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Direct3D
Known as:
Direct3D 10 Level 9
, Direct3D 10
, Direct3D 11
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Direct3D is a graphics application programming interface (API) for Microsoft Windows. Direct3D is used to render three-dimensional graphics in…
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Related topics
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50 relations
3D computer graphics
3DMark
AMD Radeon Rx 200 series
ATi Radeon R400 Series
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Real-time raster projection for web maps
B. Jenny
,
Bojan Šavrič
,
Johannes Liem
International Journal of Digital Earth
2016
Corpus ID: 15710989
The virtual globe is the default visualization for Digital Earth applications, but it can only show one half of the Earth. This…
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2012
2012
Multifeature Palmprint Recognitionusing Feature Level Fusion
R. Gayathri
,
P. A. Ramamoorthy
2012
Corpus ID: 13836603
Palmprint verification is an important tool for authentication of an individual and it can be of significant value in security…
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2011
2011
GPU-powered computational framework for efficient 3 D model-based vision †
Nikolaos Kyriazis
,
I. Oikonomidis
,
Antonis A. Argyros
2011
Corpus ID: 267942451
We present a generic computational framework that exploits GPU processing to cope with the significant computational requirements…
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2009
2009
Raycasting using Bounding Interval Hierarchies
M. Kinkelin
2009
Corpus ID: 30589272
Traditional Direct Volume Raycasting (DVR) on the GPU is limited to uniform voxel grids stored as 3D textures. This approach is…
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Review
2008
Review
2008
A Bayesian View of Challenges in Feature Selection : Multilevel Analysis , Feature Aggregation , Multiple Targets , Redundancy and Interaction
P. Antal
2008
Corpus ID: 11440809
In the paper we discuss applications of the Bayesian approach to new challenges in relevance analysis. Earlier, we formulated a…
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2004
2004
Image Processing with 1.4 Pixel Shaders in Direct3D
Jason L. Mitchell
2004
Corpus ID: 59808455
With the ability to perform up to 16 ALU operations and 12 texture accesses in a single pass, Direct3D’s pixel pipeline has begun…
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2002
2002
A Recursive Algorithm for Triangulation of Arbitrary Polygons Based on BSP Tree
Qiang Liu
2002
Corpus ID: 17305449
Some triangulation algorithms for simple polygons have been put forward.Nevertheless,they could not be applied perfectly to…
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Review
2001
Review
2001
The Virtual Customer : Communication , Conceptualization , and Computation Paper 104
E. Dahan
,
J. Hauser
2001
Corpus ID: 15903921
Communication and information technologies are adding new capabilities for rapid and inexpensive customer input to all stages of…
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2001
2001
Beginning Direct3D Game Programming
Wolfgang F. Engel
,
A. Geva
2001
Corpus ID: 60043130
From the Publisher: Approximately 50 to 60% of videogames published this year were written with Direct3D, now called DirectX…
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2001
2001
The Profit Saddle : Do Unit Cost Reductions Yield Increasing or Decreasing Returns ? ( Running title : THE PROFIT SADDLE )
E. Dahan
,
V. Srinivasan
2001
Corpus ID: 14493133
When asked about the impact of unit manufacturing cost reductions on total gross profit, many managers and academics assume that…
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