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Behavior authoring
Behavior authoring is a technique that is widely used in crowd simulations and in simulations and computer games that involve multiple autonomous or…
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Related topics
Related topics
5 relations
Artificial intelligence
Crowd simulation
Programming language
Virtual world
Broader (1)
Simulation
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Real-World Behavior Trees in Script
M. Dawe
Game AI Pro 360
2019
Corpus ID: 208116790
While there are many different architectures for an AI programmer to pick from, behavior trees are one of the most popular…
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2019
2019
Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments
Xun Zhang
,
Davide Schaumann
,
P. Faloutsos
,
M. Kapadia
Artificial Intelligence and Interactive Digital…
2019
Corpus ID: 204944408
Interactive authoring of collaborative, context-dependent virtual agent behaviors can be challenging. Current approaches often…
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2014
2014
An Approach to Behavior Authoring for Non-Playing Characters in Digital Games
M. Mehta
,
A. Corradini
Multimedia, Interaction, Design and Innovation
2014
Corpus ID: 3542583
In this paper, we explore a design solution that would enable novice users to successfully author AI behaviors. We detail on the…
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2011
2011
Behavior authoring for crowd simulations
Mubbasir Kapadia
,
Shawn Singh
,
G. Reinman
,
P. Faloutsos
SI3D
2011
Corpus ID: 31676163
There has been growing academic and industry interest in the behavioral animation of autonomous actors in virtual worlds. However…
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2009
2009
Creating Behavior Authoring Environment for Everyday Users
M. Mehta
,
Abhishek Jain
,
T. Lacey
,
A. Ram
,
Iulian Radu
2009
Corpus ID: 40767089
The design of interactive experiences is increasingly important in our society. Examples include interactive media, computer…
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2009
2009
Authoring Behaviors for Games using Learning from Demonstration
M. Mehta
,
Santiago Ontañón
,
Thom Amundsen
,
A. Ram
2009
Corpus ID: 42337671
Behavior authoring for computer games involves writing behaviors in a programming language. This method is cumbersome and…
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2009
2009
Providing a Heuristic Method to Simplify Behaviour Authoring
Alvin Chew HouMing
,
Koh Kim Leng
,
Xu Ke
Fifth International Joint Conference on INC, IMS…
2009
Corpus ID: 5912729
Behavior authoring for CGF (Computer Generated Force) character involve specifying how and when actions take place, such that…
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2008
2008
An Intelligent IDE for Behavior Authoring in Real-Time Strategy Games
Suhas Virmani
,
Yatin Kanetkar
,
M. Mehta
,
Santiago Ontañón
,
A. Ram
Artificial Intelligence and Interactive Digital…
2008
Corpus ID: 3503725
Behavior authoring for computer games involves writing behaviors in a programming language and then iteratively refining them by…
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2004
2004
Composite mouse gestures: toward an easier tool for behavior authoring: Copyright restrictions prevent ACM from providing the full text for this work.
E. Shen
,
Kuei-Yuan Zheng
,
Bing-Yu Chen
International Conference on Computer Graphics and…
2004
Corpus ID: 2559063
Behavioral animation design acts an important part in animation production. Authoring behaviors for virtual characters means to…
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1997
1997
Visual behavior authoring for interactive 3-D applications
S. Nakagawa
,
H. Ishida
1997
Corpus ID: 64194071
In creating interactive 3-D applications, conventional textual programming languages are currently used to describe the behavior…
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