Blinn–Phong shading model

Known as: Modified Phong shading, Blinn shading, Blinn-phong shading 
The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim… (More)
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Papers overview

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2014
2014
We describe a simple technique to compute the threshold at which glossy lobes in Phong or Blinn-Phong-like reflection models are… (More)
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2013
2013
We describe the technique used in the G3D Innovation Engine 9.00 to produce reasonable real-time environment lighting. It adds… (More)
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2012
2012
Wide-SIMD hardware is power and area efficient, but it is challenging to efficiently map ray tracing algorithms to such hardware… (More)
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2012
2012
Automatically positioning a virtual camera in a 3D environment given the specification of visual properties to be satisfied (on… (More)
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2006
2006
The Phong model has been one of the oldest and the most popular reflection models in Computer Graphics. It can be used to model… (More)
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2002
2002
In the real-time 3D graphics pipeline framework, rendering quality greatly depends on illumination and shading models. The… (More)
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2001
2001
GIDeS (Gesture-based Intuitive Design System) is a gesture-based modeling system that addresses the known ergonomic shortcomings… (More)
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1998
Highly Cited
1980
Highly Cited
1980
Currerntly texture mapping onto projections of 3-D surfaces is time consuming and subject to considerable aliasing errors… (More)
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