Blinn–Phong shading model
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The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. In addition… Expand The goal of this project was to develop an operational Landsat TM image classification protocol for FIA forest area estimation. A… Expand This article presents a method for decomposing volume data into 3D DoG (difference of Gaussians) functions by using the frame… Expand The article was motivated by J. Blinn's column on the many ways to draw a circle (see ibid., vol.7, no.8, p.39-44, 1987). The… Expand My name is Demetri Terzopoulos and my co-chair, John Platt, andI would like to welcome you to the panel on Physically… Expand We present a new approach to the problem of modeling smoothly deformable shapes with convex polyhedral bounds. Our hyperquadric… Expand Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell… Expand Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper extends their method to cover a… Expand Invisibility coherence is a new technique developed to decrease the time necessary to render shaded images by existing scan-line… Expand Currerntly texture mapping onto projections of 3-D surfaces is time consuming and subject to considerable aliasing errors… Expand