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Avatar (computing)

Known as: Avatar machine, Buddy icons, Picon (Apple) 
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Studies show that representations of learners’ social identities impact performance and engagement, e.g., via triggering… 
2015
2015
The expressivity of virtual, animated agents plays an important role in their believability. While the planning and goal-oriented… 
2012
2012
Many face recognition techniques have been developed during the past decades but the problem remains challenging, especially… 
2011
2011
Recognizing avatars in virtual worlds is a very important issue for law enforcement agencies, terrorism and security experts. In… 
2011
2011
This paper describes a novel online virtual learning classroom environment focused for higher education. Students can login to… 
2011
2011
The innovation in the Web applications and Internet Technology has brought new avatar of two way communication which is usually… 
2002
2002
The paper presents selected problems of visualizing animated sign language sentences in real time. The presented solution is a… 
2002
2002
The Avatar Arena is a test-bed for the simulation of multi-character negotiation dialogues. Unlike other approaches to agent… 
2001
2001
Preliminary Table of Contents: Acknowledgments Introduction 1. Emptiness: Ontological, Theatrical, Theatro-psychic 2. Surrealist… 
2000
2000
During the 1980s, ABACUS (Architecture and Building Aids Computer Unit, Strathclyde), in the Department of Architecture at the…