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2.5D
Known as:
Pseudo-3D
, 21/2D
, 2½-D
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Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial…
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Related topics
Related topics
50 relations
'Splosion Man
3D computer graphics
A.R.E.S. Extinction Agenda
Atari
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2018
Highly Cited
2018
Hand Pose Estimation via Latent 2.5D Heatmap Regression
Umar Iqbal
,
Pavlo Molchanov
,
T. Breuel
,
Juergen Gall
,
J. Kautz
European Conference on Computer Vision
2018
Corpus ID: 13746398
Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view…
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Highly Cited
2017
Highly Cited
2017
MarrNet: 3D Shape Reconstruction via 2.5D Sketches
Jiajun Wu
,
Yifan Wang
,
Tianfan Xue
,
Xingyuan Sun
,
Bill Freeman
,
J. Tenenbaum
Neural Information Processing Systems
2017
Corpus ID: 12127251
3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible…
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Highly Cited
2017
Highly Cited
2017
Learning Spatio-Temporal Representation with Pseudo-3D Residual Networks
Zhaofan Qiu
,
Ting Yao
,
Tao Mei
IEEE International Conference on Computer Vision
2017
Corpus ID: 6070160
Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless…
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Highly Cited
2014
Highly Cited
2014
Deep Speech: Scaling up end-to-end speech recognition
Awni Y. Hannun
,
Carl Case
,
+8 authors
A. Ng
arXiv.org
2014
Corpus ID: 16979536
We present a state-of-the-art speech recognition system developed using end-to-end deep learning. Our architecture is…
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Highly Cited
2011
Highly Cited
2011
Communication-Optimal Parallel 2.5D Matrix Multiplication and LU Factorization Algorithms
Edgar Solomonik
,
J. Demmel
European Conference on Parallel Processing
2011
Corpus ID: 13931921
Extra memory allows parallel matrix multiplication to be done with asymptotically less communication than Cannon's algorithm and…
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Highly Cited
2003
Highly Cited
2003
Using Confidence Bounds for Exploitation-Exploration Trade-offs
P. Auer
Journal of machine learning research
2003
Corpus ID: 10485293
We show how a standard tool from statistics --- namely confidence bounds --- can be used to elegantly deal with situations which…
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Review
2003
Review
2003
The Optical and Near-Infrared Properties of Galaxies. I. Luminosity and Stellar Mass Functions
E. Bell
,
D. H. Mcintosh
,
N. Katz
,
M. Weinberg
2003
Corpus ID: 14237908
We use a large sample of galaxies from the Two Micron All Sky Survey (2MASS) and the Sloan Digital Sky Survey (SDSS) to calculate…
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Highly Cited
1999
Highly Cited
1999
Space-Time block codes from orthogonal designs
Member Ieee Vahid Tarokh
,
H. Jafarkhani
,
F. I. A. R. Calderbank
IEEE Transactions on Information Theory
1999
Corpus ID: 11818617
We introduce space-time block coding, a new paradigm for communication over Rayleigh fading channels using multiple transmit…
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Highly Cited
1997
Highly Cited
1997
Strategy Retold: Toward a Narrative View of Strategic Discourse
D. Barry
,
M. Elmes
1997
Corpus ID: 14089468
Using narrative theory, this article explores strategic management as a form of fiction. After introducing several key narrative…
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Highly Cited
1991
Highly Cited
1991
Virtual Reality
H. Rheingold
1991
Corpus ID: 59195028
General Education Foundation COMMUNICATION 6 ENG-111 English Composition I ENG-112 English Composition II MATH-SCIENCE-TECHNOLOGY…
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