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2.5D

Known as: Pseudo-3D, 21/2D, 2½-D 
Common in video games, these projections have also been useful in geographic visualization (GVIS) to help understand visual-cognitive spatial… 
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Papers overview

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Highly Cited
2018
Highly Cited
2018
Estimating the 3D pose of a hand is an essential part of human-computer interaction. Estimating 3D pose using depth or multi-view… 
Highly Cited
2017
Highly Cited
2017
3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible… 
Highly Cited
2017
Highly Cited
2017
Convolutional Neural Networks (CNN) have been regarded as a powerful class of models for image recognition problems. Nevertheless… 
Highly Cited
2014
Highly Cited
2014
We present a state-of-the-art speech recognition system developed using end-to-end deep learning. Our architecture is… 
Highly Cited
2011
Highly Cited
2011
Extra memory allows parallel matrix multiplication to be done with asymptotically less communication than Cannon's algorithm and… 
Highly Cited
2003
Highly Cited
2003
We show how a standard tool from statistics --- namely confidence bounds --- can be used to elegantly deal with situations which… 
Review
2003
Review
2003
We use a large sample of galaxies from the Two Micron All Sky Survey (2MASS) and the Sloan Digital Sky Survey (SDSS) to calculate… 
Highly Cited
1999
Highly Cited
1999
We introduce space-time block coding, a new paradigm for communication over Rayleigh fading channels using multiple transmit… 
Highly Cited
1997
Highly Cited
1997
Using narrative theory, this article explores strategic management as a form of fiction. After introducing several key narrative… 
Highly Cited
1991
Highly Cited
1991
General Education Foundation COMMUNICATION 6 ENG-111 English Composition I ENG-112 English Composition II MATH-SCIENCE-TECHNOLOGY…