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Crowd simulation
Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D…
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Related topics
Related topics
15 relations
Broader (2)
3D computer graphics
Computer animation
Artificial intelligence
Behavior authoring
Computer graphics
Golaem Crowd
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Using LSTM for Automatic Classification of Human Motion Capture Data
Rogério E. da Silva
,
Jan Ondřej
,
A. Smolic
VISIGRAPP
2019
Corpus ID: 88489943
Creative studios tend to produce an overwhelming amount of content everyday and being able to manage these data and reuse it in…
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2016
2016
Measuring Collectiveness via Refined Topological Similarity
Xuelong Li
,
Mulin Chen
,
Qi Wang
ACM Trans. Multim. Comput. Commun. Appl.
2016
Corpus ID: 13111224
Crowd system has motivated a surge of interests in many areas of multimedia, as it contains plenty of information about crowd…
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2016
2016
Fast-Forwarding Crowd Simulations
C. D. Bianco
,
Adriana Braun
,
S. Musse
,
C. Jung
,
N. Badler
International Conference on Intelligent Virtual…
2016
Corpus ID: 25284563
The processing time to simulate crowds for games or simulations is a real challenge. While the increasing power of processing…
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2012
2012
A CASE STUDY OF SMALL-SCALE STRUCTURE FORMATION IN THREE-DIMENSIONAL SUPERNOVA SIMULATIONS
C. Ellinger
,
P. Young
,
C. Fryer
,
G. Rockefeller
2012
Corpus ID: 118992919
It is suggested in observations of supernova remnants that a number of large- and small-scale structures form at various points…
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2010
2010
Crowd simulation influenced by agent's socio-psychological state
Cherif Foudil
,
Rabiaa Chighoub
arXiv.org
2010
Corpus ID: 15018807
The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the…
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2008
2008
Watch Out! A Framework for Evaluating Steering Behaviors
Shawn Singh
,
Mishali Naik
,
Mubbasir Kapadia
,
P. Faloutsos
,
G. Reinman
Motion in Games
2008
Corpus ID: 10054606
Interactive virtual worlds feature dynamic characters that must navigate through a variety of landscapes populated with various…
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2007
2007
Robust people counting in crowded environment
W. Ye
,
Zhi Zhong
IEEE International Conference on Robotics and…
2007
Corpus ID: 14784412
This paper describes a new learning-based method for people counting task in crowded environments from a single camera. The main…
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2006
2006
System Issues in Crowd Simulation using Massively Multi-Agent Systems
Ramachandra Kota
,
Vidit Bansal
,
K. Karlapalem
2006
Corpus ID: 18332265
Crowd Simulation has emerged as an interesting and challenging research domain in recent years. A number of multi-agent based…
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2005
2005
Ontology-based crowd simulation for normal life situations
Daniel Costa de Paiva
,
Renata Vieira
,
S. Musse
International Computer Graphics
2005
Corpus ID: 16220752
This paper presents the urban environment model (UEM), a novel approach through which a large number of virtual humans can…
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2002
2002
Simulating a Human Society: The Challenges
D. Thalmann
2002
Corpus ID: 18149058
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to show some important aspects to…
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