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Virtual reality sickness

Known as: Cybersickness 
Virtual reality sickness (also known as cybersickness) occurs when exposure to a virtual environment causes symptoms that are similar to motion… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
In recent years, virtual reality has experienced notorious technological advances in a quite short time. In an attempt to quickly… 
Review
2019
Review
2019
In recent years, virtual reality and augmented reality applications have seen a significant increase in popularity. This is due… 
Highly Cited
2017
Highly Cited
2017
Currently, more and more 360-degree videos (or 360 videos for short) are being provided via the Internet. This kind of videos can… 
Highly Cited
2015
Highly Cited
2015
To determine the incidence, severity, and predisposing factors to simulator sickness (SS) when using the neck virtual reality (VR… 
Highly Cited
2012
Highly Cited
2012
In this study, we addressed the effect of stereoscopy on presence, anxiety, and cybersickness in a virtual public speaking world… 
Review
2001
Review
2001
This paper presents a metric to quantify visual scene movement perceived inside a virtual environment (VE) and illustrates how… 
Highly Cited
1998
Highly Cited
1998
Cybersickness is a pervasive and deleterious effect of human-virtual environment interaction. This paper applies motion-sickness… 
1997
1997
The widespread use of virtual environment (VE) systems in a variety of applications has serious implications for the user. Users… 
Highly Cited
1992
Highly Cited
1992
Human perceptual systems have evolved to provide accurate information about orientation and movement through the environment…