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Game physics
Known as:
Physics in computer animation
, Computer animation physics
, Video game physics
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Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D…
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Related topics
Related topics
24 relations
3D computer graphics
And Yet It Moves
Collision detection
Dirt Rally
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Broader (1)
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2015
2015
The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games
Dominic Arsenault
,
P. Côté
,
A. Larochelle
2015
Corpus ID: 59041074
This paper lays out a unified framework of the ergodic animage, the rule-based and interactiondriven part of visual…
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2014
2014
An Efficient Sleepy Algorithm for Particle-Based Fluids
Xiao Nie
,
Leiting Chen
,
Tao Xiang
Int. J. Comput. Games Technol.
2014
Corpus ID: 41513247
We present a novel Smoothed Particle Hydrodynamics (SPH) based algorithm for efficiently simulating compressible and weakly…
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2011
2011
Accelerating an Imaging Spectroscopy Algorithm for Submerged Marine Environments Using Graphics Processing Units
J. Goodman
,
D. Kaeli
,
Dana Schaa
IEEE Journal of Selected Topics in Applied Earth…
2011
Corpus ID: 31053910
Remote sensing is utilized across a wide array of disciplines, including resource management, disaster relief planning…
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2010
2010
Game Physics Engine Development, Second Edition: How to Build a Robust Commercial-Grade Physics Engine for your Game
I. Millington
2010
Corpus ID: 61263750
Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take…
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2010
2010
MusicalNodes, the visual music library
Lisa Dalhuijsen
,
Lieven van Velthoven
EVA
2010
Corpus ID: 17488529
Out of dissatisfaction with currently available software, we built a music management program for large digital music libraries…
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2009
2009
GPU Computing Graphics Processing Units V powerful, programmable, and highly parallel V are increasingly targeting general-purpose computing applications.
John D. Owens
,
Mike Houston
,
David Luebke
,
Simon Green
,
John E. Stone
,
James C. Phillips
2009
Corpus ID: 268062802
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2008
2008
The usability of a commercial game physics engine to develop physics educational materials: An investigation
C. Price
2008
Corpus ID: 62204803
Commercial computer games contain “physics engine” components, responsible for providing realistic interactions among game…
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Review
2008
Review
2008
Game Physics Performance on the Larrabee Architecture
D. Ragozin
,
Anastasya Ryzhova
,
Sergey V. Sidorov
2008
Corpus ID: 16433098
Game physics is at the heart of any modern game engine which employs the laws of physics to simulate life-like movement and…
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2007
2007
Exploring Real Time Multimedia Content Creation in Video Games
Brett Matthews
,
J. Wellman
,
M. Gschwind
2007
Corpus ID: 288761
Video games represent a class of media applications for which creating video content is as important as displaying it. In this…
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2004
2004
Physics Matters: An Introduction to Conceptual Physics
J. Trefil
,
R. Hazen
2004
Corpus ID: 57058580
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