Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 228,397,760 papers from all fields of science
Search
Sign In
Create Free Account
Video game development
Known as:
Video game beta release
, Computer and video game development
, Game asset
Expand
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
2D computer graphics
3D computer graphics
3D modeling
ARMA 3
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
An Exploration Tool for Predicting Stealthy Behaviour
Jonathan Tremblay
,
P. A. Torres
,
Nir Rikovitch
,
Clark Verbrugge
AI in the Game Design Process @ AIIDE
2013
Corpus ID: 17344606
Stealthy movement is an important part of many games in the First Person Shooter (FPS) and Role Playing Games (RPG) genres…
Expand
2013
2013
Applying Design Patterns in Game Programming
Junfeng Qu
,
Yinglei Song
,
Yong Wei
2013
Corpus ID: 28613529
This paper discussed an object-oriented design for general game using C# and XNA using design pattern. We presented application…
Expand
2012
2012
Integrating mobile culture into computing education
S. Kurkovsky
IEEE 2nd Integrated STEM Education Conference
2012
Corpus ID: 11990225
The term `mobile culture' describes the ever-growing influence that mobile devices, media and communication have on our day-to…
Expand
2011
2011
Conceptual and Technical Frameworks for Serious Games
Bruno Capdevila
,
Bertrand Marne
,
J. Labat
2011
Corpus ID: 61853379
The aim of this paper is to show how we can design a serious game and implement it. For this purpose, we propose a conceptual…
Expand
Highly Cited
2010
Highly Cited
2010
Is agility out there?: agile practices in game development
Fábio Petrillo
,
M. Pimenta
ACM International Conference on Design of…
2010
Corpus ID: 30068921
Game development is a very complex and multidisciplinary activity and surely the success of games as one of most profitable areas…
Expand
Review
2005
Review
2005
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp.
Georgios N. Yannakakis
Conference on Computability in Europe
2005
Corpus ID: 113679438
This book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer…
Expand
2005
2005
Massively Multiplayer Game Development 2 (Game Development)
T. Alexander
2005
Corpus ID: 59844244
2005
2005
Active network support for deployment of Java-based games on mobile platforms
L. Lefèvre
,
Awèni Saroukou
First International Conference on Distributed…
2005
Corpus ID: 13562743
Active networks are a promising way to develop services for data transport. Network programmable nodes can propose high level…
Expand
Highly Cited
2004
Highly Cited
2004
Symbolic Representation of Game World State: Toward Real-Time Planning in Games
Jeff Orkin
2004
Corpus ID: 59892013
As the game development effort scales, AI developers are facing new challenges in terms of implementation, workflow, and game…
Expand
2004
2004
Object-Oriented Game Development
J. Gold
2004
Corpus ID: 58341098
Acknowledgements 1. Introduction 2. The game development process 3. Software engineering for games 4. Object-oriented design for…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE