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Vertex normal

Known as: Vertex normals 
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a… Expand
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
In this paper, we propose a method to refine geometry of 3D meshes from the Kinect fusion by exploiting shading cues captured… Expand
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2013
2013
The contact surface description is a very important field in the numerical simulation of problems involving frictional contact… Expand
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Review
2010
Review
2010
In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D… Expand
2010
2010
MATHEMATICS, Sam Martin GPU Color Quantization, Chi Sing Leung, Tze-Vui Ho, and Vi Xiao Visualize Your Shadow Map Techniques, Fan… Expand
2006
2006
We consider the problem of estimating the 3D shape and reflectance properties of an object made of a single material from a set… Expand
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Highly Cited
2004
Highly Cited
2004
We investigate current vertex normal computation algorithms and evaluate their effectiveness at approximating analytically… Expand
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Highly Cited
2001
Highly Cited
2001
We introduce a method for real-time rendering of fur on surfaces of arbitrary topology. As a pre-process, we simulate virtual… Expand
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Highly Cited
1998
Highly Cited
1998
This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects… Expand
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Highly Cited
1998
Highly Cited
1998
Abstract The method most commonly used to estimate the normal vector at a vertex of a polygonal surface averages the normal… Expand
Review
1997
Review
1997
The advantages of digital media such as the Internet and CD-ROMs lie in the fact that their contents are easy to duplicate, edit… Expand
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