Crowd simulation

Crowd simulation is the process of simulating the movement of a large number of entities or characters; this technique is now commonly used in 3D… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2010
Highly Cited
2010
Grouping is a common phenomenon in pedestrian crowds and plays important roles in affecting crowd behavior. Group modeling is… (More)
  • table I
  • table II
  • figure 2
  • figure 1
  • figure 3
Is this relevant?
Highly Cited
2010
Highly Cited
2010
We present a new algorithm for simulating large-scale crowds at interactive rates based on the Principle of Least Effort. Our… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2009
Highly Cited
2009
Large dense crowds show aggregate behavior with reduced individual freedom of movement. We present a novel, scalable approach for… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2007
Highly Cited
2007
Simulating the motion of realistic, large, dense crowds of autonomous agents is still a challenge for the computer graphics… (More)
Is this relevant?
Highly Cited
2007
Highly Cited
2007
This paper addresses the problem of virtual pedestrian autonomous navigation for crowd simulation. It describes a method for… (More)
  • figure 2
  • figure 1
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2005
Highly Cited
2005
We describe a new architecture to integrate a psychological model into a crowd simulation system in order to obtain believable… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2004
Highly Cited
2004
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and… (More)
  • figure 1
  • figure 2
  • figure 4
  • figure 3
  • figure 5
Is this relevant?
Highly Cited
2003
Highly Cited
2003
This paper presents a model for studying the impact of individual agents characteristics in emergent groups, on the evacuation… (More)
  • figure 1
  • figure 3
  • figure 2
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2001
Highly Cited
2001
This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds… (More)
  • table 1
  • table 2
  • figure 2
  • figure 1
  • figure 3
Is this relevant?
Highly Cited
2001
Highly Cited
2001
In this paper we present recent results concerning development of the crowd simulation for interactive virtual environments such… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
Is this relevant?