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Alpha mapping
Alpha mapping is a technique in 3D computer graphics where an image is mapped (assigned) to a 3D object, and designates certain areas of the object…
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Related topics
Related topics
5 relations
3D computer graphics
Half-Life 2: Lost Coast
Mask (computing)
Broader (2)
Texture mapping
Visual effects
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
A new class of vague generalized alpha mapping
L. Mariapresenti
,
I. Arockiarani
2016
Corpus ID: 125734800
Review
2015
Review
2015
Title Finding high-redshift voids using Lyman α forest tomography Permalink
C. Stark
,
A. Font-Ribera
,
M. White
,
K. Lee
2015
Corpus ID: 73651220
We present a new method of finding cosmic voids using tomographic maps of Lyα forest flux. We identify cosmological voids with…
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2012
2012
Lunar Reconnaissance Orbiter (LRO) Lyman Alpha Mapping Project (LAMP) Maps of the Permanently Shaded Regions (PSR) at the Lunar Poles
Paul M. Rojas
,
K. Retherford
,
+17 authors
A. Hendrix
2012
Corpus ID: 133589153
2010
2010
Initial Results from the Lyman Alpha Mapping Project (LAMP) Instrument on the Lunar Reconnaissance Orbiter (LRO) Mission
G. Gladstone
2010
Corpus ID: 118361690
2010
2010
Mapping of the Moon in the Ultraviolet: the Lyman Alpha Mapping Project
D. Horvath
,
K. Retherford
,
+13 authors
A. Hendrix
2010
Corpus ID: 127537548
2010
2010
Ultraviolet Spectroscopy of the Moon: Clues About Composition and Weathering
A. Hendrix
,
F. Vilas
,
K. Retherford
,
G. Gladstone
2010
Corpus ID: 53769584
Introduction: The canonical method for investigating the surface composition of planetary surfaces is near-infrared spectroscopy…
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2010
2010
Lyman Alpha Mapping Project (LAMP) Brightness Maps
K. Retherford
,
G. Gladstone
,
+12 authors
A. Hendrix
2010
Corpus ID: 127753398
2009
2009
Lyman Alpha Mapping Project (LAMP) Observations of the LCROSS Impact
K. Retherford
,
R. Gladstone
,
+15 authors
D. Summy
2009
Corpus ID: 115379170
2004
2004
The Lyman-Alpha Mapping Project (LAMP)
A. Stern
,
R. Gladstone
,
+6 authors
D. Crider
2004
Corpus ID: 94034166
2003
2003
Modeling Pittsburgh...with the fewest possible polygons
Kevin Abt
COMG
2003
Corpus ID: 34789769
I have been intrigued by 3D imagery since the early video games like Starfox and Doom. In trying to reproduce similar effects, I…
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