• Publications
  • Influence
Search-Based Procedural Content Generation: A Taxonomy and Survey
TLDR
The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games). Expand
Experience-Driven Procedural Content Generation
TLDR
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Expand
Search-Based Procedural Content Generation
TLDR
We define search-based procedural content generation, investigate what can and cannot be accomplished by the techniques that go under this name, and outline some of the main research challenges in the field. Expand
Modeling Player Experience for Content Creation
TLDR
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. Expand
Player modeling using self-organization in Tomb Raider: Underworld
TLDR
We present a study focused on constructing models of players for the major commercial title Tomb Raider: Underworld (TRU). Expand
Learning deep physiological models of affect
TLDR
This paper introduces the use of deep learning (DL) methodologies for affective modeling from multiple physiological signals. Expand
Experience-Driven Procedural Content Generation
TLDR
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Expand
Game AI revisited
TLDR
This paper presents four key game AI research areas that are currently reshaping the research roadmap in the game AI field and evidently put the term game AI term under a new perspective. Expand
Correlation between heart rate, electrodermal activity and player experience in first-person shooter games
TLDR
This paper reports a case study on HR and EDA correlations with subjective gameplay experience, testing the feasibility of these measures in commercial game development contexts. Expand
What is procedural content generation?: Mario on the borderline
TLDR
We try to clarify the concept of procedural content generation (PCG) through contrasting it to other forms of content generation in games with which it could easily be mistaken, and through discussing some properties of PCG which are sometimes thought of as necessary but are actually not. Expand
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