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Rasterisation
Known as:
Vector to raster
, Rasterised
, Rasterization
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Rasterisation (or rasterization) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image…
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Related topics
Related topics
50 relations
3D computer graphics
Bitmap
Bresenham's line algorithm
Bézier curve
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2017
Review
2017
Ray Traced Volume Clipping Using Multi-Hit BVH Traversal
Stefan Zellmann
,
M. Hoevels
,
U. Lang
Visualization and Data Analysis
2017
Corpus ID: 52053638
Clipping is an important operation in the context of direct volume rendering to gain an understanding of the inner structures of…
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2013
2013
Non-Sampled Anti-Aliasing
T. Auzinger
,
Przemyslaw Musialski
,
R. Preiner
,
M. Wimmer
International Symposium on Vision, Modeling, and…
2013
Corpus ID: 11326319
,
2011
2011
Collected works of AM Turing ed
P. Saunders
2011
Corpus ID: 13250394
Unified certifiable modalities have led to many significant advances, including DHTs and rasterization. This is an impo rtant…
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2007
2007
GPU-Based Edge-Directed Image Interpolation
M. Kraus
,
Mike Eissele
,
M. Strengert
2007
Corpus ID: 6627072
The rendering of lower resolution image data on higher resolution displays has become a very common task, in particular because…
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2004
2004
Strategies for document optimization in digital publishing
Felipe Meneguzzi
,
Leonardo Luceiro Meirelles
,
Fernando Tarlá Martins Mano
,
J. B. Oliveira
,
Ana Cristina Benso da Silva
ACM Symposium on Document Engineering
2004
Corpus ID: 16438598
Recent advances in digital press technology have enabled the creation of high-quality personalized documents, with the potential…
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Review
2003
Review
2003
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
éAndré LaMothe
2003
Corpus ID: 53756385
Introduction. I. INTRODUCTION TO 3D GAME PROGRAMMING. 1. Getting Started with 3D Game Programming. A Brief Introduction. The…
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2002
2002
Fast Penetration Depth Computation Using Rasterization Hardware and Hierarchical Refinement
Young J. Kim
,
M. Otaduy
,
Ming C Lin
,
Dinesh Manocha
2002
Corpus ID: 16615107
We present a novel and fast algorithm to compute penetration depth (PD) between two polyhedral models. Given two overlapping…
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2002
2002
USING JDEVS FOR THE MODELING AND SIMULATION OF NATURAL COMPLEX SYSTEMS
J. Filippi
,
F. Chiari
,
P. Bisgambiglia
2002
Corpus ID: 15785271
This paper describes the JDEVS modeling and simulation environment. JDEVS has been developed for over a year to serve as an…
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2000
2000
Mesh compression and its hardware/software applications
T. Chiueh
,
T. Mitra
2000
Corpus ID: 59652614
Three-dimensional triangle and tetrahedral mesh are dominant representations of 3D geometric models. However, explosive growth in…
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1998
1998
On-the-Fly Texture Computation for Real-Time Surface Shading
G. Miller
,
Mark A. Halstead
,
Michael Clifton
IEEE Computer Graphics and Applications
1998
Corpus ID: 37732845
Standard texture mapping hardware enables rapid rendering of color mapped surfaces with interpolated surface shading. New…
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