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Blinn–Phong shading model

Known as: Modified Phong shading, Blinn shading, Blinn-phong shading 
The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim… Expand
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Papers overview

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Highly Cited
2004
Highly Cited
2004
The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. In addition… Expand
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2003
2003
The goal of this project was to develop an operational Landsat TM image classification protocol for FIA forest area estimation. A… Expand
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Highly Cited
1999
Highly Cited
1999
The paper presents simple, physically plausible, but not physically based reflectance models for metals and other specular… Expand
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Highly Cited
1998
Highly Cited
1998
As closed-basin systems, saline lakes are prone to fluctuate in level and salinity with climate change and hydrologic alterations… Expand
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Highly Cited
1995
Highly Cited
1995
  • S. Muraki
  • IEEE Trans. Vis. Comput. Graph.
  • 1995
  • Corpus ID: 30648984
This article presents a method for decomposing volume data into 3D DoG (difference of Gaussians) functions by using the frame… Expand
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Highly Cited
1989
Highly Cited
1989
The article was motivated by J. Blinn's column on the many ways to draw a circle (see ibid., vol.7, no.8, p.39-44, 1987). The… Expand
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Highly Cited
1988
Highly Cited
1988
  • A. J. Hanson
  • Comput. Vis. Graph. Image Process.
  • 1988
  • Corpus ID: 46661974
We present a new approach to the problem of modeling smoothly deformable shapes with convex polyhedral bounds. Our hyperquadric… Expand
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Highly Cited
1986
Highly Cited
1986
  • N. Greene
  • IEEE Computer Graphics and Applications
  • 1986
  • Corpus ID: 11301955
Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell… Expand
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Highly Cited
1984
Highly Cited
1984
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper extends their method to cover a… Expand
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Highly Cited
1980
Highly Cited
1980
Currerntly texture mapping onto projections of 3-D surfaces is time consuming and subject to considerable aliasing errors… Expand
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