Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 209,973,130 papers from all fields of science
Search
Sign In
Create Free Account
Gouraud shading
Known as:
Nebulaud Shading
, Gourad shading
, Gouraud
Expand
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
45 relations
2D computer graphics
3D rendering
AIX
ATI Rage
Expand
Broader (1)
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Improving the representation of major landforms in analytical relief shading
Brooke E. Marston
,
B. Jenny
International Journal of Geographical Information…
2015
Corpus ID: 14918022
Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading…
Expand
Highly Cited
2012
Highly Cited
2012
Clustered deferred and forward shading
Ola Olsson
,
M. Billeter
,
Ulf Assarsson
EGGH-HPG'12
2012
Corpus ID: 4422096
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples…
Expand
2006
2006
Effects of overfeeding on lipid synthesis, transport and storage in two breeds of geese differing in their capacity for fatty liver production
J. Mourot
,
G. Guy
,
P. Peiniau
,
D. Hermier
2006
Corpus ID: 36202719
Lipid synthesis, transport, and storage were investigated in two genotypes of geese that differ in their response to overfeeding…
Expand
2001
2001
Realistic and efficient rendering of free-form knitwear
Hua Zhong
,
Ying-Qing Xu
,
B. Guo
,
H. Shum
Comput. Animat. Virtual Worlds
2001
Corpus ID: 14619035
We present a method for rendering knitwear on free-form surfaces. This method has three main advantages. First, it renders yarn…
Expand
Highly Cited
1999
Highly Cited
1999
Regularised marching tetrahedra: improved iso-surface extraction
Graham M. Treece
,
R. Prager
,
A. Gee
Computers & graphics
1999
Corpus ID: 9708808
Highly Cited
1997
Highly Cited
1997
Perfect Hashing
Z. Czech
,
G. Havas
,
B. Majewski
Theoretical Computer Science
1997
Corpus ID: 14809018
Highly Cited
1997
Highly Cited
1997
Global illumination using local linear density estimation
B. Walter
,
P. Hubbard
,
P. Shirley
,
D. Greenberg
TOGS
1997
Corpus ID: 17763142
This article presents the density estimation framework for generating view-independent global illumination solutions. It works by…
Expand
1995
1995
Efficient Parallel Gouraud Shading and Linear Interpolation over Triangles
C. Narayanaswami
Computer graphics forum (Print)
1995
Corpus ID: 29636179
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained…
Expand
1995
1995
Efficient parallel global illumination using density estimation
David Zareski
,
B. Wade
,
P. Hubbard
,
P. Shirley
Symposium on Parallel Rendering
1995
Corpus ID: 7889565
This paper presents a multi-computer, parallel version of the recently-proposed "Density Estimation" (DE) global illumination…
Expand
Highly Cited
1991
Highly Cited
1991
Hierarchical splatting: a progressive refinement algorithm for volume rendering
D. Laur
,
P. Hanrahan
International Conference on Computer Graphics and…
1991
Corpus ID: 17841832
This paper presents a progressive refinement algorithm for volume rendering which uses a pyramidal volume representation. Besides…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE