High-Level Shading Language

Known as: Shader model 2, Shader model 3, Shader Model 2.0 
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API… (More)
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Topic mentions per year

Topic mentions per year

1994-2017
0246819942017

Papers overview

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2014
2014
Virtual Reality (VR) is a developing technology while “sinology” is a traditional science. Nowadays, it is a valuable as well as… (More)
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2008
2008
As iris technology becomes widespread, template database sizes will grow. High resolution iris capture systems such as "Iris on… (More)
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2007
2007
In this paper, a 3-D vertex processor with a floating-point four-threaded and four-issue expanded VLIW architecture and vertex… (More)
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2007
2007
HLSL Shader Model 4.0 (Michael Oneppo): Learn about advancements in the HLSL language to support the more general and robust… (More)
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2006
2006
Human-Computer Interaction is evolving towards non-contact devices using perceptual user interfaces. Recent research in human… (More)
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Highly Cited
2005
Highly Cited
2005
Modern GPUs offer a degree of programmability that opens up a wide field of applications far beyond processing millions of… (More)
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2004
2004
This paper presents a new system for the visual development of complex vertex and fragment shaders. The system makes usage of the… (More)
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Review
2004
Review
2004
Programmable Graphics Processing Units (GPUs) have become widespread. They now support floating-point computations and general… (More)
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2003
2003
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non… (More)
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2003
2003
VRML/X3D is a specification language for the representation of virtual worlds. We describe a new set of nodes that allow the use… (More)
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