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Gouraud shading

Known as: Nebulaud Shading, Gourad shading, Gouraud 
Gouraud shading, named after Henri Gouraud, is an interpolation method used in computer graphics to produce continuous shading of surfaces… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
This paper describes a single-cycle throughput lighting accelerator fabricated in 1.05 V, 32 nm CMOS for on-die acceleration of… 
2011
2011
Computing moments on images is very important in the fields of image processing and pattern recognition. The non-symmetry and… 
2010
2010
This study is focused on Gouraud Shading’s approach to improve appearance of neuron visualization. Neuron visualization is a… 
2002
2002
Image-Based Rendering by Warping (IBRW) creates three-dimensional scene by deforming several 2D images with depth information… 
1998
1998
sketch describes a simple way to set up coefficients to implement quadratic shading in rendering hardware. Quadratic shading… 
1998
1998
In this paper a new low cost bump mapping hardware is prcsented. The new hardware approach does not rely on per pixel lighting… 
1997
1997
The z-buffer is a well-known hidden-part removal technique commonly used by local illumination algorithms. Some global… 
1995
1995
A parallel raster algorithm to draw Gouraud shaded triangles is presented. At the heart of the algorithm is a new constrained… 
1990
1990
We propose in this paper a massively parallel machine dedicated to image synthesis by discrete ray tracing techniques. This…