Ambient occlusion

Known as: AO, Horizon-Based Ambient Occlusion, Occlusion 
In computer graphics, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient… (More)
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Papers overview

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2013
2013
We present a method for computing ambient occlusion (AO) for a stack of images of a scene from a fixed viewpoint. Ambient… (More)
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2009
2009
Ambient occlusion captures a subset of global illumination effects, by computing for each point of the surface the amount of… (More)
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Highly Cited
2008
Highly Cited
2008
Ambient occlusion is a lighting model that approximates the amount of light reaching a point on a diffuse surface based on its… (More)
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2008
2008
We've developed a new ambient occlusion technique based on an information-theoretic framework. Essentially, our method computes a… (More)
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2008
2008
Ambient occlusion is a technique that computes the amount of light reaching a point on a diffuse surface based on its directly… (More)
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Highly Cited
2007
Highly Cited
2007
We introduce a visually pleasant ambient occlusion approximation running on real-time graphics hardware. Our method is a multi… (More)
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2007
2007
Ambient occlusion is used widely for improving the realism o f real-time lighting simulations. We present a new method for… (More)
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Highly Cited
2006
Highly Cited
2006
The paper presents a set of combined techniques to enhance the real-time visualization of simple or complex molecules (up to… (More)
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Highly Cited
2005
Highly Cited
2005
We present a novel real-time technique for computing inter-object ambient occlusion. For each occluding object, we precompute a… (More)
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Highly Cited
2005
Highly Cited
2005
14.1 Surface Elements In this chapter we describe a new technique for computing diffuse light transfer and show how it can be… (More)
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