Skip to search formSkip to main contentSkip to account menu

Computer graphics

Known as: Graphics primitives, CG, Triangle primitives 
Computer graphics are pictures and movies created using computers – usually referring to image data created by a computer specifically with help from… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2018
Highly Cited
2018
Emerging Concepts in Computer GraphicsEdited by Don Secrest and Jurg Nievergelt. (1967 University of Illinois Conference.) Pp. ix… 
Highly Cited
2008
Highly Cited
2008
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in… 
Review
2006
Review
2006
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a… 
Highly Cited
2002
Highly Cited
2002
In the past decade, the field of non-photorealistic computer graphics (NPR) has developed as the product of research marked by… 
Highly Cited
1997
Highly Cited
1997
The conventional approach to three-dimensional computer graphics produces images from geometric scene descriptions by simulating… 
Highly Cited
1996
Highly Cited
1996
1 Introduction 2 HAAR: The Simplest Wavelet Basis 3 Image Compression 4 Image Editing 5 Image Querying 6 Subdivision Curves 7 The… 
Highly Cited
1991
Highly Cited
1991
This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures… 
Highly Cited
1988
Highly Cited
1988
Ray tracing, ray casting, and other forms of point sampling are important techniques in computer graphics, but their usefulness… 
Highly Cited
1987
Highly Cited
1987
This paper presents a new reflectance model for rendering computer synthesized images. The model accounts for the relative… 
Highly Cited
1977
Highly Cited
1977
Shadows are advocated for improved comprehension and enhanced realism in computer-synthesized images. A classification of shadow…