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Video game design
Known as:
Videogame designer
, Computer game design
, Computer game designer
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Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay…
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Around the World in 80 Days
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
In search of learning: facilitating data analysis in educational games
Erik Harpstead
,
B. Myers
,
V. Aleven
International Conference on Human Factors in…
2013
Corpus ID: 16161737
The field of Educational Games has seen many calls for added rigor. One avenue for improving the rigor of the field is developing…
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2010
2010
Evaluating Video Game Design and Interactivity
Matthew J. Sharritt
2010
Corpus ID: 64341136
creative
2010
2010
Designing Educational Games for Children with Specific Learning Difficulties: Insights from Involving Children and Practitioners
A. Al-Wabil
,
Eman Meldah
,
Amal Alsuwaidan
,
Aljohara AlZahrani
Fifth International Multi-conference on Computing…
2010
Corpus ID: 14659089
Children with dyslexia and attention deficit disorders often have problems in short term memory, yet can benefit from learning…
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2008
2008
Dissecting Play - Investigating the Cognitive and Emotional Motivations and Affects of Computer Gameplay 1
C. Lindley
,
Lennart E. Nacke
,
C. Sennersten
2008
Corpus ID: 17593672
All games are cognitive learning environments. A cognitive approach to understanding games and gameplay emphasises the analysis…
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Review
2004
Review
2004
Teaching computer game design and construction
S. Schaefer
,
J. Warren
Comput. Aided Des.
2004
Corpus ID: 3150591
Highly Cited
2001
Highly Cited
2001
An economist's guide to lottery design.
I. Walker
,
Juliet Young
2001
Corpus ID: 55147743
This paper outlines the issues relevant to the design of pari-mutuel lottery games and makes inferences about game design effects…
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Review
2001
Review
2001
Knowledge by user demand and self-reflection: new models for teaching and assessment in edutainment software design
T. Svane
,
C. Aderklou
,
L. Fritzdorf
,
J. Hamilton-Jones
31st Annual Frontiers in Education Conference…
2001
Corpus ID: 14266993
This paper reports on experiences from applying knowledge by user demand (KBUD) to teaching at the Edutainment Software Design…
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Review
1999
Review
1999
Toward the construction of fun computer games: Differences in the views of developers and players
Jinwoo Kim
,
Dongseong Choi
,
Hoyoung Kim
Personal Technologies
1999
Corpus ID: 10268655
Even though most games have been developed so that users have fun, there has been little research to address the elements of…
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1999
1999
Assumptions underlying the Erasmatron interactive storytelling engine ChrisCrawford
1999
Corpus ID: 8006458
The Erasmatron engine presents an unconventional aproach to the problems of interactive storytelling design. The underlying cause…
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Review
1997
Review
1997
ROUNDABOUTS IN FRANCE: DEVELOPMENT, SAFETY, DESIGN, AND CAPACITY
B. Guichet
1997
Corpus ID: 107612681
This paper discusses give-way-at-entry roundabouts ("garrefour giratoire") which have been in use since 1972 in U.K., and over a…
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