Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 228,975,570 papers from all fields of science
Search
Sign In
Create Free Account
High-Level Shading Language
Known as:
Shader model 2
, Shader Model 3
, Shader model 2.0
Expand
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
17 relations
Blinn–Phong shading model
Cg (programming language)
Computer graphics
Direct3D
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Fast 3D Graphics Rendering Technique with CUDA Parallel Processing
Ji-Hoon Kang
,
Syungog An
,
Shinjin Kang
,
Seok-Hun Kim
,
Sookyun Kim
International Conference on Multimedia and…
2014
Corpus ID: 61443033
D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in the graphics. As 3D Graphic…
Expand
2008
2008
Accelerating Iris Template Matching using Commodity Video Graphics Adapters
R. Broussard
,
R. Rakvic
,
R. Ives
IEEE Second International Conference on…
2008
Corpus ID: 16422434
As iris technology becomes widespread, template database sizes will grow. High resolution iris capture systems such as "Iris on…
Expand
2008
2008
Vector field contours
T. Annen
,
H. Theisel
,
C. Rössl
,
Gernot Ziegler
,
H. Seidel
Graphics Interface
2008
Corpus ID: 17947443
We describe an approach to define contours of 3D vector fields and employ them as an interactive flow visualization tool…
Expand
2008
2008
Implementation of 3D graphics accelerator using full pipeline scheme on FPGA
Kyungsu Kim
,
Hoosung-Lee
,
Seonghyun Cho
,
Seongmo Park
International SoC Design Conference
2008
Corpus ID: 20133034
This paper proposes effective 3D graphics hardware. It is designed to support the OpenGL ES 2.0 and Shader model 3.0. We develop…
Expand
Review
2008
Review
2008
Adaptive GPU-based terrain rendering
T. Schmiade
,
Christof Rezk Salama
,
M. Lambers
2008
Corpus ID: 6904350
The diploma thesis at hand presents a survey on the development of terrain rendering algorithms during the past ten years and…
Expand
2006
2006
Improving GPU particle filter with shader model 3.0 for visual tracking
A. S. Montemayor
,
Bryson R. Payne
,
J. Pantrigo
,
R. Cabido
,
Ángel Sánchez
,
F. Fernández
International Conference on Computer Graphics and…
2006
Corpus ID: 20048205
Human-Computer Interaction is evolving towards non-contact devices using perceptual user interfaces. Recent research in human…
Expand
Highly Cited
2003
Highly Cited
2003
Hardware-based nonlinear filtering and segmentation using high-level shading languages
I. Viola
,
A. Kanitsar
,
E. Gröller
IEEE Visualization, . VIS .
2003
Corpus ID: 6986816
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non…
Expand
2003
2003
High-level procedural shading VRML/X3D
Goncalo Carvalho
International Conference on Computer Graphics and…
2003
Corpus ID: 23620566
VRML/X3D is a specification language for the representation of virtual worlds. We describe a new set of nodes that allow the use…
Expand
2003
2003
Building compilers for DirectX 9.0 compatible graphics processors
Yahya H. Mirza
Conference on Object-Oriented Programming Systems…
2003
Corpus ID: 5745442
Custom graphics processors or GPUs have been available for a few years now. Currently these graphics processors are slowing…
Expand
2003
2003
A Flexible Framework for Hardware-Accelerated High-Quality Volume Rendering
Christoph Berger
,
Markus Hadwiger
,
H. Hauser
2003
Corpus ID: 16078153
Because of an enormous development of graphics hardware and the invention of new rendering algorithms in the past it is now…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE