Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 233,716,041 papers from all fields of science
Search
Sign In
Create Free Account
Video game development
Known as:
Video game beta release
, Computer and video game development
, Game asset
Expand
Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
50 relations
2D computer graphics
3D computer graphics
3D modeling
ARMA 3
Expand
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2016
2016
Emotional Appraisal Engines for Games
J. Broekens
,
E. Hudlicka
,
Rafael Bidarra
2016
Corpus ID: 19000983
Affective game engines could support game development by providing specialized emotion sensing (detection), emotion modeling…
Expand
2014
2014
Empirical study on the adoption, use and effects of cloud-based testing
Leah Riungu-Kalliosaari
2014
Corpus ID: 59866138
Leah Riungu-Kalliosaari Empirical study on the adoption, use and effects of cloud-based testing Lappeenranta, 2014 105 p. Acta…
Expand
2014
2014
Assembling a game development scene? Uncovering Finland’s largest demo party
Heikki Tyni
,
Olli Sotamaa
2014
Corpus ID: 54193181
The study takes look at Assembly, a large-scale LAN and demo party founded in 1992 and organized annually in Helsinki, Finland…
Expand
2013
2013
Applying Design Patterns in Game Programming
Junfeng Qu
,
Yinglei Song
,
Yong Wei
2013
Corpus ID: 28613529
This paper discussed an object-oriented design for general game using C# and XNA using design pattern. We presented application…
Expand
2012
2012
Use of design patterns for mobile game development
Ilja Astahovs
2012
Corpus ID: 108215048
Design patterns have been a valuable asset to software developers for a long time. All kind of software, including games, benefit…
Expand
2009
2009
Mobile Game Development for Multiple Devices in Education
Pablo Lavín-Mera
,
J. Torrente
,
P. Moreno-Ger
,
Jose Angel Vallejo Pinto
,
Baltasar Fernandez-Manjon
International Journal of Emerging Technologies in…
2009
Corpus ID: 6112361
Mobile learning and educational gaming are two trends that are rapidly having an increasing impact in Technology-Enhanced…
Expand
2009
2009
GpuWars: Design and Implementation of a GPGPU Game
M. Joselli
,
E. Clua
VIII Brazilian Symposium on Games and Digital…
2009
Corpus ID: 12558309
The GPUs (Graphics Processing Units) have evolved into extremely powerful and flexible processors, allowing its usage for…
Expand
2007
2007
The Game Asset Pipeline
J. V. Dongen
2007
Corpus ID: 17688064
The game asset pipeline is the path that all models, textures, sound effects, levels, animations and other assets follow to go…
Expand
2005
2005
Massively Multiplayer Game Development 2 (Game Development)
T. Alexander
2005
Corpus ID: 59844244
2004
2004
Object-Oriented Game Development
J. Gold
2004
Corpus ID: 58341098
Acknowledgements 1. Introduction 2. The game development process 3. Software engineering for games 4. Object-oriented design for…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE