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Scripted sequence
Known as:
Script
In video games, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the…
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Related topics
Related topics
7 relations
Call of Duty: Black Ops
Cutscene
Immersion (virtual reality)
Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)
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Broader (2)
Video game design
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Video object segmentation and applications in temporal alignment and aspect learning
A. Papazoglou
2016
Corpus ID: 67041323
Modern computer vision has seen recently significant progress in learning visual concepts from examples. This progress has been…
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2016
2016
Video Temporal Alignment for Object Viewpoint
A. Papazoglou
,
Luca Del Pero
,
V. Ferrari
Asian Conference on Computer Vision
2016
Corpus ID: 11208364
We address the problem of temporally aligning semantically similar videos, for example two videos of cars on different tracks. We…
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2015
2015
The next step in verification testing of complex Systems is Automation
Edward Dou
,
Christian Reascos
IEEE AUTOTESTCON
2015
Corpus ID: 32459282
Automation has been proven to increase productivity, improve quality, and reduce cost in many industries. Applied heavily in…
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2012
2012
From data divination to data-aware design
E. Churchill
INTR
2012
Corpus ID: 20024359
humans and technology more generally? Do they contribute to social science understandings of human psychology and/or social…
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2011
2011
Towards language-based verification of robot behaviors
Anthony Cowley
,
C. J. Taylor
IEEE/RSJ International Conference on Intelligent…
2011
Corpus ID: 6302353
The management of finite resources is central to many robot behaviors. Some robotic systems must maintain invariants regarding…
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2010
2010
So you think your agent can dance? An investigation of choreographic and software structures within motion-capture driven, real-time, virtual dance environments
John McCormick
2010
Corpus ID: 55900049
In this research project I have investigated methodologies for creating interactive software environments within the context of a…
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Highly Cited
2005
Highly Cited
2005
Labanotation for design of movement-based interaction
L. Loke
,
A. T. Larssen
,
Toni Robertson
2005
Corpus ID: 33368610
This paper reports findings from a study of Labanotation, an already established movement notation, as a design tool for movement…
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Review
1998
Review
1998
STRUCTURED OPEN-ENDED LEARNING ACTIVITIES USING CLIENT-SIDE INTERACTIVE OBJECTS
P. Fritze
,
Carol Johnston
,
R. Kemm
1998
Corpus ID: 6370881
Engaging students in meaningful learning activities that complement and enhance face to face and other traditional modes of…
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