Cone tracing

Cone tracing and beam tracing are a derivative of the ray tracing algorithm that replaces rays, which have no thickness, with thick rays.
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Topic mentions per year

Topic mentions per year

1987-2016
0246819872016

Papers overview

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2014
2014
Mixed reality applications which must provide visual coherence between synthetic and real objects need relighting solutions for… (More)
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2014
2014
classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies… (More)
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2014
2014
We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus… (More)
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Highly Cited
2011
Highly Cited
2011
Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly… (More)
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2011
2011
Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly… (More)
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Review
2011
Review
2011
Indirect illumination is an important element for realistic image synthesis, but its computation is expensive and highly… (More)
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2001
2001
In this paper we consider the use of a supercomputer with a hardware shared memory versus a cluster of workstations using a… (More)
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Highly Cited
1999
Highly Cited
1999
Antialiasing of ray traced images is typically performed by supersampling the image plane. While this type of filtering works… (More)
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Highly Cited
1996
Highly Cited
1996
Sphere tracing is a new technique for rendering implicit surfaces using geometric distance. Distance-based models are common in… (More)
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1987
1987
The method of ray tracing with cones is used to area sample objects for properly filtered rendering. Methods for generating anti… (More)
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