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Gouraud shading

Known as: Nebulaud Shading, Gourad shading, Gouraud 
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading… 
Highly Cited
2012
Highly Cited
2012
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples… 
2006
2006
Lipid synthesis, transport, and storage were investigated in two genotypes of geese that differ in their response to overfeeding… 
2001
2001
We present a method for rendering knitwear on free-form surfaces. This method has three main advantages. First, it renders yarn… 
Highly Cited
1999
Highly Cited
1997
Highly Cited
1997
Highly Cited
1997
Highly Cited
1997
This article presents the density estimation framework for generating view-independent global illumination solutions. It works by… 
1995
1995
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… 
1995
1995
This paper presents a multi-computer, parallel version of the recently-proposed "Density Estimation" (DE) global illumination… 
Highly Cited
1991
Highly Cited
1991
  • D. LaurP. Hanrahan
  • International Conference on Computer Graphics and…
  • 1991
  • Corpus ID: 17841832
This paper presents a progressive refinement algorithm for volume rendering which uses a pyramidal volume representation. Besides…