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Virtual world
Known as:
Virtual city
, On-world
, 3D web
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A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a…
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Related topics
Related topics
50 relations
3D computer graphics
Avatar (computing)
Behavior authoring
Blue Mars
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Cross-community sensing and mining
Bin Guo
,
Zhiwen Yu
,
Daqing Zhang
,
Xingshe Zhou
IEEE Communications Magazine
2014
Corpus ID: 7279407
With the developments in information and communications technology (ICT), people are involving in and connecting via various…
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Highly Cited
2009
Highly Cited
2009
Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends
T. Dumova
,
R. Fiordo
2009
Corpus ID: 49478562
The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and…
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2007
2007
Designing Online Games Assessment as : Information Trails
C. S. Loh
2007
Corpus ID: 63811321
Online retailers make successful use of sophisticated online tracking mechanisms to profile their customers in order to…
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2007
2007
A Game-Based Adaptive Unit of Learning with IMS Learning Design and
P. Moreno-Ger
,
D. Burgos
,
J. Sierra
,
Baltasar Fernandez-Manjon
European Conference on Technology Enhanced…
2007
Corpus ID: 14368544
A combination structural steel erection bolt, drift pin and nut assembly replaces heretofore required long erection bolts and…
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2004
2004
Constructing Virtual Cities by Using Panoramic Images
K. Ikeuchi
,
M. Sakauchi
,
Hiroshi Kawasaki
,
Imari Sato
International Journal of Computer Vision
2004
Corpus ID: 27173518
Simultaneously acquired omni-directional images contain rays of 360 degree viewing directions. To take advantage of this unique…
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2004
2004
AUTOMATIC CONSTRUCTION OF ROADMAPS FOR PATH PLANNING IN GAMES
D. Nieuwenhuisen
,
A. Kamphuis
,
M. Mooijekind
,
M. Overmars
2004
Corpus ID: 15852756
Path planning plays an important role in many computer games. Currently the motion of entities is often planned using a…
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1997
1997
Haptic interfacing for virtual prototyping of mechanical CAD designs
J. Hollerbach
,
E. Cohen
,
+5 authors
Thomas V. Thompson
1997
Corpus ID: 2273007
A network-based real-time control architecture has been developed which integrates a haptic interface (the Sarcos Dextrous Arm…
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Highly Cited
1994
Highly Cited
1994
BrickNet: A Software Toolkit for Network-Based Virtual Worlds
Gurminder Singh
,
L. Serra
,
Willie Png
,
Ng Hern
Presence: Teleoperators & Virtual Environments
1994
Corpus ID: 41667193
Network-based virtual worlds allow multiple virtual worlds connected on a network to share information with one another. The…
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Review
1993
Review
1993
AVIARY - A Generic Virtual Reality Interface for Real Applications
A. West
,
T. Howard
,
R. Hubbold
,
Alan Murta
,
D. Snowdon
,
Desmond A. Butler
Virtual Reality Systems
1993
Corpus ID: 7973384
1993
1993
Database and display algorithms for interactive visualization of architectural models
T. Funkhouser
,
C. Séquin
1993
Corpus ID: 60622160
This thesis describes a system for interactive walkthroughs of large, fully furnished architectural models. Realistic-looking…
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