Sparse voxel octree

Known as: SVO 
A sparse voxel octree (SVO) is a 3D computer graphics rendering technique using a raycasting or sometimes a ray tracing approach into an octree data… (More)
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Papers overview

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Review
2018
Review
2018
Global illumination (GI) rendering simulates the propagation of light through a 3D volume and its interaction with surfaces… (More)
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2017
2017
An effective three-dimensional (3D) data representation is required to assess the spatial distribution of the photovoltaic… (More)
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2017
2017
Voxel cone tracing is a real-time method that approximates global illumination using a voxel approximation of the original scene… (More)
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2015
2015
The many-lights real time Global Illumination (GI) algorithm is promising but requires many shadow maps to be generated for… (More)
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2015
2015
In this paper, we present the first grid-free, out-of-core GPU voxelization method. Our method combines efficient parallel… (More)
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Highly Cited
2014
Highly Cited
2014
We propose a semi-direct monocular visual odometry algorithm that is precise, robust, and faster than current state-of-the-art… (More)
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2013
2013
Voxel-based rendering has recently received significant attention due to its potential in the context of efficiently rendering… (More)
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2013
2013
We show that a binary voxel grid can be represented orders of magnitude more efficiently than using a sparse voxel octree (SVO… (More)
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Highly Cited
2011
Highly Cited
2011
Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly… (More)
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1995
1995
Ray tracing requires many ray-obect intersection tests. A way of reducing the number of ray-object intersection tests is to… (More)
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