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Relief shading is the most common type of cartographic relief representation for print and digital maps. Manual relief shading… Expand The aim of the first experiment conducted was to further characterise HPA axis func- tionality in male mule ducks during the… Expand Realistic image synthesis is increasingly important in areas such as entertainment (movies, special effects and games), design… Expand We present a method for rendering knitwear on free-form surfaces. This method has three main advantages. First, it renders yarn… Expand Sandia National Laboratories use PC clusters and commodity graphics cards to achieve higher rendering performance on extreme data… Expand Abstract Marching cubes is a simple and popular method for extracting iso-surfaces from implicit functions or discrete three… Expand This article presents the density estimation framework for generating view-independent global illumination solutions. It works by… Expand A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… Expand This paper presents a multi-computer, parallel version of the recently-proposed "Density Estimation" (DE) global illumination… Expand This paper presents a progressive refinement algorithm for volume rendering which uses a pyramidal volume representation. Besides… Expand