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High-Level Shading Language

Known as: Shader model 2, Shader Model 3, Shader model 2.0 
The High-Level Shader Language or High-Level Shading Language (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API… Expand
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Abstract In this paper, we introduce an interactive coastal wave simulation and visualization software, called Celeris. Celeris… Expand
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2011
2011
 
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2009
2009
In this paper, we present a tiling method for generating piles of rocks without any computationally demanding physically-based… Expand
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Highly Cited
2009
Highly Cited
2009
In this paper, we present a framework for representing complex terrains with such features as overhangs, arches and caves and… Expand
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2008
2008
We describe an approach to define contours of 3D vector fields and employ them as an interactive flow visualization tool… Expand
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2007
2007
In this paper, a 3-D vertex processor with a floating-point four-threaded and four-issue expanded VLIW architecture and vertex… Expand
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Highly Cited
2006
Highly Cited
2006
The present work presents a cycle-level execution-driven simulator for modern GPU architectures. We discuss the simulation model… Expand
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Highly Cited
2005
Highly Cited
2005
Modern GPUs offer a degree of programmability that opens up a wide field of applications far beyond processing millions of… Expand
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2003
2003
Non-linear filtering is an important task for volume analysis. This paper presents hardware-based implementations of various non… Expand
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1995
1995
Abstract We analyze the transient behavior of a fluid model of ATM multiplexer, in which the input process is generated by a… Expand
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