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Immersion (virtual reality)
Known as:
Immersive virtual reality
, Presence (virtual reality)
, IVR (disambiguation)
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Immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user…
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Related topics
Related topics
49 relations
3D computer graphics
Alternate reality game
Augmented reality
Blended space
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Broader (2)
New media
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2007
Highly Cited
2007
Virtual Reality: How Much Immersion Is Enough?
D. Bowman
,
Ryan P. McMahan
Computer
2007
Corpus ID: 18730123
Solid evidence of virtual reality's benefits has graduated from impressive visual demonstrations to producing results in…
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Highly Cited
2000
Highly Cited
2000
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Niran B. Abbas
,
Marie-Laure Ryan
2000
Corpus ID: 67246140
From the Publisher: Is there a significant difference in attitude between immersion in a game and immersion in a movie or novel…
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Review
1999
Review
1999
Virtual Reality History , Applications , Technology and Future
Tomasz Mazuryk
1999
Corpus ID: 16772747
Virtual Reality (VR), sometimes called Virtual Environments (VE) has drawn much attention in the last few years. Extensive media…
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Highly Cited
1998
Highly Cited
1998
Measuring Presence in Virtual Environments: A Presence Questionnaire
B. G. Witmer
,
M. Singer
Presence
1998
Corpus ID: 2825590
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence reported by users of those VEs…
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Highly Cited
1997
Highly Cited
1997
Virtualized Reality: Constructing Virtual Worlds from Real Scenes
T. Kanade
,
P. Rander
,
P. Narayanan
IEEE Multim.
1997
Corpus ID: 15440698
A new visual medium, Virtualized Reality, immerses viewers in a virtual reconstruction of real-world events. The Virtualized…
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Highly Cited
1997
Highly Cited
1997
Quantifying immersion in virtual reality
R. Pausch
,
D. Proffitt
,
George H. Williams
SIGGRAPH
1997
Corpus ID: 8935352
Virtual Reality (VR) has generated much excitement but little formal proof that it is useful. Because VR interfaces are difficult…
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Review
1995
Review
1995
Immersive training systems: Virtual reality and education and training
J. Psotka
1995
Corpus ID: 60705937
This paper provides an introduction to the technology of virtual reality (VR) and its possibilies for education and training. It…
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Highly Cited
1995
Highly Cited
1995
The Evolution of Constructivist Learning Environments: Immersion in Distributed, Virtual Worlds.
C. Dede
1995
Corpus ID: 5364340
where he has a joint appointment in the Schools of Information Technology & Engineering and of Education. He is Director of…
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Highly Cited
1994
Highly Cited
1994
The frequency of occurrence and severity of side-effects of immersion virtual reality.
Regan Ec
,
Price Kr
1994
Corpus ID: 70604794
Virtual reality (VR) has become increasingly well-known over the last few years. However, little is known about the side-effects…
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Review
1991
Review
1991
Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations
L. Vincent
,
P. Soille
IEEE Trans. Pattern Anal. Mach. Intell.
1991
Corpus ID: 15436061
A fast and flexible algorithm for computing watersheds in digital gray-scale images is introduced. A review of watersheds and…
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