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Gouraud shading

Known as: Nebulaud Shading, Gourad shading, Gouraud 
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces… Expand
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Papers overview

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2015
2015
Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading… Expand
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2012
2012
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples… Expand
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2008
2008
We present efficient algorithms for approximating a height field using a piecewise-linear triangulated surface. The algorithms… Expand
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Highly Cited
2006
Highly Cited
2006
Boltzmann models from statistical physics combined with methods from analytic combinatorics give rise to efficient algorithms for… Expand
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2001
2001
We present a method for rendering knitwear on free-form surfaces. This method has three main advantages. First, it renders yarn… Expand
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Highly Cited
1999
Highly Cited
1999
Abstract Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or discrete three… Expand
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Highly Cited
1997
Highly Cited
1997
This article presents the density estimation framework for generating view-independent global illumination solutions. It works by… Expand
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1995
1995
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… Expand
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1992
1992
The authors examine the various hardware methodologies used to accelerate image rendering. An architecture capable of being… Expand
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Highly Cited
1991
Highly Cited
1991
This paper presents a progressive refinement algorithm for volume rendering which uses a pyramidal volume representation. Besides… Expand
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