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Game theory
Known as:
Two-person zero-sum game
, Game-theoretic
, Game theorist
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Game theory is "the study of mathematical models of conflict and cooperation between intelligent rational decision-makers." Game theory is mainly…
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Related topics
Related topics
50 relations
Agent-based computational economics
Agent-based model
Algorithm design
Analysis of algorithms
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Broader (1)
Artificial intelligence
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2017
Highly Cited
2017
Scalable Mobile Crowdsensing via Peer-to-Peer Data Sharing
Changkun Jiang
,
Lin Gao
,
Lingjie Duan
,
Jianwei Huang
IEEE Transactions on Mobile Computing
2017
Corpus ID: 1887260
Mobile crowdsensing (MCS) is a new paradigm of sensing by taking advantage of the rich embedded sensors of mobile user devices…
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Highly Cited
2015
Highly Cited
2015
Learning-based coexistence for LTE operation in unlicensed bands
O. Sallent
,
J. Pérez-Romero
,
R. Ferrús
,
R. Agustí
IEEE International Conference on Communication…
2015
Corpus ID: 2849642
The use of Long Term Evolution (LTE) in the unlicensed 5 GHz band, referred to as LTE-U, is a promising enhancement to increase…
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Highly Cited
2014
Highly Cited
2014
Game theoretic D2D content dissemination in 4G cellular networks
A. Antonopoulos
,
E. Kartsakli
,
C. Verikoukis
IEEE Communications Magazine
2014
Corpus ID: 20369865
The widespread proliferation of mobile devices has motivated Device-to-Device (D2D) communications as a means of cell offloading…
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Highly Cited
2012
Highly Cited
2012
Utility-Aware Refunding Framework for Hybrid Access Femtocell Network
Yanjiao Chen
,
Jin Zhang
,
Qian Zhang
IEEE Transactions on Wireless Communications
2012
Corpus ID: 2002595
Femtocell technology addresses the problem of poor indoor coverage, benefiting both wireless service provider (WSP) and end users…
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Highly Cited
2008
Highly Cited
2008
A service plane over the PCE architecture for automatic multidomain connection-oriented services
R. Douville
,
J. L. Roux
,
J. Rougier
,
Stefano Secci
IEEE Communications Magazine
2008
Corpus ID: 16464562
In this article we concentrate on the automated provisioning of inter-AS services based on GMPLS-TE technology. We consider a…
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Highly Cited
2007
Highly Cited
2007
4G Converged Environment: Modeling Network Selection as a Game
J. Antoniou
,
A. Pitsillides
IST Mobile and Wireless Communications Summit
2007
Corpus ID: 14668746
Network selection mechanism in 4G mobile networks is a newly introduced mechanism that handles the selection of the best network…
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Highly Cited
2005
Highly Cited
2005
Language evolution and population dynamics in a system of two interacting species
K. Kosmidis
,
J. Halley
,
Panos Argyrakis Physics Department
,
Univ. Thessaloniki
,
Greece.
,
Department of Medical Biology
2005
Corpus ID: 55211775
Highly Cited
1998
Highly Cited
1998
Quality of service provision in noncooperative networks: heterogenous preferences, multi-dimensional QoS vectors, and burstiness
Kihong Park
,
Meera Sitharam
,
Shaogang Chen
International Conference on Information and…
1998
Corpus ID: 2343692
This paper studies the quality of service (QoS) provision problem in noncooperative networks where applications or users are…
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Highly Cited
1980
Highly Cited
1980
Multidimensional Spatial Data and Decision Analysis.
G. Stern
,
P. Nijkamp
1980
Corpus ID: 120476514
Highly Cited
1964
Highly Cited
1964
Introduction to the theory of games
E. Burger
,
J. E. Freund
1964
Corpus ID: 120522671
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