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Arcade game
Known as:
Amusement machine
, Arcade flight
, Electro-mechanical game
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An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement…
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Related topics
Related topics
50 relations
1943: The Battle of Midway
2.5D
Atari
Aztez
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Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2019
Highly Cited
2019
Automated rationale generation: a technique for explainable AI and its effects on human perceptions
Upol Ehsan
,
Pradyumna Tambwekar
,
Larry Chan
,
Brent Harrison
,
Mark O. Riedl
International Conference on Intelligent User…
2019
Corpus ID: 58004583
Automated rationale generation is an approach for real-time explanation generation whereby a computational model learns to…
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Review
2017
Review
2017
Deep Learning for Video Game Playing
Niels Justesen
,
Philip Bontrager
,
J. Togelius
,
S. Risi
IEEE Transactions on Games
2017
Corpus ID: 37941741
In this paper, we review recent deep learning advances in the context of how they have been applied to play different types of…
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Highly Cited
2016
Highly Cited
2016
Authenticity and place attachment of major visitor attractions
Yael Ram
,
Peter Björk
,
Adi Weidenfeld
2016
Corpus ID: 40728858
Highly Cited
2014
Highly Cited
2014
Object Detectors Emerge in Deep Scene CNNs
Bolei Zhou
,
A. Khosla
,
Àgata Lapedriza
,
A. Oliva
,
A. Torralba
International Conference on Learning…
2014
Corpus ID: 8217340
With the success of new computational architectures for visual processing, such as convolutional neural networks (CNN) and access…
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Highly Cited
2013
Highly Cited
2013
Pioneering eSport: The Experience Economy and the Marketing of Early 1980s Arcade Gaming Contests
M. Borowy
,
D. Jin
2013
Corpus ID: 154844617
This article sets out to historicize the development of e-sport (organized competitive digital gaming) in the early 1980s using…
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Highly Cited
2010
Highly Cited
2010
The Variability Model of The Linux Kernel
S. She
,
R. Lotufo
,
T. Berger
,
A. Wąsowski
,
K. Czarnecki
International Workshop on Variability Modelling…
2010
Corpus ID: 15543186
Lack of realistic benchmarks hinders efficient design and evaluation of analysis techniques for feature models. We extract a…
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Highly Cited
2010
Highly Cited
2010
RECONNECTION OUTFLOWS AND CURRENT SHEET OBSERVED WITH HINODE/XRT IN THE 2008 APRIL 9 “CARTWHEEL CME” FLARE
S. Savage
,
D. McKenzie
,
K. Reeves
,
T. Forbes
,
D. Longcope
2010
Corpus ID: 119122240
Supra-arcade downflows (SADs) have been observed with Yohkoh/SXT (soft X-rays (SXR)), TRACE (extreme ultraviolet (EUV)), SOHO…
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Highly Cited
2006
Highly Cited
2006
Use of eye movements for video game control
J. D. Smith
,
T. Graham
IFAC Symposium on Advances in Control Education
2006
Corpus ID: 207160879
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine…
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Highly Cited
1996
Highly Cited
1996
Mortal Kombat (tm): The Effects of Violent Videogame Play on Males' Hostility and Cardiovascular Responding
M. Ballard
,
J. R. Wiest
1996
Corpus ID: 56256361
We examined cardiovascular (CV) reactivity and hostility among 30 male undergraduates after either nonviolent (billiards) or 1 of…
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Highly Cited
1985
Highly Cited
1985
Process versus Product: A Perspective on Tools for Communal and Informal Electronic Learning
J. Brown
1985
Corpus ID: 62569648
This article explores new paradigms for the use of computers in learning. Two concepts crucial to the development of…
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