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Gouraud shading

Known as: Nebulaud Shading, Gourad shading, Gouraud 
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading… Expand
2006
2006
The aim of the first experiment conducted was to further characterise HPA axis func- tionality in male mule ducks during the… Expand
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Review
2004
Review
2004
Realistic image synthesis is increasingly important in areas such as entertainment (movies, special effects and games), design… Expand
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2001
2001
We present a method for rendering knitwear on free-form surfaces. This method has three main advantages. First, it renders yarn… Expand
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Highly Cited
2001
Highly Cited
2001
Sandia National Laboratories use PC clusters and commodity graphics cards to achieve higher rendering performance on extreme data… Expand
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Highly Cited
1999
Highly Cited
1999
Abstract Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or discrete three… Expand
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Highly Cited
1997
Highly Cited
1997
This article presents the density estimation framework for generating view-independent global illumination solutions. It works by… Expand
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1995
1995
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… Expand
1995
1995
This paper presents a multi-computer, parallel version of the recently-proposed "Density Estimation" (DE) global illumination… Expand
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Highly Cited
1991
Highly Cited
1991
This paper presents a progressive refinement algorithm for volume rendering which uses a pyramidal volume representation. Besides… Expand
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