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Video game development
Known as:
Video game beta release
, Computer and video game development
, Game asset
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Video game development is the process of creating a video game. Development is undertaken by a game developer, which may range from one person to a…
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Related topics
Related topics
50 relations
2D computer graphics
3D computer graphics
3D modeling
ARMA 3
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2013
2013
An Exploration Tool for Predicting Stealthy Behaviour
Jonathan Tremblay
,
P. A. Torres
,
Nir Rikovitch
,
Clark Verbrugge
AI in the Game Design Process @ AIIDE
2013
Corpus ID: 17344606
Stealthy movement is an important part of many games in the First Person Shooter (FPS) and Role Playing Games (RPG) genres…
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2012
2012
Integrating mobile culture into computing education
S. Kurkovsky
IEEE 2nd Integrated STEM Education Conference
2012
Corpus ID: 11990225
The term `mobile culture' describes the ever-growing influence that mobile devices, media and communication have on our day-to…
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2011
2011
Conceptual and Technical Frameworks for Serious Games
Bruno Capdevila
,
Bertrand Marne
,
J. Labat
2011
Corpus ID: 61853379
The aim of this paper is to show how we can design a serious game and implement it. For this purpose, we propose a conceptual…
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Highly Cited
2010
Highly Cited
2010
Is agility out there?: agile practices in game development
Fábio Petrillo
,
M. Pimenta
ACM International Conference on Design of…
2010
Corpus ID: 30068921
Game development is a very complex and multidisciplinary activity and surely the success of games as one of most profitable areas…
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2010
2010
Emergence and playfulness in social games
B. Kirman
International Conference on Entertainment and…
2010
Corpus ID: 32769725
Social Games, built and played on social networks such as Facebook, have rapidly become a major force in the world of game…
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Highly Cited
2006
Highly Cited
2006
The game maker's apprentice - game development for beginners
J. Habgood
,
M. Overmars
2006
Corpus ID: 39414414
2006
2006
HaptiCast: A Physically-Based 3D Game with Haptic Feedback
S. Andrews
,
J. Mora
,
J. Lang
,
Wee Sun Lee
2006
Corpus ID: 14261304
Modern haptic technology allows users to receive realistic kinesthetic and tactile cues in a computer generated environment. When…
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Review
2005
Review
2005
Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp.
Georgios N. Yannakakis
Conference on Computability in Europe
2005
Corpus ID: 113679438
This book is the first attempt to bridge the current gap between artificial intelligence (AI) research in academia and computer…
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Highly Cited
2004
Highly Cited
2004
Symbolic Representation of Game World State: Toward Real-Time Planning in Games
Jeff Orkin
2004
Corpus ID: 59892013
As the game development effort scales, AI developers are facing new challenges in terms of implementation, workflow, and game…
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2004
2004
Object-Oriented Game Development
J. Gold
2004
Corpus ID: 58341098
Acknowledgements 1. Introduction 2. The game development process 3. Software engineering for games 4. Object-oriented design for…
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