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Virtual reality
Known as:
Live-action virtual reality game
, Computer-simulated environment
, Virtuality
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Virtual reality (VR) typically refers to computer technologies that use software to generate realistic images, sounds and other sensations that…
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Related topics
Related topics
50 relations
3D interaction
Android
Bidirectional texture function
Blender (software)
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2011
Highly Cited
2011
3D Tracking and Positioning of Surgical Instruments in Virtual Surgery Simulation
Zhaoliang Duan
,
Zhiyong Yuan
,
Xiangyun Liao
,
Weixin Si
,
Jianhui Zhao
J. Multim.
2011
Corpus ID: 34774661
3D tracking and positioning of surgical instruments is an indispensable part of virtual Surgery training system, because it is…
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Highly Cited
2009
Highly Cited
2009
Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends
T. Dumova
,
R. Fiordo
2009
Corpus ID: 49478562
The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and…
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Highly Cited
2004
Highly Cited
2004
Virtual disassembly of products based on geometric models
J. Pomares
,
S. T. P. Méndez
,
Fernando Torres Medina
,
Francisco A. Candelas Herías
,
P. Gil
Computers in industry (Print)
2004
Corpus ID: 15582052
Highly Cited
2004
Highly Cited
2004
Evolution of neural controllers for competitive game playing with teams of mobile robots
A. Nelson
,
E. Grant
,
T. Henderson
Robotics Auton. Syst.
2004
Corpus ID: 8730395
Highly Cited
2002
Highly Cited
2002
A receding horizon approach for solving some cooperative control problems
C. Cassandras
,
W. Li
Proceedings of the 41st IEEE Conference on…
2002
Corpus ID: 56501603
We consider a setting where multiple vehicles form a team cooperating to visit multiple target points to collect rewards…
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Highly Cited
2002
Highly Cited
2002
The evaluation of delay jitter for haptics collaboration over the Internet
K. Hikichi
,
H. Morino
,
I. Arimoto
,
K. Sezaki
,
Y. Yasuda
Global Telecommunications Conference, . GLOBECOM…
2002
Corpus ID: 10370619
What we are concerned with in this paper is a shared virtual environment (SVE) on a non-dedicated network like the Internet…
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Highly Cited
2000
Highly Cited
2000
Modelling virtual cities dedicated to behavioural animation
G. Thomas
,
S. Donikian
Computer graphics forum (Print)
2000
Corpus ID: 20180996
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car…
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Highly Cited
1997
Highly Cited
1997
Perceptive Spaces for Performance and Entertainment Untethered Interaction Using Computer Vision and Audition
C. Wren
,
F. Sparacino
,
+7 authors
A. Pentland
Applied Artificial Intelligence
1997
Corpus ID: 12161209
Bulky head-mounted displays, data gloves, and severely limited movement have become synonymous with virtual environments. This is…
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Review
1997
Review
1997
DATA DISTRIBUTION MANAGEMENT IN THE HLA Multidimensional Regions and Physically Correct Filtering
K. L. Morse
,
J. Steinman
1997
Corpus ID: 11700192
The goal of HLA Data Distribution Management (DDM) services is to limit the messages received by federates in large distributed…
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Highly Cited
1995
Highly Cited
1995
Virtual Space Teleconferencing: Real-Time Reproduction of 3D Human Images
J. Ohya
,
Y. Kitamura
,
F. Kishino
,
N. Terashima
,
H. Takemura
,
H. Ishii
Journal of Visual Communication and Image…
1995
Corpus ID: 206575415
Abstract Real-time reproduction of 3D human images is realized by an experimental system recently built as a prototype for…
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