013
Curvature tensor computation by piecewise surface interpolation
Xunnian Yang
,
Jianmin Zheng
Comput. Aided Des.
2013
Corpus ID: 15374624
2009
2009
Influencing Factors on Vertex Normal Accuracy for Triangular Meshes
Yuhui Peng
,
Chenghui Gao
International Conference on Intelligent Human…
2009
Corpus ID: 12890904
Vertex normal in triangular meshes is an essential surface attribute for point-based smoothing, mesh simplification and feature…
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2009
2009
Computing vertex normals from arbitrary meshes
Hyoung-Q Kim
,
Hosook Kim
2009
Corpus ID: 124608477
The local geometric properties such as curvature and normal vetor play important roles in analyzing the local shape of objects…
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Review
2001
Review
2001
Towards Real-Time Visual Simulation of Water Surfaces
J. Schneider
,
R. Westermann
International Symposium on Vision, Modeling, and…
2001
Corpus ID: 12696903
In thispaperwedemonstratethebenefitsof themostcurrentnVidia graphicschipsetfor realisticsimulationandrenderingof dynamic…
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1997
1997
Efficient polygonization of CSG solids using boundary tracking
Chung-Wen Chung
,
Jung-Hong Chuang
,
Pei-Huan Chou
Computers & graphics
1997
Corpus ID: 15618519
1997
1997
Qualité des maillages de surfaces
P. Frey
,
H. Borouchaki
1997
Corpus ID: 123109622
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