Skip to search formSkip to main contentSkip to account menu

Avatar (computing)

Known as: Avatar machine, Buddy icons, Picon (Apple) 
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
As the number of connected objects increases, there is a need to offer rich user experience and facilitate communication between… 
2014
2014
Second Life is an avatar-based 3D virtual world that has recently received attention from educators and researchers in various… 
2010
2010
Many people rightly consider John Dewey a distinctively American thinker. He was born into a time-honored New England culture. He… 
Highly Cited
2009
Highly Cited
2009
The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and… 
2008
2008
—Our research deals with the design of a training system to support decision-making in the preparation and the management of… 
2006
2006
While online games have become increasingly popular in recent years, there has been very little overlap between games research… 
2006
2006
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications… 
2003
2003
In this paper we present our ongoing work in setting up a multi-user framework that supports video texturing on avatars, creating… 
Review
1998
Review
1998
The first virtual humans appeared in the early 1980s in such films as Dreamflight (1982) and The Juggler (1982). Pioneering work…