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General video game playing
General video game playing (GVGP) is the design of artificial intelligence programs to be able to play more than one video game successfully. In…
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Artificial intelligence
Artificial intelligence (video games)
Competitions and prizes in artificial intelligence
Game Description Language
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Game theory
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2020
2020
Evaluating Generalisation in General Video Game Playing
Martin Balla
,
S. Lucas
,
Diego Pérez-Liébana
IEEE Conference on Games (CoG)
2020
Corpus ID: 218862935
The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This…
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2018
2018
Game State Evaluation Heuristics in General Video Game Playing
Bruno Santos
,
H. Bernardino
Brazilian Symposium on Games and Digital…
2018
Corpus ID: 59620228
In General Game Playing (GGP), artificial intelligence methods play a diverse set of games. The General Video Game AI Competition…
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2017
2017
Evolving Game-Specific UCB Alternatives for General Video Game Playing
Ivan Bravi
,
A. Khalifa
,
Christoffer Holmgård
,
J. Togelius
EvoApplications
2017
Corpus ID: 1084907
At the core of the most popular version of the Monte Carlo Tree Search (MCTS) algorithm is the UCB1 (Upper Confidence Bound…
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2017
2017
A model free approach to general video game playing
M. Mehdikhani
,
Mohammad Amin Fahami
International Conference on Knowledge-Based…
2017
Corpus ID: 4335738
Precise decision making in games has always been one of the complex and exciting problems in artificial intelligence. General…
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2016
2016
Position-based reinforcement learning biased MCTS for General Video Game Playing
C. Chu
,
Suguru Ito
,
Tomohiro Harada
,
R. Thawonmas
IEEE Conference on Computational Intelligence and…
2016
Corpus ID: 6476756
This paper proposes an application of reinforcement learning and position-based features in rollout bias training of Monte-Carlo…
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2015
2015
Neuroevolution for General Video Game Playing
Spyridon Samothrakis
,
Diego Perez Liebana
,
S. Lucas
,
Maria Fasli
IEEE Conference on Computational Intelligence and…
2015
Corpus ID: 14487523
General Video Game Playing (GVGP) allows for the fair evaluation of algorithms and agents as it minimizes the ability of an agent…
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2015
2015
General Video Game Playing as a Benchmark for Human-Competitive AI
Joel Lehman and Risto Miikkulainen
2015
Corpus ID: 215746911
Text-based conversational Turing test benchmarks for artificial intelligence have significant limitations: It is possible to do…
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2015
2015
Biasing Monte-Carlo Rollouts with Potential Field in General Video Game Playing
C. Chu
,
Tomohiro Harada
,
R. Thawonmas
2015
Corpus ID: 59419648
This paper proposes the use of potential field and biased Monte Carlo rollout in General Video Game Playing (GVGP). Monte-Carlo…
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2015
2015
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing
C. Chu
,
Hisaaki Hashizume
,
Zikun Guo
,
Tomohiro Harada
,
R. Thawonmas
IEEE Conference on Computational Intelligence and…
2015
Corpus ID: 21543922
This paper proposes a general video game playing AI that combines a pathfmding algorithm with Knowledge-based Fast-Evolutionary…
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2013
2013
Self‐transcendence and Self‐oriented Perspective as Mediators between Video game Playing and Aggressive Behaviour in Teenagers
P. Espinosa
,
M. Clemente
2013
Corpus ID: 59447588
The present study examines the mediating effect of self-transcendence and a self-oriented perspective on the relationship between…
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