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- Publications
- Influence
Moving objects in space: exploiting proprioception in virtual-environment interaction
TLDR
Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments
- T. Funkhouser, C. Séquin
- Computer Science
- SIGGRAPH
- 1 September 1993
TLDR
Visibility preprocessing for interactive walkthroughs
TLDR
Functional optimization for fair surface design
- Henry P. Moreton, C. Séquin
- Computer Science, Mathematics
- SIGGRAPH
- 1 July 1992
TLDR
A VLSI RISC
- D. Patterson, C. Séquin
- Computer Science
- Computer
- 1 September 1982
TLDR
Management of large amounts of data in interactive building walkthroughs
- T. Funkhouser, C. Séquin, S. Teller
- Computer Science
- I3D '92
- 1 June 1992
TLDR
Optimal adaptive k-means algorithm with dynamic adjustment of learning rate
- C. Chinrungrueng, C. Séquin
- Mathematics, Computer Science
- IEEE Trans. Neural Networks
- 1995
TLDR
Object associations: a simple and practical approach to virtual 3D manipulation
- R. Bukowski, C. Séquin
- Computer Science
- I3D '95
- 15 April 1995
TLDR
Generation of 3D building models from 2D architectural plans
- Rick Lewis, C. Séquin
- Engineering, Computer Science
- Comput. Aided Des.
- 1 September 1998
TLDR
Local surface interpolation with Bézier patches
- Leon A. Shirman, C. Séquin
- Mathematics, Computer Science
- Comput. Aided Geom. Des.
- 1 December 1987
TLDR