Swizzling (computer graphics)

Known as: Swizzling 
In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w… (More)
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Topic mentions per year

Topic mentions per year

1992-2015
02419922015

Papers overview

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2013
2013
The purpose of this paper is to efficiently exploit swizzling in reducing coupling noise between the bit lines of a TSV-based… (More)
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2011
2011
Most embedded database systems are built on a two-level memory hierarchy, a RAM buffer on top of flash memory. Both kinds of… (More)
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2004
2004
Reduction of worst-case delay and delay uncertainty due to capacitive coupling is a still unsolved problem in physical design. We… (More)
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1998
1998
In this paper, we evaluate the effectiveness of basing distributed systems on a persistent globally shared address space… (More)
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1996
1996
Swizzling is a mechanism used by OODBs and persistent object systems to convert pointers from their disk format to a more… (More)
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1996
1996
Lutz Wegner, Manfred Paul, Jens Thamm, and Sven Thelemann FB Mathematik/Informatik Universit at Gesamthochschule Kassel D-34109… (More)
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1995
1995
A distributed object database stores objects persistently at servers. Applications run on client machines, fetching objects into… (More)
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1993
1993
In this paper we will classify and evaluate di erent approaches to optimizing the access to main memory resident persistent… (More)
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Highly Cited
1992
Highly Cited
1992
Pointer swizzling3 is the conversion of database objects between an external form (object identifiers) and an internal form… (More)
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Highly Cited
1992
Highly Cited
1992
This paper presents a portable, efficient method for accessing memory resident persistent objects in virtual memory in the… (More)
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