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Blinn–Phong shading model

Known as: Modified Phong shading, Blinn shading, Blinn-phong shading 
The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim… Expand
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Papers overview

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Highly Cited
2004
Highly Cited
2004
The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. In addition… Expand
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2003
2003
The goal of this project was to develop an operational Landsat TM image classification protocol for FIA forest area estimation. A… Expand
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Highly Cited
1995
Highly Cited
1995
  • S. Muraki
  • IEEE Trans. Vis. Comput. Graph.
  • 1995
  • Corpus ID: 30648984
This article presents a method for decomposing volume data into 3D DoG (difference of Gaussians) functions by using the frame… Expand
Highly Cited
1989
Highly Cited
1989
The article was motivated by J. Blinn's column on the many ways to draw a circle (see ibid., vol.7, no.8, p.39-44, 1987). The… Expand
Review
1989
Review
1989
My name is Demetri Terzopoulos and my co-chair, John Platt, andI would like to welcome you to the panel on Physically… Expand
Highly Cited
1988
Highly Cited
1988
  • A. Hanson
  • Comput. Vis. Graph. Image Process.
  • 1988
  • Corpus ID: 46661974
We present a new approach to the problem of modeling smoothly deformable shapes with convex polyhedral bounds. Our hyperquadric… Expand
Highly Cited
1986
Highly Cited
1986
  • Ned Greene
  • IEEE Computer Graphics and Applications
  • 1986
  • Corpus ID: 11301955
Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell… Expand
Highly Cited
1984
Highly Cited
1984
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper extends their method to cover a… Expand
1984
1984
Invisibility coherence is a new technique developed to decrease the time necessary to render shaded images by existing scan-line… Expand
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Highly Cited
1980
Highly Cited
1980
Currerntly texture mapping onto projections of 3-D surfaces is time consuming and subject to considerable aliasing errors… Expand
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