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Swizzling (computer graphics)

Known as: Swizzling 
In computer graphics, swizzling means rearranging the elements of a vector. For example, if A = {1,2,3,4}, where the components are x, y, z, and w… Expand
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Papers overview

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2008
2008
This paper compares the energy-delay tradeoff curves of 32-bit static barrel and funnel shifters. The Stanford Circuit… Expand
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Highly Cited
2006
Highly Cited
2006
This paper presents a novel and fast technique to combine interleaved sampling and deferred shading on a GPU. The core idea of… Expand
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2006
2006
Rapid evolution of GPUs in performance, architecture, and programmability provides general and scientific computational potential… Expand
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2005
2005
Recent advances in Deep Submicron (DSM) design and manufacturing technologies have brought to the forefront the importance of… Expand
2004
2004
  • P. Gupta, A. Kahng
  • 17th International Conference on VLSI Design…
  • 2004
  • Corpus ID: 8099627
Reduction of worst-case delay and delay uncertainty due to capacitive coupling is a still unsolved problem in physical design. We… Expand
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2000
2000
A powerful feature of the Java programming languageis its user-definableclassloading policy, which when combined with the… Expand
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1998
1998
Swizzling refers to the translation of object references from an external, persistent format to an internal, transient format… Expand
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1995
1995
Several techniques for dereferencing persistent pointers have been proposed to improve performance of object-oriented database… Expand
1995
1995
A distributed object database stores persistently at servers. Applications run on client machines, fetching objects into a client… Expand
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1995
1995
O-Raid uses a layered approach to provide support for objects on top of a distributed relational database system called Raid. In… Expand