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Arcade game
Known as:
Amusement machine
, Arcade flight
, Electro-mechanical game
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An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement…
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50 relations
1943: The Battle of Midway
2.5D
Atari
Aztez
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Review
2020
Review
2020
Deep Learning for Video Game Playing
Niels Justesen
,
Philip Bontrager
,
J. Togelius
,
S. Risi
IEEE Transactions on Games
2020
Corpus ID: 37941741
In this paper, we review recent deep learning advances in the context of how they have been applied to play different types of…
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Highly Cited
2016
Highly Cited
2016
Authenticity and place attachment of major visitor attractions
Yael Ram
,
Peter Björk
,
Adi Weidenfeld
2016
Corpus ID: 40728858
Highly Cited
2015
Highly Cited
2015
Object Detectors Emerge in Deep Scene CNNs
Bolei Zhou
,
A. Khosla
,
À. Lapedriza
,
A. Oliva
,
A. Torralba
ICLR
2015
Corpus ID: 8217340
With the success of new computational architectures for visual processing, such as convolutional neural networks (CNN) and access…
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Highly Cited
2014
Highly Cited
2014
Three-Dimensional Evolution of Flux-Rope CMEs and Its Relation to the Local Orientation of the Heliospheric Current Sheet
A. Isavnin
,
A. Vourlidas
,
E. Kilpua
2014
Corpus ID: 118518920
Flux ropes ejected from the Sun may change their geometrical orientation during their evolution, which directly affects their…
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Highly Cited
2013
Highly Cited
2013
Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests
M. Borowy
,
D. Jin
2013
Corpus ID: 154844617
This article sets out to historicize the development of e-sport (organized competitive digital gaming) in the early 1980s using…
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Highly Cited
2010
Highly Cited
2010
The Variability Model of The Linux Kernel
S. She
,
R. Lotufo
,
T. Berger
,
A. Wasowski
,
K. Czarnecki
VaMoS
2010
Corpus ID: 15543186
Lack of realistic benchmarks hinders efficient design and evaluation of analysis techniques for feature models. We extract a…
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Highly Cited
2006
Highly Cited
2006
Use of eye movements for video game control
J. D. Smith
,
T. Graham
ACE '06
2006
Corpus ID: 207160879
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine…
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Highly Cited
2001
Highly Cited
2001
Teaching with games: the Minesweeper and Asteroids experience
K. Becker
2001
Corpus ID: 214748013
The value of games as a vehicle for teaching concepts while inspiring students is now well accepted at almost all levels of…
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Highly Cited
1996
Highly Cited
1996
Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding
M. Ballard
,
J. Wiest
1996
Corpus ID: 56256361
We examined cardiovascular (CV) reactivity and hostility among 30 male undergraduates after either nonviolent (billiards) or 1 of…
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Highly Cited
1985
Highly Cited
1985
Process versus Product: A Perspective on Tools for Communal and Informal Electronic Learning
J. Brown
1985
Corpus ID: 62569648
This article explores new paradigms for the use of computers in learning. Two concepts crucial to the development of…
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