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Avatar (computing)
Known as:
Avatar machine
, Buddy icons
, Picon (Apple)
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In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form…
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Related topics
Related topics
50 relations
3D computer graphics
Adventure
Chat room
City of Heroes
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Broader (1)
Identity management
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Context-aware networking and communications: part 2 [Guest Editorial]
Jinsong Wu
,
I. Bisio
,
C. Gniady
,
E. Hossain
,
M. Valla
,
Haibo Li
IEEE Communications Magazine
2014
Corpus ID: 206454877
Context refers to information characterizing the situation of an entity or a group of entities, and it provides information about…
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2012
2012
Building an On-Demand Avatar-Based Health Intervention for Behavior Change
C. Lisetti
,
Ugan Yasavur
,
C. Leon
,
R. Amini
,
U. Visser
,
N. Rishe
The Florida AI Research Society
2012
Corpus ID: 16590404
We discuss the design and implementation of the pro- totype of an avatar-based health system aimed at pro- viding people access…
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2011
2011
Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method
Qiufeng Lin
,
Xianshi Xie
,
+4 authors
Bobby Bodenheimer
Applied Perception in Graphics and Visualization
2011
Corpus ID: 5783186
We conducted four experiments on egocentric depth perception using blind walking with a restricted scanning method in both the…
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Highly Cited
2009
Highly Cited
2009
Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends
T. Dumova
,
R. Fiordo
2009
Corpus ID: 49478562
The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and…
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2006
2006
Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
Barry A. T. Brown
,
Marek Bell
2006
Corpus ID: 60854167
While online games have become increasingly popular in recent years, there has been very little overlap between games research…
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2006
2006
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
P. Morillo
,
W. Moncho
,
J. Orduña
,
J. Duato
Computer Graphics International
2006
Corpus ID: 17854526
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications…
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2001
2001
Video-mediated communication in the classroom to support sick children: a case study
D. Fels
,
P. Weiss
2001
Corpus ID: 61493502
2001
2001
Coordination components for collaborative virtual environments
A. Raposo
,
A. J. A. D. Cruz
,
C. Adriano
,
L. P. Magalhães
Computers & graphics
2001
Corpus ID: 11216189
Review
1998
Review
1998
Face to virtual face
N. Magnenat-Thalmann
,
P. Kalra
,
M. Escher
Proceedings of the IEEE
1998
Corpus ID: 16991881
The first virtual humans appeared in the early 1980s in such films as Dreamflight (1982) and The Juggler (1982). Pioneering work…
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1996
1996
Closed form and geometric algorithms for real-time control of an avatar
S. Semwal
,
R. Hightower
,
S. Stansfield
Proceedings of the IEEE Virtual Reality Annual…
1996
Corpus ID: 42295327
In a virtual environment with multiple participants, it is necessary that the user's actions be replicated by synthetic human…
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