Skip to search formSkip to main contentSkip to account menu

Gouraud shading

Known as: Nebulaud Shading, Gourad shading, Gouraud 
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2012
Highly Cited
2012
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples… 
2011
2011
Computing moments on images is very important in the fields of image processing and pattern recognition. The non-symmetry and… 
2010
2010
This study is focused on Gouraud Shading’s approach to improve appearance of neuron visualization. Neuron visualization is a… 
2002
2002
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information… 
1998
1998
In this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting… 
1998
1998
sketch describes a simple way to set up coefficients to implement quadratic shading in rendering hardware. Quadratic shading… 
1995
1995
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… 
1993
1993
Today, most of the powerful graphic systems are based on 3D-triangle display methods. However, this approach generates well-known… 
1990
1990
We propose in this paper a massively parallel machine dedicated to image synthesis by discrete ray tracing techniques. This…