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Swizzling (computer graphics)

Known as: Swizzling 
In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w… 
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Papers overview

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2008
2008
This paper compares the energy-delay tradeoff curves of 32-bit static barrel and funnel shifters. The Stanford Circuit… 
Highly Cited
2006
Highly Cited
2006
This paper presents a novel and fast technique to combine interleaved sampling and deferred shading on a GPU. The core idea of… 
2006
2006
Rapid evolution of GPUs in performance, architecture, and programmability provides general and scientific computational potential… 
2004
2004
Reduction of worst-case delay and delay uncertainty due to capacitive coupling is a still unsolved problem in physical design. We… 
2003
2003
  • B. Soudan
  • 10th IEEE International Conference on Electronics…
  • 2003
  • Corpus ID: 36098242
On-chip inductive coupling has been shown to depend on the distance wires ran in parallel. It has also been shown to depend on… 
2000
2000
SUMMARY A powerful feature of the Java programming language is its user-definable class loading policy, which when combined with… 
1998
1998
In this paper, we evaluate the effectiveness of basing distributed systems on a persistent globally shared address space… 
Review
1997
Review
1997
As use of object orientation for application development has increased, many researchers have investigated the design of object… 
1995
1995
Several techniques for dereferencing persistent pointers have been proposed to improve performance of object-oriented database… 
1995
1995
O-Raid uses a layered approach to provide support for objects on top of a distributed relational database system called Raid. In…