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High-Level Shading Language

Known as: Shader model 2, Shader Model 3, Shader model 2.0 
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API… 
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Papers overview

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2008
2008
As iris technology becomes widespread, template database sizes will grow. High resolution iris capture systems such as "Iris on… 
2008
2008
This paper proposes effective 3D graphics hardware. It is designed to support the OpenGL ES 2.0 and Shader model 3.0. We develop… 
2008
2008
We describe an approach to define contours of 3D vector fields and employ them as an interactive flow visualization tool… 
2006
2006
Human-Computer Interaction is evolving towards non-contact devices using perceptual user interfaces. Recent research in human… 
Highly Cited
2003
Highly Cited
2003
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non… 
2003
2003
Custom graphics processors or GPUs have been available for a few years now. Currently these graphics processors are slowing… 
2003
2003
VRML/X3D is a specification language for the representation of virtual worlds. We describe a new set of nodes that allow the use… 
2003
2003
We model a large population that is subject to successive short bottlenecks, in order to investigate the impact of different… 
2003
2003
Because of an enormous development of graphics hardware and the invention of new rendering algorithms in the past it is now…