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Procedural animation
A procedural animation is a type of computer animation, used to automatically generate animation in real-time to allow for a more diverse series of…
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Computer animation
Computer graphics
First-person shooter engine
Game physics
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Broader (1)
Virtual reality
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2009
2009
Evaluating Emotive Character Animations Created with Procedural Animation
Yueh-Hung Lin
,
Chia-Yang Liu
,
Hung-Wei Lee
,
Shwu-Lih Huang
,
Tsai-Yen Li
International Conference on Intelligent Virtual…
2009
Corpus ID: 2598286
How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a…
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2009
2009
Rhino-palooza: procedural animation and mesh smoothing
E. Goldberg
,
Dmitriy V. Pinskiy
International Conference on Computer Graphics and…
2009
Corpus ID: 9365776
In Disney's Bolt, the character of Rhino poses many technical challenges. He spends a majority of the movie inside a plastic ball…
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2009
2009
Motion Generation for Glove Puppet Show with Procedural Animation
Chih-Chung Lin
,
Gee-Chin Hou
,
Tsai-Yen Li
Arts and Technology
2009
Corpus ID: 6056425
Traditional Taiwanese glove puppet show is a unique form of performing art. In this work, we aim to use the aid of computer…
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2009
2009
Using Motion Capture Data to Optimize Procedural Animation
李蔡彥
,
Tsai-Yen Li
,
C. Liang
2009
Corpus ID: 16401480
Procedural animation [1][3] has the advantage of being able to generate flexible animations according to high-level parameters…
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2008
2008
Verification of Expressiveness of Procedural Parameters for Generating Emotional Motions
Yueh-Hung Lin
,
Chia-Yang Liu
,
Hung-Wei Lee
,
Shwu-Lih Huang
,
Tsai-Yen Li
International Conference on Intelligent Virtual…
2008
Corpus ID: 20238007
Body movements are crucial for emotion expression of a virtual agent. However, the perception of expressiveness of an animation…
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2005
2005
Rhythmic character animation: interactive Chinese lion dance
Je-Ren Chen
,
Tsai-Yen Li
International Conference on Computer Graphics and…
2005
Corpus ID: 2433818
Being able to create a stylistic animation with high-level controls is a design goal for computer animation software. In this…
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2002
2002
Animation of reactive fluids
A. Fournier
,
W. Gates
2002
Corpus ID: 56501627
This thesis presents a general method for the integrated computer animation of the shape and shading of multiple reactive fluids…
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1999
1999
Fast Reenable Equation Solution for Articulated Solid Dynamics
Frann Cois Faure
1999
Corpus ID: 16901311
A new dynamics algorithm for articulated solid animation is presented. It provides enhancements of computational eeciency and…
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Review
1996
Review
1996
Computer animation in future technologies
N. Thalmann
,
D. Thalmann
1996
Corpus ID: 1084664
In this introductory chapter, we try to situate the role of Computer Animation in the new technologies: digital television…
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1987
1987
Procedural animation blocks in discrete simulation
Nadia Magnenat-Thalamann
,
Daniel Thalamann
1987
Corpus ID: 195614065
A way of integrating discrete-event simulation and animation is proposed using procedural animation blocks. This approach allows…
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