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Virtual reality
Known as:
Live-action virtual reality game
, Computer-simulated environment
, Virtuality
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Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that…
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Related topics
Related topics
50 relations
3D interaction
Android
Bidirectional texture function
Blender (software)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2015
Highly Cited
2015
A game based assistive tool for rehabilitation of dysphonic patients
Zhihan Lv
,
C. Esteve
,
J. Chirivella
,
Pablo Gagliardo
3rd IEEE VR International Workshop on Virtual and…
2015
Corpus ID: 10558241
An assistive training tool for rehabilitation of dysphonic patients is designed and developed according to the practical clinical…
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Highly Cited
2009
Highly Cited
2009
Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends
T. Dumova
,
R. Fiordo
2009
Corpus ID: 49478562
The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and…
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Highly Cited
2004
Highly Cited
2004
Virtual disassembly of products based on geometric models
J. Pomares
,
S. T. P. Méndez
,
Fernando Torres Medina
,
Francisco A. Candelas Herías
,
P. Gil
Computers in industry (Print)
2004
Corpus ID: 15582052
Highly Cited
2004
Highly Cited
2004
Evolution of neural controllers for competitive game playing with teams of mobile robots
A. Nelson
,
E. Grant
,
T. Henderson
Robotics Auton. Syst.
2004
Corpus ID: 8730395
Highly Cited
2002
Highly Cited
2002
The evaluation of delay jitter for haptics collaboration over the Internet
K. Hikichi
,
H. Morino
,
I. Arimoto
,
K. Sezaki
,
Y. Yasuda
Global Telecommunications Conference, . GLOBECOM…
2002
Corpus ID: 10370619
What we are concerned with in this paper is a shared virtual environment (SVE) on a non-dedicated network like the Internet…
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Highly Cited
2002
Highly Cited
2002
Engineering JADE Agents with the Gaia Methodology
Pavlos Moraitis
,
Eleftheria Petraki
,
Nikolaos I. Spanoudakis
Agent Technologies, Infrastructures, Tools, and…
2002
Corpus ID: 13235580
Agent Oriented Software Engineering (AOSE) is one of the fields of the agent domain with a continuous growing interest. The…
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Highly Cited
2000
Highly Cited
2000
Modelling virtual cities dedicated to behavioural animation
G. Thomas
,
S. Donikian
Computer graphics forum (Print)
2000
Corpus ID: 20180996
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car…
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Highly Cited
1995
Highly Cited
1995
Virtual Space Teleconferencing: Real-Time Reproduction of 3D Human Images
J. Ohya
,
Y. Kitamura
,
F. Kishino
,
N. Terashima
,
H. Takemura
,
H. Ishii
Journal of Visual Communication and Image…
1995
Corpus ID: 206575415
Abstract Real-time reproduction of 3D human images is realized by an experimental system recently built as a prototype for…
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Review
1991
Review
1991
Virtual Reality: Theory, Practice and Promise
S. Helsel
,
J. Roth
1991
Corpus ID: 60462518
On the creation of highly interactive, computer-based multimedia environments in which the user becomes a participant with the…
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Highly Cited
1984
Highly Cited
1984
Architectural Issues of Transaction Management in Multi-Layered Systems
G. Weikum
,
H. Schek
Very Large Data Bases Conference
1984
Corpus ID: 11962084
The internal structure of current data b;lse systems is ideally characterized by a hierarchy of multiple layers. Each layer…
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