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Gouraud shading
Known as:
Nebulaud Shading
, Gourad shading
, Gouraud
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Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces…
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45 relations
2D computer graphics
3D rendering
AIX
ATI Rage
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Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2012
Highly Cited
2012
Clustered deferred and forward shading
Ola Olsson
,
Markus Billeter
,
Ulf Assarsson
EGGH-HPG'12
2012
Corpus ID: 4422096
This paper presents and investigates Clustered Shading for deferred and forward rendering. In Clustered Shading, view samples…
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2011
2011
A fast algorithm for computing moments of gray images based on NAM and extended shading approach
Yunping Zheng
,
M. Sarem
Frontiers of Computer Science in China
2011
Corpus ID: 7934771
Computing moments on images is very important in the fields of image processing and pattern recognition. The non-symmetry and…
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2010
2010
Gouraud shading to improve appearance of neuronal morphology visualization
N. Razzali
,
M. Rahim
,
Rosely Kumoi
,
D. Daman
2010
Corpus ID: 195956539
This study is focused on Gouraud Shading’s approach to improve appearance of neuron visualization. Neuron visualization is a…
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2005
2005
GPU-based multi-layer perceptron as efficient method for approximation complex light models in per-vertex lighting
K. Pietras
,
M. Rudnicki
2005
Corpus ID: 60800671
2002
2002
Hardware-Assisted Relief Texture Mapping
M. Fujita
,
T. Kanai
Eurographics
2002
Corpus ID: 16284273
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information…
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1998
1998
Gouraud bump mapping
I. Ernst
,
H. Rüsseler
,
H. Schulz
,
O. Wittig
Workshop on Graphics Hardware
1998
Corpus ID: 5199445
In this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting…
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1998
1998
Quadratic interpolation for near-Phong quality shading
L. Seller
International Conference on Computer Graphics and…
1998
Corpus ID: 33260603
sketch describes a simple way to set up coefficients to implement quadratic shading in rendering hardware. Quadratic shading…
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1995
1995
Efficient Parallel Gouraud Shading and Linear Interpolation over Triangles
C. Narayanaswami
Computer graphics forum (Print)
1995
Corpus ID: 29636179
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained…
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1993
1993
Direct Visualization of Quadrics
H. Laporte
,
E. Nyiri
,
M. Froumentin
,
C. Chaillou
Workshop on Graphics Hardware
1993
Corpus ID: 44674920
Today, most of the powerful graphic systems are based on 3D-triangle display methods. However, this approach generates well-known…
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1990
1990
A Cellular Architecture for Ray Tracing
Abdelghani Atamenia
,
M. Mériaux
,
E. Leprêtre
,
Samuel Degrande
,
Bruno Vidal
Advances in Computer Graphics Hardware V
1990
Corpus ID: 27363534
We propose in this paper a massively parallel machine dedicated to image synthesis by discrete ray tracing techniques. This…
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