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High-Level Shading Language
Known as:
Shader model 2
, Shader Model 3
, Shader model 2.0
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The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API…
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Related topics
Related topics
17 relations
Blinn–Phong shading model
Cg (programming language)
Computer graphics
Direct3D
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2014
Review
2014
Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming
Paul Varcholik
2014
Corpus ID: 61490657
Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics…
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2014
2014
Systematic Research and Implementation of Sinology Knowledge with VR Technology
Dayan Shangguan
,
Xinyuan Huang
Journal of Computers
2014
Corpus ID: 2660400
Virtual Reality (VR) is a developing technology while “sinology” is a traditional science. Nowadays, it is a valuable as well as…
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2011
2011
Error-bounded GPU-supported terrain visualisation
Falko Löffler
,
Stefan Rybacki
,
H. Schumann
2011
Corpus ID: 42967606
The interactive visualisation of digital terrain datasets deals with their interrelated issues: quality, time and resources. In…
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2011
2011
Research on Key Factors in Shader Programming of Dynamic Water Surface
Yufen Feng
2011
Corpus ID: 60971479
Research on real time dynamic water surface is a hotspot in the study of virtual reality with very broad application prospect…
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2008
2008
Accelerating Iris Template Matching using Commodity Video Graphics Adapters
R. Broussard
,
R. Rakvic
,
R. Ives
IEEE Second International Conference on…
2008
Corpus ID: 16422434
As iris technology becomes widespread, template database sizes will grow. High resolution iris capture systems such as "Iris on…
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2008
2008
Vector field contours
T. Annen
,
H. Theisel
,
C. Rössl
,
Gernot Ziegler
,
H. Seidel
Graphics Interface
2008
Corpus ID: 17947443
We describe an approach to define contours of 3D vector fields and employ them as an interactive flow visualization tool…
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2006
2006
Improving GPU particle filter with shader model 3.0 for visual tracking
A. S. Montemayor
,
Bryson R. Payne
,
J. Pantrigo
,
R. Cabido
,
Ángel Sánchez
,
F. Fernández
International Conference on Computer Graphics and…
2006
Corpus ID: 20048205
Human-Computer Interaction is evolving towards non-contact devices using perceptual user interfaces. Recent research in human…
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Highly Cited
2003
Highly Cited
2003
Hardware-based nonlinear filtering and segmentation using high-level shading languages
I. Viola
,
A. Kanitsar
,
E. Gröller
IEEE Visualization, . VIS .
2003
Corpus ID: 6986816
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non…
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2003
2003
High-level procedural shading VRML/X3D
Goncalo Carvalho
International Conference on Computer Graphics and…
2003
Corpus ID: 23620566
VRML/X3D is a specification language for the representation of virtual worlds. We describe a new set of nodes that allow the use…
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2003
2003
A Flexible Framework for Hardware-Accelerated High-Quality Volume Rendering
Christoph Berger
,
Markus Hadwiger
,
H. Hauser
2003
Corpus ID: 16078153
Because of an enormous development of graphics hardware and the invention of new rendering algorithms in the past it is now…
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