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Swizzling (computer graphics)

Known as: Swizzling 
In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w… 
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Papers overview

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2013
2013
FFT design requires an exhaustive recoupling of data across successive stages of computation. The resulting memory access… 
2011
2011
Most embedded database systems are built on a two-level memory hierarchy, a RAM buffer on top of flash memory. Both kinds of… 
2005
2005
Recent advances in Deep Submicron (DSM) design and manufacturing technologies have brought to the forefront the importance of… 
2003
2003
  • B. Soudan
  • 2003
  • Corpus ID: 36098242
On-chip inductive coupling has been shown to depend on the distance wires ran in parallel. It has also been shown to depend on… 
1998
1998
In this paper, we evaluate the effectiveness of basing distributed systems on a persistent globally shared address space… 
Review
1997
Review
1997
As use of object orientation for application development has increased, many researchers have investigated the design of object… 
1996
1996
Swizzling is a mechanism used by OODBs and persistent object systems to convert pointers from their disk format to a more… 
1995
1995
Several techniques for dereferencing persistent pointers have been proposed to improve performance of object-oriented database… 
1995
1995
Nested transactions facilitate the control of complex persistent applications by enabling both ne-tuning of the scope of rollback…