Gouraud shading

Known as: Nebulaud Shading, Gourad shading, Gouraud 
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces… (More)
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Papers overview

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2015
2015
Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading… (More)
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2013
2013
This paper describes a single-cycle throughput lighting accelerator fabricated in 1.05 V, 32 nm CMOS for on-die acceleration of… (More)
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2012
2012
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples… (More)
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2011
2011
 
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Highly Cited
2006
Highly Cited
2006
Boltzmann models from statistical physics combined with methods from analytic combinatorics give rise to efficient algorithms for… (More)
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2004
2004
A marked increase in plasma TNF-alpha has been described in patients with chronic heart failure (CHF). Nevertheless, little is… (More)
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1998
1998
sketch describes a simple way to set up coefficients to implement quadratic shading in rendering hardware. Quadratic shading… (More)
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1995
1995
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… (More)
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1990
1990
-Today's graphics standard for the rendering of scenes with illumination and reflection is defined by PHIGS+. PEX is a proposal… (More)
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