Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 218,237,302 papers from all fields of science
Search
Sign In
Create Free Account
Avatar (computing)
Known as:
Avatar machine
, Buddy icons
, Picon (Apple)
Expand
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
3D computer graphics
Adventure
Chat room
City of Heroes
Expand
Broader (1)
Identity management
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2011
Review
2011
Developing an instrument to measure social presence in distance higher education
Jungjoo Kim
British Journal of Educational Technology
2011
Corpus ID: 10168891
This paper examines the construct of social presence and develops an instrument to measure social presence in distance higher…
Expand
Highly Cited
2010
Highly Cited
2010
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment
B. Mohler
,
Sarah H. Creem-Regehr
,
W. Thompson
,
H. Bülthoff
PRESENCE: Teleoperators and Virtual Environments
2010
Corpus ID: 14168235
Few HMD-based virtual environment systems display a rendering of the user's own body. Subjectively, this often leads to a sense…
Expand
Highly Cited
2010
Highly Cited
2010
The contribution of real-time mirror reflections of motor actions on virtual body ownership in an immersive virtual environment
Mar González-Franco
,
D. Pérez-Marcos
,
B. Spanlang
,
M. Slater
IEEE Conference on Virtual Reality and 3D User…
2010
Corpus ID: 14387154
This paper reports an experiment that investigated people's body ownership of an avatar that was observed in a virtual mirror…
Expand
Highly Cited
2010
Highly Cited
2010
Using avatars and virtual environments in learning: What do they have to offer?
Garry Falloon
British Journal of Educational Technology
2010
Corpus ID: 2792744
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the…
Expand
Highly Cited
2009
Highly Cited
2009
The future for (second) life and learning
G. Salmon
British Journal of Educational Technology
2009
Corpus ID: 35177334
This paper highlights the potential of three-dimensional multi-user environments such as Second Life (SL) from the perspective of…
Expand
Highly Cited
2009
Highly Cited
2009
Me, myself and I: The role of interactional context on self-presentation through avatars
A. Vasalou
,
A. Joinson
Computers in Human Behavior
2009
Corpus ID: 32976594
Highly Cited
2008
Highly Cited
2008
A flexible semantic inference methodology to reason about user preferences in knowledge-based recommender systems
Y. Blanco-Fernández
,
J. Pazos-Arias
,
+6 authors
Jesús Bermejo Muñoz
Knowledge-Based Systems
2008
Corpus ID: 45617712
Highly Cited
2006
Highly Cited
2006
Cross-cultural differences in recognizing affect from body posture
A. Kleinsmith
,
P. Ravindra De Silva
,
N. Bianchi-Berthouze
Interacting with computers
2006
Corpus ID: 10658279
Highly Cited
2005
Highly Cited
2005
Linked Ecologies: States and Universities as Environments for Professions*
A. Abbott
2005
Corpus ID: 3899065
In this article I generalize ecological theory by developing the notion of separate but linked ecologies. I characterize an…
Expand
Highly Cited
1998
Highly Cited
1998
BodyChat: autonomous communicative behaviors in avatars
H. Vilhjálmsson
,
Justine Cassell
International Conference on Autonomous Agents
1998
Corpus ID: 3522966
Although avatars may resemble animated communicating interface agents, they have for the most part not profited from recent…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE