Skip to search form
Skip to main content
Skip to account menu
Semantic Scholar
Semantic Scholar's Logo
Search 227,741,290 papers from all fields of science
Search
Sign In
Create Free Account
Navigation mesh
Known as:
Meadow map
, Nav mesh
, Navmesh
A navigation mesh, or navmesh, is an abstract data structure used in artificial intelligence applications to aid agents in pathfinding through…
Expand
Wikipedia
(opens in a new tab)
Create Alert
Alert
Related topics
Related topics
13 relations
Artificial intelligence
Collision detection
CryEngine
Godot Engine
Expand
Broader (3)
Computational physics
Robotics
Video game development
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2017
2017
Ausprägung von Verhaltensprofilen zur Navigation für KI-Bots in Unity
C. Käding
,
H. Langner
,
+4 authors
M. Ritter
GI-Jahrestagung
2017
Corpus ID: 32085015
Dieser Beitrag untersucht das Verhalten eines klassischen Wegfindungsalgorithmus in einigen kunstlich erzeugten Szenarien. Die…
Expand
2015
2015
More than Meets the Eye: Gesture Changes Thought, even without Visual Feedback
Kensy Cooperrider
,
Elizabeth M Wakefield
,
S. Goldin‐Meadow
Annual Meeting of the Cognitive Science Society
2015
Corpus ID: 2302760
When speakers gesture, their gestures shape their thoughts, but how this happens remains unclear. What kinds of feedback from…
Expand
2014
2014
Pathfinding Algorithm of 3D Scene Based on Navigation Mesh
Yan Zhang
,
Y. Shen
,
L. Ma
2014
Corpus ID: 61486651
This paper takes the large-scale 3D scene as research background, and proposes an efficient pathfinding based on Navigation Mesh…
Expand
2014
2014
CAVAST The Crowd Animation, Visualization, and Simulation Testbed
A. Beacco
,
N. Pelechano
2014
Corpus ID: 5074756
Simulation, animation and rendering of crowds has become an important part of real-time applications such as videogames. Virtual…
Expand
2009
2009
Influence points for tactical information in navigation meshes
Frederick W. P. Heckel
,
G. Youngblood
,
D. Hale
International Conference on Foundations of…
2009
Corpus ID: 14927545
Good artificial intelligence for strategy and first person shooter games requires tactical information. Tactical information…
Expand
2009
2009
Full 3D Spatial Decomposition for the Generation of Navigation Meshes
D. Hale
,
G. Youngblood
Artificial Intelligence and Interactive Digital…
2009
Corpus ID: 15297810
We present a novel algorithm developed for decomposing world-space into arbitrary sided high-order polyhedrons for use as…
Expand
2009
2009
Efficient obstacle avoidance using autonomously generated navigation meshes
S. Brand
2009
Corpus ID: 60366441
With the increasing demand for ever more depth and detail of modern video games, developers are faced with the problem of how to…
Expand
2007
2007
An investigation into factors affecting the communication of events through drawing
J. Jackson
2007
Corpus ID: 196026496
It has been proposed that although drawing and language are fundamentally separate modes of communication evidence exists for a…
Expand
2006
2006
Beyond Whorf: How Language Affects Thought
L. Boroditsky
,
Robert L. Goldstone
,
G. Lupyan
,
T. Regier
,
D. Roberson
2006
Corpus ID: 149122918
Beyond Whorf: How Language Affects Thought Proponent: Gary Lupyan Carnegie Mellon University gl@cmu.edu Lera Boroditsky Terry…
Expand
Highly Cited
1989
Highly Cited
1989
Navigational path planning for a vision-based mobile robot
R. Arkin
Robotica (Cambridge. Print)
1989
Corpus ID: 38900138
SUMMARY The Autonomous Robot Architecture (AuRA) provides multi-level representation and planning capabilities. This paper…
Expand
By clicking accept or continuing to use the site, you agree to the terms outlined in our
Privacy Policy
(opens in a new tab)
,
Terms of Service
(opens in a new tab)
, and
Dataset License
(opens in a new tab)
ACCEPT & CONTINUE