Skip to search formSkip to main content
You are currently offline. Some features of the site may not work correctly.

Immersion (virtual reality)

Known as: Immersive virtual reality, Presence (virtual reality), IVR (disambiguation) 
Immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user… Expand
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
Review
2019
Review
2019
Abstract Gamification is increasingly used as an essential part of today’s services, software and systems to engage and motivate… Expand
Review
2018
Review
2018
Abstract An appropriate and safe behavior for exiting a facility is key to reducing injuries and increasing survival when facing… Expand
  • table 1
  • table 5
  • figure 5
  • figure 6
Review
2017
Review
2017
Today, virtual reality and immersive environments are lines of research which can be applied to numerous scientific and… Expand
  • figure 1
  • figure 2
  • figure 3
Review
2016
Review
2016
There is no doubt that an abundance of factors exists that makes learning with serious games successful. Research articles… Expand
  • table 1
Review
2016
Review
2016
The term immersion continues to be applied inconsistently within and across different fields of research connected with the study… Expand
  • table 1
  • table 2
  • table 3
  • table 4
  • figure 1
Highly Cited
2007
Highly Cited
2007
Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • table 1
Highly Cited
2003
Highly Cited
2003
From the Publisher: Although many people view virtual reality as a totally new phenomenon, it has its foundations in an… Expand
  • figure 1.1
  • figure 1.2
Highly Cited
2000
Highly Cited
2000
From the Publisher: Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel… Expand
Highly Cited
1997
Highly Cited
1997
A new visual medium, Virtualized Reality, immerses viewers in a virtual reconstruction of real-world events. The Virtualized… Expand
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Highly Cited
1997
Highly Cited
1997
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult… Expand
  • figure 1
  • figure 2
  • table 1
  • figure 4
  • figure 3