Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 229,567,040 papers from all fields of science
Search
Sign In
Create Free Account
Video game development
Known as:
Video game beta release
, Computer and video game development
, Game asset
Expand
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
2D computer graphics
3D computer graphics
3D modeling
ARMA 3
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
An Exploration Tool for Predicting Stealthy Behaviour
Jonathan Tremblay
,
P. A. Torres
,
Nir Rikovitch
,
Clark Verbrugge
AI in the Game Design Process @ AIIDE
2013
Corpus ID: 17344606
Stealthy movement is an important part of many games in the First Person Shooter (FPS) and Role Playing Games (RPG) genres…
Expand
2013
2013
Applying Design Patterns in Game Programming
Junfeng Qu
,
Yinglei Song
,
Yong Wei
2013
Corpus ID: 28613529
This paper discussed an object-oriented design for general game using C# and XNA using design pattern. We presented application…
Expand
Review
2012
Review
2012
Leadership development through online gaming
Tinnawat Nuangjumnonga
,
Hitoshi Mitomo
2012
Corpus ID: 54743463
The relationship between leadership development and multiplayer online battle arena games (MOBA) are examined using two popular…
Expand
2012
2012
Integrating mobile culture into computing education
S. Kurkovsky
IEEE 2nd Integrated STEM Education Conference
2012
Corpus ID: 11990225
The term `mobile culture' describes the ever-growing influence that mobile devices, media and communication have on our day-to…
Expand
2011
2011
Conceptual and Technical Frameworks for Serious Games
Bruno Capdevila
,
Bertrand Marne
,
J. Labat
2011
Corpus ID: 61853379
The aim of this paper is to show how we can design a serious game and implement it. For this purpose, we propose a conceptual…
Expand
2010
2010
Wee Wii: Preschoolers and Motion-Based Game Play
J. A. Bryant
,
Anna Akerman
,
Jordana Drell
Int. J. Gaming Comput. Mediat. Simulations
2010
Corpus ID: 5212665
In this paper, the authors specifically focus on the opportunities and challenges presented by the Nintendo Wii to preschoolers…
Expand
Review
2005
Review
2005
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp.
Georgios N. Yannakakis
Conference on Computability in Europe
2005
Corpus ID: 113679438
This book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer…
Expand
2005
2005
Massively Multiplayer Game Development 2 (Game Development)
T. Alexander
2005
Corpus ID: 59844244
2005
2005
Active network support for deployment of Java-based games on mobile platforms
L. Lefèvre
,
Awèni Saroukou
First International Conference on Distributed…
2005
Corpus ID: 13562743
Active networks are a promising way to develop services for data transport. Network programmable nodes can propose high level…
Expand
Highly Cited
2004
Highly Cited
2004
Symbolic Representation of Game World State: Toward Real-Time Planning in Games
Jeff Orkin
2004
Corpus ID: 59892013
As the game development effort scales, AI developers are facing new challenges in terms of implementation, workflow, and game…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE