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Avatar (computing)
Known as:
Avatar machine
, Buddy icons
, Picon (Apple)
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In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form…
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Related topics
Related topics
50 relations
3D computer graphics
Adventure
Chat room
City of Heroes
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Broader (1)
Identity management
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game
Dominic Kao
,
D. Harrell
International Conference on Foundations of…
2015
Corpus ID: 212685037
Studies show that representations of learners’ social identities impact performance and engagement, e.g., via triggering…
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2011
2011
Use of Social Networking Sites by the Research Scholars: A Study of Guru Nanak Dev University, Amritsar.
Malkeet Singh
,
M. S. Gill
2011
Corpus ID: 108476386
The innovation in the Web applications and Internet Technology has brought new avatar of two way communication which is usually…
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2009
2009
Humanoid Personalized Avatar Through Multiple Natural Language Processing
J. Hou
,
Xia Wang
,
Fang Xu
,
Viet Dung Nguyen
,
Ling Wu
2009
Corpus ID: 14009371
— There has been a growing interest in implementing humanoid avatars in networked virtual environment. However, most existing…
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2008
2008
Cell Phones for Education.
James H. Roberson
,
Rita Hagevik
2008
Corpus ID: 62411895
Cell phones are fast becoming an integral part of students’ everyday lives. They are regarded as important companions and tools…
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Review
2006
Review
2006
An Environment for Deaf Accessibility to Educational Content
E. Efthimiou
,
S. Fotinea
2006
Corpus ID: 14992016
Here it is attempted to present a platform environment that allows development of various educational applications fully…
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2004
2004
Decision Training using Agent-based Business Strategy Games
M. Dobson
,
Vadim Kyrylov
,
Tetyana Kyrylova
Computers and Advanced Technology in Education
2004
Corpus ID: 6188623
Emerging technologies, such as intelligent agents, avatars, and distributed environments offer new opportunities for the…
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2002
2002
Animating Sign Language in the Real Time
J. Francik
,
Piotr Fabian
2002
Corpus ID: 2582244
The paper presents selected problems of visualizing animated sign language sentences in real time. The presented solution is a…
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2002
2002
AVATAR ARENA : AN ATTEMPT TO APPLY SOCIO-PHYSIOLOGICAL CONCEPTS OF COGNITIVE CONSISTENCY IN AVATAR-AVATAR NEGOTIATION SCENARIOS
T. Rist
,
Markus Schmitt
2002
Corpus ID: 14769727
The Avatar Arena is a test-bed for the simulation of multi-character negotiation dialogues. Unlike other approaches to agent…
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2001
2001
Empty Figure on an Empty Stage: The Theatre of Samuel Beckett and His Generation
Les Essif
2001
Corpus ID: 190408216
Preliminary Table of Contents: Acknowledgments Introduction 1. Emptiness: Ontological, Theatrical, Theatro-psychic 2. Surrealist…
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2001
2001
Sign language on the WWW
M. Verlinden
,
C. Tijsseling
,
H. Frowein
2001
Corpus ID: 63710689
The work presented is part of the EU-subsidised ViSiCAST project. The project aims to achieve semi-automatic translation from…
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