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Cube mapping
Known as:
Cube map
, Cubemap
, Cubemapping
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is…
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Related topics
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24 relations
2.5D
Computer graphics
Computer-aided design
DirectDraw Surface
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Broader (1)
Texture mapping
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Content-Aware Cubemap Projection for Panoramic Image via Deep Q-Learning
Zihao Chen
,
Xu Wang
,
Yu Zhou
,
Longhao Zou
,
Jianmin Jiang
Conference on Multimedia Modeling
2019
Corpus ID: 209655141
Cubemap projection (CMP) becomes a potential panoramic data format for its efficiency. However, default CMP coordinate system…
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2017
2017
Determining the Nonexistent Terms of Non-linear Multivariate Polynomials: How to Break Grain-128 More Efficiently
Ximing Fu
,
Xiaoyun Wang
,
Jiazhe Chen
IACR Cryptology ePrint Archive
2017
Corpus ID: 689025
In this paper, we propose a reduction technique that can be used to determine the density of IV terms of a complex multivariable…
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2016
2016
Stability of Single Layer Cubes on Breakwater Rear Slopes
L. Hellinga
2016
Corpus ID: 112334236
Breakwaters with single layer concrete armour are very commonly applied nowadays. Much research is available on the stability of…
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2014
2014
3D Reconstruction of Face: A Comparison of Marching Cube and Improved Marching Cube Algorithm
T. Kumar
,
Anupa Vijai
2014
Corpus ID: 14336303
D reconstruction of face is one of the advancements in physical modeling techniques which uses engineering methods in the field…
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2006
2006
Computing Iceberg Quotient Cubes with Bounding
Xiuzhen Zhang
,
P. Chou
,
K. Ramamohanarao
International Conference on Data Warehousing and…
2006
Corpus ID: 30142199
In complex data warehouse applications, high dimensional data cubes can become very big. The quotient cube is attractive in that…
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2006
2006
Indirect diffuse and glossy illumination on the GPU
László Szirmay-Kalos
,
I. Lazányi
Spring conference on Computer graphics
2006
Corpus ID: 15584179
This paper presents a fast approximation method to obtain the indirect diffuse or glossy reflection on a dynamic object, caused…
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2005
2005
ILLUMINATION RECONSTRUCTION FROM REAL-TIME VIDEO FOR INTERACTIVE AUGMENTED REALITY
S. Heymann
,
A. Smolic
,
K. Müller
,
B. Froehlich
2005
Corpus ID: 17268289
This paper presents an interactive real-time augmented reality system with realistic illumination of integrated virtual objects…
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2005
2005
Subdivided Shadow Maps
Brandon Lloyd
,
Sung-eui Yoon
,
D. Tuft
,
Dinesh Manocha
2005
Corpus ID: 18303254
Figure 1: Comparison between trapezoidal shadow maps (TSMs) and subdivided shadow maps. a) TSM with 1K×1K shadow map, b) TSM with…
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2002
2002
CUBE-MAP DATA STRUCTURE FOR INTERACTIVE GLOBAL ILLUMINATION COMPUTATION IN DYNAMIC DIFFUSE ENVIRONMENTS
Rafał K. Mantiuk
,
S. Pattanaik
,
K. Myszkowski
2002
Corpus ID: 6804547
In this paper we present Cube-map data structure for global illumination computation at interactive rates. Our algorithm computes…
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2002
2002
Real-time LOD: Marching-cube-and-octree-based 3D Object Level-of-detail Modeling
Hyun-Seung Yang
2002
Corpus ID: 12570117
This paper introduces the marching cube octree data structure, a new scheme for representing and generating the mesh of various…
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