High-Level Shading Language
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Virtual Reality (VR) is a developing technology while “sinology” is a traditional science. Nowadays, it is a valuable as well as… (More)
As iris technology becomes widespread, template database sizes will grow. High resolution iris capture systems such as "Iris on… (More)
- IEEE Journal of Solid-State Circuits
In this paper, a 3-D vertex processor with a floating-point four-threaded and four-issue expanded VLIW architecture and vertex… (More)
HLSL Shader Model 4.0 (Michael Oneppo): Learn about advancements in the HLSL language to support the more general and robust… (More)
- SIGGRAPH Research Posters
Human-Computer Interaction is evolving towards non-contact devices using perceptual user interfaces. Recent research in human… (More)
Modern GPUs offer a degree of programmability that opens up a wide field of applications far beyond processing millions of… (More)
This paper presents a new system for the visual development of complex vertex and fragment shaders. The system makes usage of the… (More)
Programmable Graphics Processing Units (GPUs) have become widespread. They now support floating-point computations and general… (More)
- IEEE Visualization, 2003. VIS 2003.
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non… (More)
- SIGGRAPH Web Graphics
VRML/X3D is a specification language for the representation of virtual worlds. We describe a new set of nodes that allow the use… (More)