Skip to search formSkip to main contentSkip to account menu

Avatar (computing)

Known as: Avatar machine, Buddy icons, Picon (Apple) 
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form… 
Wikipedia (opens in a new tab)

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Studies show that representations of learners’ social identities impact performance and engagement, e.g., via triggering… 
2012
2012
Many face recognition techniques have been developed during the past decades but the problem remains challenging, especially… 
2011
2011
Recognizing avatars in virtual worlds is a very important issue for law enforcement agencies, terrorism and security experts. In… 
2011
2011
This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to… 
2008
2008
—Our research deals with the design of a training system to support decision-making in the preparation and the management of… 
Review
2006
Review
2006
Here it is attempted to present a platform environment that allows development of various educational applications fully… 
2002
2002
The paper presents selected problems of visualizing animated sign language sentences in real time. The presented solution is a… 
2001
2001
Preliminary Table of Contents: Acknowledgments Introduction 1. Emptiness: Ontological, Theatrical, Theatro-psychic 2. Surrealist… 
2000
2000
Facial expressions are becoming more and more important in today’s computer systems with humanoid user interfaces. Avatars have… 
1998
1998
An enhanced arrangement for a talking head driven by text is achieved by sending FAP information to a rendering arrangement that…