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Avatar (computing)
Known as:
Avatar machine
, Buddy icons
, Picon (Apple)
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In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form…
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Related topics
Related topics
50 relations
3D computer graphics
Adventure
Chat room
City of Heroes
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Broader (1)
Identity management
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game
Dominic Kao
,
D. Harrell
International Conference on Foundations of…
2015
Corpus ID: 212685037
Studies show that representations of learners’ social identities impact performance and engagement, e.g., via triggering…
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2012
2012
Adaptive Extended Local Ternary Pattern (AELTP) for Recognizing Avatar Faces
Abdallah A. Mohamed
,
Roman V Yampolskiy
International Conference on Machine Learning and…
2012
Corpus ID: 745674
Many face recognition techniques have been developed during the past decades but the problem remains challenging, especially…
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2011
2011
Avatar Face Recognition Using Wavelet Transform and Hierarchical Multi-scale LBP
Abdallah A. Mohamed
,
Darryl D'Souza
,
Naouel Baili
,
Roman V Yampolskiy
10th International Conference on Machine Learning…
2011
Corpus ID: 11713559
Recognizing avatars in virtual worlds is a very important issue for law enforcement agencies, terrorism and security experts. In…
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2011
2011
An Online Virtual Learning Environment for Higher Education
Vikramaditya Jaligama
,
F. Liarokapis
Third International Conference on Games and…
2011
Corpus ID: 750605
This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to…
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2008
2008
Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk
Lydie Edward
,
D. Lourdeaux
,
J. Barthès
,
Dominique Lenne
,
Jean-Marie Burkhardt
International Journal of Virtual Reality
2008
Corpus ID: 3060779
—Our research deals with the design of a training system to support decision-making in the preparation and the management of…
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Review
2006
Review
2006
An Environment for Deaf Accessibility to Educational Content
E. Efthimiou
,
Stavroula-Evita Fotinea
2006
Corpus ID: 14992016
Here it is attempted to present a platform environment that allows development of various educational applications fully…
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2002
2002
Animating Sign Language in the Real Time
J. Francik
2002
Corpus ID: 2582244
The paper presents selected problems of visualizing animated sign language sentences in real time. The presented solution is a…
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2001
2001
Empty Figure on an Empty Stage: The Theatre of Samuel Beckett and His Generation
Les Essif
2001
Corpus ID: 190408216
Preliminary Table of Contents: Acknowledgments Introduction 1. Emptiness: Ontological, Theatrical, Theatro-psychic 2. Surrealist…
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2000
2000
A Facial Repertoire for Avatars
Z. Ruttkay
,
Jeroen Hendrix
,
P. Hagen
,
Alban Lelièvre
,
H. Noot
,
B. Ruiter
2000
Corpus ID: 3162904
Facial expressions are becoming more and more important in today’s computer systems with humanoid user interfaces. Avatars have…
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1998
1998
Integration of talking heads and text-to-speech synthesizers for visual TTS
J. Ostermann
,
Marc C. Beutnagel
,
Ariel Fischer
,
Yao Wang
ICSLP
1998
Corpus ID: 13996471
An enhanced arrangement for a talking head driven by text is achieved by sending FAP information to a rendering arrangement that…
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