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Texture mapping
Known as:
Texture space
, Quadratic texture mapping
, Texturemap
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Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model…
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Related topics
Related topics
50 relations
2.5D
3D modeling
Accelerated Graphics Port
Alpha mapping
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2010
Highly Cited
2010
Locally adaptive texture features for multispectral face recognition
M. Akhloufi
,
A. Bendada
IEEE International Conference on Systems, Man and…
2010
Corpus ID: 40963363
This work introduces a new locally adaptive texture features for efficient multispectral face recognition. This new descriptor…
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Highly Cited
2006
Highly Cited
2006
Digital Watermarking in Contourlet Domain
M. Jayalakshmi
,
S. Merchant
,
U. Desai
International Conference on Pattern Recognition
2006
Corpus ID: 11394610
Digital watermarking has been proposed as a method of copyright protection of audio, images, video and text. We propose to use…
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Review
2003
Review
2003
Analytical Pyrolysis as Diagnostic Tool in the Investigation of Works of Art
G. Chiavari
,
S. Prati
Chromatographia
2003
Corpus ID: 56233843
SummaryThis paper is a review of the activity of our research group in the last decade. A discussion about the application of…
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Highly Cited
2001
Highly Cited
2001
An Intelligent Content-based Image Retrieval System Based on Color, Shape and Spatial Relations
T. Shih
,
Jiung-yao Huang
,
Ching-Sheng Wang
,
J. C. Hung
,
Chuan-Ho Kao
2001
Corpus ID: 15340013
Content-based multimedia information retrieval is an interesting but difficult area of research. Current approaches include the…
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Highly Cited
2000
Highly Cited
2000
Data hiding for halftone images
M. Fu
,
O. Au
Electronic imaging
2000
Corpus ID: 6432900
With the ease of distribution of digital images, there is a growing concern for copyright control and authentication. While there…
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Highly Cited
1999
Highly Cited
1999
Deep compression for streaming texture intensive animations
D. Cohen-Or
,
Yair Mann
,
S. Fleishman
International Conference on Computer Graphics and…
1999
Corpus ID: 5489563
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time…
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Highly Cited
1997
Highly Cited
1997
Growth anisotropy and self-shadowing: A model for the development of in-plane texture during polycrystalline thin-film growth
O. Karpenko
,
J. Bilello
,
S. Yalisove
1997
Corpus ID: 12299236
The development of a preferred crystallographic orientation in the plane of growth, an in-plane texture, is addressed in a model…
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Highly Cited
1994
Highly Cited
1994
Textures and radiosity: controlling emission and reflection with texture maps
Reid Gershbein
,
P. Schröder
,
P. Hanrahan
International Conference on Computer Graphics and…
1994
Corpus ID: 3154359
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity…
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Highly Cited
1991
Highly Cited
1991
Texture segmentation based on a hierarchical Markov random field model
R. Hu
,
M. Fahmy
., IEEE International Sympoisum on Circuits and…
1991
Corpus ID: 61286525
A novel texture segmentation technique for both supervised and unsupervised segmentation is presented. The textured images under…
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Highly Cited
1986
Highly Cited
1986
Adaptive precision in texture mapping
A. Glassner
International Conference on Computer Graphics and…
1986
Corpus ID: 14393345
We introduce an adaptive, iterative technique for obtaining texture samples of arbitrary precision when synthesizing a computer…
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