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We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D model surface into an integration over a 2D texture space and then applying importance sampling based on the irradiance stored in the texture. Such a conversion leads to a feasible(More)
Lighting design plays a crucial role in indoor lighting design, computer cinematograph and many other applications. Computer-assisted lighting design aims to find a lighting configuration that best approximates the illumination effect specified by designers. In this paper, we present an automatic approach for lighting design, in which discrete and(More)
Realistic rendering of human faces with makeup is critical for many applications in the 3D facial animation and cosmetic industry. Facial makeup is perhaps one of the most important routines for many females or even for some males. Makeup is a multi-layered process. For example, people usually do the skin care first and smear some cosmetics (such as(More)
A method is proposed for computing an implicit approximant at a point to a parametric curve or surface. The method works for both polynomially and rationally parameterized curves and surfaces and achieves an order of contact that can be prescribed. In the case of nonsingular curve points, the approximant must be irreducible, but in the surface case(More)
Radius blends, very important in geometric and solid modeling, can be seen as the trimmed envelope of a rolling sphere or a sweeping circle with a constant or variable radius that centers on a spine curve and touches the surfaces to be blended along the linkage curves. Usually, in variable-radius blending, the radius is difficult to specify, and the spine(More)
ii To m y father, Evert Vermeer iii ACKNOWLEDGMENTS I w ould rst of all like to thank my advisor, Professor Christoph M. Hoomann, for his guidance and encouragement throughout my y ears in the Computer Science Department. His professional conduct and unnagging support of me and my w ork has provided an excellent model for me to follow i n m y career.(More)
The correspondences establishment for a set of models is a versatile algorithm in computer graphics and geometry processing, which in general counts on a lot of specification by users to build a common dissection with a set of feature points between the input models. We propose a novel method to compute the consistent parame-terizations for multiple models(More)
The vertex correspondence establishment among multiple objects is a versatile operation in computer graphics and geometry processing. We propose a systematic method called <i>recursive quinary subdivision</i> to efficiently find a dissection for a meshed object of genus-zero with little user input. The process can be easily extended to multiple objects,(More)