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Game Description Language
Known as:
GDL
, Game Definition Language
Game Description Language, or GDL, is a language designed by Michael Genesereth as part of the General Game Playing Project at Stanford University…
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Related topics
Related topics
7 relations
Datalog
Deep Blue (chess computer)
Domain-specific entertainment language
Domain-specific language
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Broader (1)
Game theory
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2019
2019
Game Equivalence and Bisimulation for Game Description Language
Guifei Jiang
,
Laurent Perrussel
,
Dongmo Zhang
,
Heng Zhang
,
Yuzhi Zhang
Pacific Rim International Conference on…
2019
Corpus ID: 201740373
This paper investigates the equivalence between games represented by state transition models and its applications. We first…
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2019
2019
Planning for Implicit Coordination using FOND Anonymous Submission
2019
Corpus ID: 85507845
Epistemic Planning can be used to achieve implicit coordination in cooperative multi-agent settings where knowledge and…
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2017
2017
The Efficiency of the HyperPlay Technique Over Random Sampling
M. Schofield
,
M. Thielscher
AAAI Conference on Artificial Intelligence
2017
Corpus ID: 28871658
We show that the HyperPlay technique, which maintains a bag of updatable models for sampling an imperfect-information game…
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2016
2016
Towards a Real-time Game Description Language
Jakub Kowalski
,
A. Kisielewicz
International Conference on Agents and Artificial…
2016
Corpus ID: 28875395
For the sake of the General Game Playing competition, the Game Description Language (GDL) has been developed as a high-level…
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2013
2013
A Poker Game Description Language
J. Correia
,
L. F. Teófilo
,
Henrique Lopes Cardoso
,
Luis Paulo Reis
IEEE/WIC/ACM International Joint Conferences on…
2013
Corpus ID: 8734144
During the last decade, Computer Poker has become the preferred test-bed for validating developments on the extensive-form game…
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2012
2012
General Game Playing and the Game Description Language
Abdallah Saffidine
2012
Corpus ID: 56527377
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents that are able to act…
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2011
2011
Blackbox and Scenario‐Based Testing of Online Games Using Game Description Language
Chang-Sik Cho
,
Dong-Chun Lee
,
Kang-Min Sohn
,
Changjoon Park
,
Ji-Hoon Kang
2011
Corpus ID: 62587352
In this letter, we propose blackbox and scenario‐based testing of multiplayer online games as well as simple load testing. Game…
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2011
2011
A Forward Chaining Based Game Description Language Compiler
T. Cazenave
,
Abdallah Saffidine
2011
Corpus ID: 14319
We present a first attempt at the compilation of the Game Description Language (GDL) using a bottom-up strategy. GDL is…
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2009
2009
Specifying multiagent environments in the game description language
Stephan Schiffel
,
M. Thielscher
International Conference on Agents and Artificial…
2009
Corpus ID: 17502713
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language…
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2007
2007
Strategy Logics and the Game Description Language
J. Ruan
,
M. Wooldridge
,
M. Wooldridge
2007
Corpus ID: 16995921
The Game Description Language (GDL) is a special purpose declarative language for defining games. GDL is used in the AAAI General…
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