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Innovative technology-based interventions for autism spectrum disorders: A meta-analysis
This article reports the results of a meta-analysis of technology-based intervention studies for children with autism spectrum disorders. We conducted a systematic review of research that used aExpand
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Video capture virtual reality as a flexible and effective rehabilitation tool
Video capture virtual reality (VR) uses a video camera and software to track movement in a single plane without the need to place markers on specific bodily locations. Expand
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Emergence of Virtual Reality as a Tool for Upper Limb Rehabilitation: Incorporation of Motor Control and Motor Learning Principles
The primary focus of rehabilitation for individuals with loss of upper limb movement as a result of acquired brain injury is the relearning of specific motor skills and daily tasks. This relearningExpand
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Collaborative Puzzle Game: a tabletop interactive game for fostering collaboration in children with Autism Spectrum Disorders (ASD)
We present the design and evaluation of the Collaborative Puzzle Game (CPG), a tabletop interactive activity developed for fostering collaboration in children with Autism Spectrum Disorder (ASD). Expand
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Interactive virtual environment training for safe street crossing of right hemisphere stroke patients with Unilateral Spatial Neglect
Purpose. The goal of this study was to determine whether non immersive interactive virtual environments are an effective medium for training individuals who suffer from Unilateral Spatial NeglectExpand
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Product and Process Evaluation of Handwriting Difficulties
Handwriting is a complex human activity that entails an intricate blend of cognitive, kinesthetic, and perceptual-motor components. Children are expected to acquire a level of handwriting proficiencyExpand
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Virtual Reality Provides Leisure Time Opportunities for Young Adults with Physical and Intellectual Disabilities
We explore ways in which VR can provide positive and enjoyable leisure experiences during physical interactions with different game-like virtual environments and potentially lead to increased self-esteem and a sense of self-empowerment. Expand
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Use of a computer simulator for training children with disabilities in the operation of a powered wheelchair.
OBJECTIVE The purpose of this study was to evaluate the ability of a basic driving simulator program to evaluate and train children with disabilities in their ability to operate a powered wheelchair.Expand
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The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation
The objective of this study was to investigate the potential of using a low-cost video-capture virtual reality (VR) platform, the Sony PlayStation II EyeToy, for the rehabilitation of older adultsExpand
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Video-capture virtual reality system for patients with paraplegic spinal cord injury.
This article presents results from a feasibility study of a video-capture virtual reality (VR) system used with patients who have paraplegic spinal cord injury (SCI) and who need balance training.Expand
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