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Vertex normal

Known as: Vertex normals 
In the geometry of computer graphics, a vertex normal at a vertex of a polyhedron is a directional vector associated with a vertex, intended as a… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
In this paper, we propose a method to refine geometry of 3D meshes from the Kinect fusion by exploiting shading cues captured… Expand
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2011
2011
MoCap (motion capture)-based animation is a hot issue in computer animation research currently. Based on the optical MoCap system… Expand
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2010
2010
MATHEMATICS, Sam Martin GPU Color Quantization, Chi Sing Leung, Tze-Vui Ho, and Vi Xiao Visualize Your Shadow Map Techniques, Fan… Expand
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2008
2008
We present a novel representation and algorithm, ReduceM, for memory efficient ray tracing of large scenes. ReduceM exploits the… Expand
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2006
2006
We consider the problem of estimating the 3D shape and reflectance properties of an object made of a single material from a set… Expand
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Highly Cited
2004
Highly Cited
2004
We investigate current vertex normal computation algorithms and evaluate their effectiveness at approximating analytically… Expand
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Highly Cited
2001
Highly Cited
2001
We introduce a method for real-time rendering of fur on surfaces of arbitrary topology. As a pre-process, we simulate virtual… Expand
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Highly Cited
1998
Highly Cited
1998
This paper discusses techniques for embedding data into three-dimensional (3-D) polygonal models of geometry. Given objects… Expand
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Highly Cited
1998
Highly Cited
1998
Abstract The method most commonly used to estimate the normal vector at a vertex of a polygonal surface averages the normal… Expand
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Highly Cited
1995
Highly Cited
1995
In this paper we describe a new tool for interactive free-form fair surface design. By generalizing classical discrete Fourier… Expand
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