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General video game playing

General video game playing (GVGP) is the design of artificial intelligence programs to be able to play more than one video game successfully. In… 
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Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This… 
2018
2018
In General Game Playing (GGP), artificial intelligence methods play a diverse set of games. The General Video Game AI Competition… 
2017
2017
At the core of the most popular version of the Monte Carlo Tree Search (MCTS) algorithm is the UCB1 (Upper Confidence Bound… 
2017
2017
Precise decision making in games has always been one of the complex and exciting problems in artificial intelligence. General… 
2016
2016
This paper proposes an application of reinforcement learning and position-based features in rollout bias training of Monte-Carlo… 
2015
2015
General Video Game Playing (GVGP) allows for the fair evaluation of algorithms and agents as it minimizes the ability of an agent… 
2015
2015
Text-based conversational Turing test benchmarks for artificial intelligence have significant limitations: It is possible to do… 
2015
2015
This paper proposes the use of potential field and biased Monte Carlo rollout in General Video Game Playing (GVGP). Monte-Carlo… 
2015
2015
This paper proposes a general video game playing AI that combines a pathfmding algorithm with Knowledge-based Fast-Evolutionary… 
2013
2013
The present study examines the mediating effect of self-transcendence and a self-oriented perspective on the relationship between…