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Virtual world
Known as:
Virtual city
, On-world
, 3D web
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A virtual world or massively multiplayer online world (MMOW) is a computer-based simulated environment populated by many users who can create a…
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Related topics
Related topics
50 relations
3D computer graphics
Avatar (computing)
Behavior authoring
Blue Mars
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2009
Highly Cited
2009
Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching
S. Warburton
British Journal of Educational Technology
2009
Corpus ID: 597339
Second Life (SL) is currently the most mature and popular multi-user virtual world platform being used in education. Through an…
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Highly Cited
2005
Highly Cited
2005
Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education
Michele D. Dickey
British Journal of Educational Technology
2005
Corpus ID: 15714860
Online three-dimensional (3D) virtual worlds are emerging technologies that offer unique learning opportunities for traditional…
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Highly Cited
2003
Highly Cited
2003
Simulated Experiments: Methodology for a Virtual World
Eric Winsberg
Philosophia Scientiæ
2003
Corpus ID: 17730990
This paper examines the relationship between simulation and experiment. Many discussions of simulation, and indeed the term…
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Highly Cited
2002
Highly Cited
2002
Living Digitally: Embodiment in Virtual Worlds
T. L. Taylor
2002
Corpus ID: 61734641
In effect, I suppose I was unknowingly using my second reality as a social experiment and it has become very much a learning…
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Highly Cited
1999
Highly Cited
1999
Conversation and Community: Chat in a Virtual World
Lynn Cherny
1999
Corpus ID: 62747731
From the Publisher: Conversation and Community: Discourse in a Social MUD is an examination of the Speech community in an…
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Highly Cited
1997
Highly Cited
1997
Virtualized Reality: Constructing Virtual Worlds from Real Scenes
T. Kanade
,
P. Rander
,
P J Narayanan
IEEE Multim.
1997
Corpus ID: 15440698
A new visual medium, Virtualized Reality, immerses viewers in a virtual reconstruction of real-world events. The Virtualized…
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Highly Cited
1996
Highly Cited
1996
Wayfinding strategies and behaviors in large virtual worlds
R. Darken
,
J. Sibert
International Conference on Human Factors in…
1996
Corpus ID: 6388400
People have severe problems wayfinding in large virtual worlds. However, current implementations of virtual worlds provide little…
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Highly Cited
1995
Highly Cited
1995
Virtual reality on a WIM: interactive worlds in miniature
Richard Stoakley
,
M. Conway
,
R. Pausch
International Conference on Human Factors in…
1995
Corpus ID: 207195167
This paper explores a user interface technique which augments an immersive head tracked display with a hand-held miniature copy…
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Highly Cited
1993
Highly Cited
1993
Virtual Worlds as Fuzzy Cognitive Maps
J. Dickerson
,
B. Kosko
Presence: Teleoperators & Virtual Environments
1993
Corpus ID: 61432716
Fuzzy cognitive maps (FCM) can structure virtual worlds that change with time. An FCM links causal events, actors, values, goals…
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Highly Cited
1970
Highly Cited
1970
Toward a Definition of “Virtual Worlds”
Mark W. Bell
1970
Corpus ID: 60902398
This is a brief essay, we call "think-pieces", designed to stimulate a discussion on a particular topic. The topic for this…
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