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Cutscene
Known as:
Cut-scene
, Cut scenes
, Event scene
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A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, breaking up the…
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Related topics
Related topics
50 relations
Another World
Aquaria
Avatar: The Last Airbender
Beast Busters
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Beyond The Phantom Edit: A Critical History and Practical Analysis of Fan Edits
Joshua Wille
2017
Corpus ID: 66970207
Fan edits are essentially unauthorized alternative versions of films made by fans, whom I define as people with intense interest…
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2016
2016
A Mobile, Multi Camera Setup for 3D Full Body Imaging in Combination with Post-Mortem Computed Tomography Procedures
S. Kottner
,
L. Ebert
,
G. Ampanozi
,
M. Braun
,
M. Thali
,
D. Gascho
2016
Corpus ID: 9423277
Three dimensional (3D) models of deceased and injured people in combination with 3D scans of injury causing objects can assist…
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2014
2014
Research on Accident Inversion and Analysis Method of the Oil and Gas Pipeline SCADA System
He Huang
,
Wei Zhang
,
+4 authors
Peng Chen
Sixth International Conference on Measuring…
2014
Corpus ID: 18907048
It is more intuitive and clear to analyze and judge the pipeline accident with completely inversion and prediction. This paper…
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2012
2012
The Worldliness of the Dragon Age: Origins Game World
Lars Wängdahl
2012
Corpus ID: 127992928
This paper examines the game map in the Bioware computer game Dragon Age: Origins (Bioware, 2009) with respect to it's relation…
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2012
2012
Spatial Cues in Hamlet
Christine Talbot
,
G. Youngblood
International Conference on Intelligent Virtual…
2012
Corpus ID: 45706418
Many games, films, and virtual environments are very scripted, or use very canned/explicit cut scenes for characters to interact…
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2009
2009
Acoustic Sensor Network-Based Parking Lot Surveillance System
Keewook Na
,
Yungeun Kim
,
H. Cha
European Conference/Workshop on Wireless Sensor…
2009
Corpus ID: 30772671
Camera-based surveillance systems are commonly installed in many parking lots as a countermeasure for parking lot accidents…
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2005
2005
Experience and conflict : the dialectics of the production of public urban space in the light of new event venues in Helsinki 1993-2003
P. Lehtovuori
2005
Corpus ID: 133555356
Why do new urban spaces lack feeling, power and sensory quality? Why does ‘urbanness’ retreat from the newly produced public…
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Review
2004
Review
2004
Computer games as interfaces
D. Chao
INTR
2004
Corpus ID: 31378972
left to designers! " [1]. To further clarify, let's take an example of one of the concepts listed above—pace. We've defined pace…
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Highly Cited
2002
Highly Cited
2002
High Versus Low Aggressive Priming During Video- Game Training: Effects on Violent Action During Game Play, Hostility, Heart Rate, and Blood Pressure
Cameron D. Panee
,
M. Ballard
2002
Corpus ID: 145174897
Playing violent video games is related to increased negative affect and cardiovascular reactivity. We examined the influence of…
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1992
1992
Distributed mutual exclusion based on dynamic costs
J. Wang
Proceedings of the IEEE International Symposium…
1992
Corpus ID: 57171397
An extended version of distributed mutual exclusion on resources of capacity 1 for a distributed robotic system of N robots is…
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