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Blinn–Phong shading model

Known as: Modified Phong shading, Blinn shading, Blinn-phong shading 
The Blinn–Phong reflection model (also called the modified Phong reflection model) is a modification to the Phong reflection model developed by Jim… 
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Papers overview

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Highly Cited
2016
Highly Cited
2016
Abstract Machine learning approaches such as random forest have increased for the spatial modeling and mapping of continuous… 
Highly Cited
2004
Highly Cited
2004
The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. In addition… 
Highly Cited
1998
Highly Cited
1998
As closed‐basin systems, saline lakes are prone to fluctuate in level and salinity with climate change and hydrologic alterations… 
Highly Cited
1995
Highly Cited
1995
  • S. Muraki
  • IEEE Trans. Vis. Comput. Graph.
  • 1995
  • Corpus ID: 30648984
This article presents a method for decomposing volume data into 3D DoG (difference of Gaussians) functions by using the frame… 
Highly Cited
1991
Highly Cited
1991
Smoothly blended articulated models are often difficult to construct using current techniques. Our solution in this paper is to… 
Highly Cited
1989
Highly Cited
1989
The article was motivated by J. Blinn's column on the many ways to draw a circle (see ibid., vol.7, no.8, p.39-44, 1987). The… 
Highly Cited
1988
Highly Cited
1988
  • A. Hanson
  • Comput. Vis. Graph. Image Process.
  • 1988
  • Corpus ID: 46661974
Highly Cited
1986
Highly Cited
1986
  • Ned Greene
  • IEEE Computer Graphics and Applications
  • 1986
  • Corpus ID: 11301955
Various techniques have been developed that employ projections of the world as seen from a particular viewpoint. Blinn and Newell… 
Highly Cited
1984
Highly Cited
1984
Blinn and Newell introduced reflection maps for computer simulated mirror highlights. This paper extends their method to cover a… 
Highly Cited
1980
Highly Cited
1980
Currerntly texture mapping onto projections of 3-D surfaces is time consuming and subject to considerable aliasing errors…