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Game Description Language

Known as: GDL, Game Definition Language 
Game Description Language, or GDL, is a language designed by Michael Genesereth as part of the General Game Playing Project at Stanford University… 
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Papers overview

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2019
2019
This paper investigates the equivalence between games represented by state transition models and its applications. We first… 
2019
2019
  • 2019
  • Corpus ID: 85507845
Epistemic Planning can be used to achieve implicit coordination in cooperative multi-agent settings where knowledge and… 
2017
2017
We show that the HyperPlay technique, which maintains a bag of updatable models for sampling an imperfect-information game… 
2016
2016
For the sake of the General Game Playing competition, the Game Description Language (GDL) has been developed as a high-level… 
2013
2013
During the last decade, Computer Poker has become the preferred test-bed for validating developments on the extensive-form game… 
2012
2012
In Artificial Intelligence (AI), General Game Playing (GGP) consists in constructing artificial agents that are able to act… 
2011
2011
In this letter, we propose blackbox and scenario‐based testing of multiplayer online games as well as simple load testing. Game… 
2011
2011
We present a first attempt at the compilation of the Game Description Language (GDL) using a bottom-up strategy. GDL is… 
2009
2009
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language… 
2007
2007
The Game Description Language (GDL) is a special purpose declarative language for defining games. GDL is used in the AAAI General…