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Crowd simulation

Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Creative studios tend to produce an overwhelming amount of content everyday and being able to manage these data and reuse it in… 
2016
2016
Crowd system has motivated a surge of interests in many areas of multimedia, as it contains plenty of information about crowd… 
2016
2016
The processing time to simulate crowds for games or simulations is a real challenge. While the increasing power of processing… 
2012
2012
It is suggested in observations of supernova remnants that a number of large- and small-scale structures form at various points… 
2010
2010
The aim our work is to create virtual humans as intelligent entities, which includes approximate the maximum as possible the… 
2008
2008
Interactive virtual worlds feature dynamic characters that must navigate through a variety of landscapes populated with various… 
2007
2007
This paper describes a new learning-based method for people counting task in crowded environments from a single camera. The main… 
2006
2006
Crowd Simulation has emerged as an interesting and challenging research domain in recent years. A number of multi-agent based… 
2005
2005
This paper presents the urban environment model (UEM), a novel approach through which a large number of virtual humans can… 
2002
2002
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to show some important aspects to…