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The Six Facets of Serious Game Design: A Methodology Enhanced by Our Design Pattern Library
TLDR
This paper is to create a language using Design Patterns based on our framework: the Six Facets of Serious Game Design. Expand
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QUIZ, a Distributed Intelligent Tutoring System
TLDR
In QUIZ, the pedagogical actions are gathered and sequenced by means of plans, which are chosen by metarules. Expand
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SeGAE: A Serious Game Authoring Environment
TLDR
This paper presents SeGAE, an author-friendly environment that offers to instructors a set of editors in order to modify the game design by defining new characters, objectives, victory conditions, authorised actions among other objects in the serious games even after the development stage. Expand
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Discovering Prerequisite Structure of Skills through Probabilistic Association Rules Mining
TLDR
We propose to apply the probabilistic association rules mining technique to discover the prerequisite structure of skills from student performance data. Expand
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Articuler motivation et apprentissage grâce aux facettes du jeu sérieux
De nombreux jeux serieux reposent sur une simulation du domaine a enseigner avec laquelle l'apprenant joueur peut interagir ludiquement au moyen d'une metaphore. Dans la conception de ces jeuxExpand
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Knowledge Management Approach to Support a Serious Game Development
TLDR
This paper details the development of a “Business Game” created for a large financial institution. Expand
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How to Evaluate Competencies in Game-Based Learning Systems Automatically?
TLDR
An automated tool for monitoring and analyzing the actions performed by learners. Expand
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Model and authoring tool to help teachers adapt serious games to their educational contexts
TLDR
This paper tackles the general problem of designing tools to help teachers to help them customise the educational scenarios of SGs. Expand
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Using the Petri Nets for the Learner Assessment in Serious Games
TLDR
We propose an approach based on a learning Petri net to assess learners and detect misconceptions in serious games. Expand
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Comparing Two CbKST Approaches for Adapting Learning Paths in Serious Games
TLDR
Competence-based Knowledge Space Theory (CbKST) is considered a well-fitting basis for adapting Serious Games (SGs). Expand
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