Virtual camera system

Known as: Third person (video games), Real-time camera, Third-person view 
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2008
2008
The Virtual Camera Composition (VCC) problem consists in au tomatically positioning a camera in a virtual world, such that the… (More)
  • figure 1
  • figure 2
  • table 1
  • figure 3
Is this relevant?
2008
2008
We present the design and implementation of a virtual camera team for recording classroom lectures. Our approach to lecture… (More)
  • figure 1
  • figure 1
  • figure 3
Is this relevant?
Highly Cited
2000
Highly Cited
2000
We have designed a graphical interface that enables 3D visual artists or developers of interactive 3D virtual environments to… (More)
  • figure 1
  • figure 3
  • figure 4
  • figure 6
  • figure 7
Is this relevant?
Highly Cited
2000
Highly Cited
2000
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera… (More)
Is this relevant?
Highly Cited
1998
Highly Cited
1998
This paper describes a new algorithm for solving the N-camera stereo correspondence problem by transforming it into a maximum-ow… (More)
  • figure 5
  • figure 9
  • figure 11
Is this relevant?
Highly Cited
1998
Highly Cited
1998
viewpoint dependent stereoscopic display using interpolation of multi-viewpoint images. A versatile camera calibration technique… (More)
  • figure 10
  • figure 11
  • figure 9
  • figure 8
  • figure 6
Is this relevant?
Highly Cited
1995
Highly Cited
1995
In this paper, a method of encapsulation camera tasks into well defined units called “camera modules” is described. Through this… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
1993
1993
To preserve eye contact in teleconferencing both the camera and the monitor need to be positioned on the same optical axis which… (More)
  • figure 1
Is this relevant?
Highly Cited
1992
Highly Cited
1992
In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
Is this relevant?
Highly Cited
1990
Highly Cited
1990
This paper evaluates three distinct metaphors for exploration and virtual camera control in virtual environments using a six… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • table 1
Is this relevant?