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First-person (video games)
Known as:
First-person game
, First person perspective
, First person video games
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In video games, the first person refers to a graphical perspective rendered from the viewpoint of the player's character. In many cases, this may be…
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Related topics
Related topics
50 relations
2.5D
3D computer graphics
Amnesia: The Dark Descent
Arcade game
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Broader (1)
Video game graphics
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2012
Review
2012
Evolution: A View from the 21st Century
A. Wilkins
Genome Biology and Evolution
2012
Corpus ID: 5760401
Evolution: A View from the 21st Century, written by an eminent microbiologist–bacterial molecular geneticist, is an ambitious…
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2009
2009
Presence-enhancing real walking user interface for first-person video games
Frank Steinicke
,
G. Bruder
,
K. Hinrichs
,
A. Steed
Sandbox@SIGGRAPH
2009
Corpus ID: 13550741
For most first-person video games it is important that players have a high level of feeling presence in the displayed game…
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Highly Cited
2006
Highly Cited
2006
Colyseus: A Distributed Architecture for Online Multiplayer Games
Ashwin R. Bharambe
,
Jeffrey Pang
,
S. Seshan
Symposium on Networked Systems Design and…
2006
Corpus ID: 7660194
This paper presents the design, implementation, and evaluation of Colyseus, a distributed architecture for interactive…
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Highly Cited
2005
Highly Cited
2005
Dream Nanomachines
G. Ozin
,
Ian Manners
,
S. Fournier-Bidoz
,
A. Arsenault
2005
Corpus ID: 55293424
Locomotion on the nanoscale through a fluid environment is one of the grand challenges confronting nanoscience today. The vision…
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Highly Cited
2003
Highly Cited
2003
Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade
Michael Mateas
,
A. Stern
2003
Corpus ID: 15386387
Facade is an artificial intelligence-based art/research experiment in electronic narrative - an attempt to move beyond…
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Highly Cited
2002
Highly Cited
2002
Towards Integrating Plot and Character for Interactive Drama
Michael Mateas
,
A. Stern
2002
Corpus ID: 10480018
The authors are currently engaged in a three year collaboration to build an interactive story world integrating believable agents…
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Highly Cited
2001
Highly Cited
2001
Think Unto Others: The Self-Destructive Impact of Negative Racial Stereotypes ☆ ☆☆
S. Wheeler
,
W. Jarvis
,
Richard E. Petty
2001
Corpus ID: 32848032
Abstract Although much research on stereotyping has documented significant negative consequences for the targets of unfavorable…
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Highly Cited
2000
Highly Cited
2000
Dialogue Acts, Synchronizing Units, and Anaphora Resolution
Miriam Eckert
,
M. Strube
Journal of Semantics
2000
Corpus ID: 7910522
In this paper, we present the results of a corpus analysis, and a model of anaphora resolution in spontaneous spoken dialogues…
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Review
1997
Review
1997
Recrystallization and texture
R. Doherty
1997
Corpus ID: 58936254
Highly Cited
1986
Highly Cited
1986
Strictness Analysis for Higher-Order Functions
G. Burn
,
C. Hankin
,
S. Abramsky
Science of Computer Programming
1986
Corpus ID: 28632928
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