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Avatar (computing)

Known as: Avatar machine, Buddy icons, Picon (Apple) 
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
Studies show that representations of learners’ social identities impact performance and engagement, e.g., via triggering… 
2011
2011
The innovation in the Web applications and Internet Technology has brought new avatar of two way communication which is usually… 
2009
2009
— There has been a growing interest in implementing humanoid avatars in networked virtual environment. However, most existing… 
2008
2008
Cell phones are fast becoming an integral part of students’ everyday lives. They are regarded as important companions and tools… 
Review
2006
Review
2006
Here it is attempted to present a platform environment that allows development of various educational applications fully… 
2004
2004
Emerging technologies, such as intelligent agents, avatars, and distributed environments offer new opportunities for the… 
2002
2002
The paper presents selected problems of visualizing animated sign language sentences in real time. The presented solution is a… 
2002
2002
The Avatar Arena is a test-bed for the simulation of multi-character negotiation dialogues. Unlike other approaches to agent… 
2001
2001
Preliminary Table of Contents: Acknowledgments Introduction 1. Emptiness: Ontological, Theatrical, Theatro-psychic 2. Surrealist… 
2001
2001
The work presented is part of the EU-subsidised ViSiCAST project. The project aims to achieve semi-automatic translation from…