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Avatar (computing)
Known as:
Avatar machine
, Buddy icons
, Picon (Apple)
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In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form…
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Related topics
Related topics
50 relations
3D computer graphics
Adventure
Chat room
City of Heroes
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Broader (1)
Identity management
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Semantic Discovery and Invocation of Functionalities for the Web of Things
Michael Mrissa
,
L. Médini
,
Jean-Paul Jamont
IEEE 23rd International WETICE Conference
2014
Corpus ID: 11789439
As the number of connected objects increases, there is a need to offer rich user experience and facilitate communication between…
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2014
2014
From First Life to Second Life: Evaluating Task-Based Language Learning in a New Environment.
Min Jung Jee
2014
Corpus ID: 60683865
Second Life is an avatar-based 3D virtual world that has recently received attention from educators and researchers in various…
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2010
2010
Dewey and Cosmopolitanism
David T. Hansen
2010
Corpus ID: 51794632
Many people rightly consider John Dewey a distinctively American thinker. He was born into a time-honored New England culture. He…
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Highly Cited
2009
Highly Cited
2009
Handbook of Research on Social Interaction Technologies and Collaboration Software: Concepts and Trends
T. Dumova
,
R. Fiordo
2009
Corpus ID: 49478562
The rapid increase of Internet-based social networking sites has brought attention to the social software phenomenon and…
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2008
2008
Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk
Lydie Edward
,
D. Lourdeaux
,
J. Barthès
,
Dominique Lenne
,
Jean-Marie Burkhardt
International Journal of Virtual Reality
2008
Corpus ID: 3060779
—Our research deals with the design of a training system to support decision-making in the preparation and the management of…
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Review
2007
Review
2007
The Four Quadrant Phase Mask Coronagraph and its avatars
D. Rouan
,
J. Baudrand
,
A. Boccaletti
,
P. Baudoz
,
D. Mawet
,
P. Riaud
2007
Corpus ID: 61451966
2006
2006
Play and Sociability in There: Some Lessons from Online Games for Collaborative Virtual Environments
Barry A. T. Brown
,
Marek Bell
2006
Corpus ID: 60854167
While online games have become increasingly popular in recent years, there has been very little overlap between games research…
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2006
2006
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
P. Morillo
,
W. Moncho
,
J. Orduña
,
J. Duato
Computer Graphics International
2006
Corpus ID: 17854526
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications…
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2003
2003
A multi-user framework supporting video-based avatars
P. Quax
,
Tom Jehaes
,
Maarten Wijnants
,
W. Lamotte
Network and System Support for Games
2003
Corpus ID: 5628647
In this paper we present our ongoing work in setting up a multi-user framework that supports video texturing on avatars, creating…
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Review
1998
Review
1998
Face to virtual face
N. Magnenat-Thalmann
,
P. Kalra
,
M. Escher
Proceedings of the IEEE
1998
Corpus ID: 16991881
The first virtual humans appeared in the early 1980s in such films as Dreamflight (1982) and The Juggler (1982). Pioneering work…
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