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Rasterisation

Known as: Vector to raster, Rasterised, Rasterization 
Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image… 
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Papers overview

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2011
2011
Unified certifiable modalities have led to many significant advances, including DHTs and rasterization. This is an impo rtant… 
2011
2011
In our previous paper on stochastic rasterization [Laine et al. 2011], we stated that a 5D triangle coverage test consumes… 
2007
2007
The rendering of lower resolution image data on higher resolution displays has become a very common task, in particular because… 
2005
2005
Traditionally, sort-middle is a technique that has been difficult to attain on clusters because of the tight coupling of geometry… 
Review
2003
Review
2003
Introduction. I. INTRODUCTION TO 3D GAME PROGRAMMING. 1. Getting Started with 3D Game Programming. A Brief Introduction. The… 
2002
2002
We present a novel and fast algorithm to compute penetration depth (PD) between two polyhedral models. Given two overlapping… 
2002
2002
This paper describes the JDEVS modeling and simulation environment. JDEVS has been developed for over a year to serve as an… 
2000
2000
Three-dimensional triangle and tetrahedral mesh are dominant representations of 3D geometric models. However, explosive growth in… 
1998
1998
Standard texture mapping hardware enables rapid rendering of color mapped surfaces with interpolated surface shading. New… 
1996
1996
This dissertation identifies a class of parallel polygon rendering algorithms suitable for interactive use on multicomputers, and…