OpenGL ES

Known as: OpenGL ES 3.0, OpenGLES, OpenGL ES 3.1 
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for… (More)
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Papers overview

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2014
2014
The OpenGL has been the de facto 3D graphics standard for more than 20 years. For the newly developed embedded devices including… (More)
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2012
2012
OpenGL SC, the safety critical profile of OpenGL plays the major role for the graphical user interfaces, especially in the safety… (More)
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2010
2010
In this paper, we present an efficient way of implementing OpenGL ES 1.1 3D graphics API library for the environments with… (More)
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2010
2010
Feel lonely? What about reading books? Book is one of the greatest friends to accompany while in your lonely time. When you have… (More)
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2009
2009
OpenVG is the 2D vector graphics API developed by Khronos. Full hardware acceleration of this API is not yet widely supported… (More)
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2009
2009
We present an OpenGL ES implementation which utilizes the existing OpenGL library, aiming to support various embedded systems in… (More)
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2008
2008
The OpenGL ES standard has two active streams. The 1.X strand has a fixed functionality pipeline, whereas the 2.X versions… (More)
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2007
2007
OpenVG 1.0 is a 2D vector graphics standard and its API (Application Programming Interface) was released by the Khronos Group. In… (More)
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2006
2006
Programmable graphics technology is coming to handheld device much more quickly than it came to desktop devices. With this… (More)
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2006
2006
The availability of more powerful mobile devices, sometimes equipped with graphics accelerators, is making it easier to… (More)
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