Ray casting

Known as: Ray-casting, Ray shooting, Ray cast 
Ray casting is the use of ray–surface intersection tests to solve a variety of problems in computer graphics and computational geometry. The term was… (More)
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Papers overview

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Highly Cited
2009
Highly Cited
2009
By splitting a complex ray-casting process into different tasks performed on different processors, Voreen provides a lot of… (More)
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2008
2008
The method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due… (More)
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Highly Cited
2008
Highly Cited
2008
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single-pass GPU ray casting. The… (More)
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Highly Cited
2006
Highly Cited
2006
Quadratic surfaces are frequently used primitives in geometric modeling and scientific visualization, such as rendering of tensor… (More)
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Highly Cited
2005
Highly Cited
2005
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use… (More)
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Highly Cited
2000
Highly Cited
2000
Global illumination researchaimingat thephoto-realisticimagesynthesispushesforward researchin computergraphicsasa whole. The… (More)
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Highly Cited
1999
Highly Cited
1999
This paper describes VolumePro, the world’s first single-chip real-time volume rendering system for PC class computers. VolumePro… (More)
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1998
1998
We present a method to accurately and efficiently perform perspective volumetric ray casting of uniform regular datasets, called… (More)
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Highly Cited
1993
Highly Cited
1993
Interactive volume rendering is important for the timely analysis of three-dimensional data, but workstations take seconds to… (More)
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Highly Cited
1982
Highly Cited
1982
This paper presents ray casting as the methodological basis for a CAD/CAM solid modeling system. Solid objects are modeled by… (More)
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