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Avatar (computing)
Known as:
Avatar machine
, Buddy icons
, Picon (Apple)
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In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form…
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Related topics
Related topics
50 relations
3D computer graphics
Adventure
Chat room
City of Heroes
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Broader (1)
Identity management
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game
Dominic Kao
,
D. Harrell
International Conference on Foundations of…
2015
Corpus ID: 212685037
Studies show that representations of learners’ social identities impact performance and engagement, e.g., via triggering…
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2015
2015
Affect-expressive movement generation with factored conditional Restricted Boltzmann Machines
Omid Alemi
,
William Li
,
Philippe Pasquier
Affective Computing and Intelligent Interaction
2015
Corpus ID: 6729988
The expressivity of virtual, animated agents plays an important role in their believability. While the planning and goal-oriented…
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2012
2012
Adaptive Extended Local Ternary Pattern (AELTP) for Recognizing Avatar Faces
Abdallah A. Mohamed
,
Roman V Yampolskiy
International Conference on Machine Learning and…
2012
Corpus ID: 745674
Many face recognition techniques have been developed during the past decades but the problem remains challenging, especially…
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2011
2011
Avatar Face Recognition Using Wavelet Transform and Hierarchical Multi-scale LBP
Abdallah A. Mohamed
,
Darryl D'Souza
,
Naouel Baili
,
Roman V Yampolskiy
10th International Conference on Machine Learning…
2011
Corpus ID: 11713559
Recognizing avatars in virtual worlds is a very important issue for law enforcement agencies, terrorism and security experts. In…
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2011
2011
An Online Virtual Learning Environment for Higher Education
Vikramaditya Jaligama
,
F. Liarokapis
Third International Conference on Games and…
2011
Corpus ID: 750605
This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to…
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2011
2011
Use of Social Networking Sites by the Research Scholars: A Study of Guru Nanak Dev University, Amritsar.
Malkeet Singh
,
M. S. Gill
2011
Corpus ID: 108476386
The innovation in the Web applications and Internet Technology has brought new avatar of two way communication which is usually…
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2002
2002
Animating Sign Language in the Real Time
J. Francik
2002
Corpus ID: 2582244
The paper presents selected problems of visualizing animated sign language sentences in real time. The presented solution is a…
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2002
2002
AVATAR ARENA : AN ATTEMPT TO APPLY SOCIO-PHYSIOLOGICAL CONCEPTS OF COGNITIVE CONSISTENCY IN AVATAR-AVATAR NEGOTIATION SCENARIOS
T. Rist
,
Markus Schmitt
2002
Corpus ID: 14769727
The Avatar Arena is a test-bed for the simulation of multi-character negotiation dialogues. Unlike other approaches to agent…
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2001
2001
Empty Figure on an Empty Stage: The Theatre of Samuel Beckett and His Generation
Les Essif
2001
Corpus ID: 190408216
Preliminary Table of Contents: Acknowledgments Introduction 1. Emptiness: Ontological, Theatrical, Theatro-psychic 2. Surrealist…
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2000
2000
VRML Possibilities: The Evolution of the Glasgow Model
G. Ennis
,
M. Lindsay
IEEE Multim.
2000
Corpus ID: 206478384
During the 1980s, ABACUS (Architecture and Building Aids Computer Unit, Strathclyde), in the Department of Architecture at the…
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