Viewing frustum

Known as: View volume, Viewing volume, Pyramid of vision 
In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it… (More)
Wikipedia

Papers overview

Semantic Scholar uses AI to extract papers important to this topic.
2007
2007
We introduce a flexible projection framework that is capable of modeling a wide variety of linear, nonlinear, and hand-tailored… (More)
Is this relevant?
2003
2003
This paper presents a method to compute a view frustum for a 3D object viewed from a given viewpoint, such that the object is… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
Is this relevant?
2002
2002
The issue of screen size is discussed with respect to the task of navigating in 3D computer graphics environments. Two variables… (More)
  • figure 1
  • figure 2
  • table 1
  • figure 3
Is this relevant?
Highly Cited
2001
Highly Cited
2001
We present a method to automatically extract spatio-temporal descriptions of moving objects from synchronized and calibrated… (More)
  • figure 1
  • figure 3
  • figure 2
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
2000
Highly Cited
2000
This paper presents optimizations for faster view frustum culling (VFC) for axis aligned bounding box (AABB) and oriented… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 5
  • figure 6
Is this relevant?
1999
1999
This paper presents new techniques for fast view frustum culling. View frustum cullers (VFCs) are typically used in virtual… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
1999
Highly Cited
1999
ÐA solution to the anext best viewo (NBV) problem for automated surface acquisition is presented. The NBV problem is to determine… (More)
  • figure 1
  • table 1
  • figure 2
  • figure 3
  • figure 5
Is this relevant?
Highly Cited
1997
Highly Cited
1997
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 6
Is this relevant?
Highly Cited
1996
Highly Cited
1996
Acquiring the complete surface geometry of an object using a range scanner invariably requires that multiple range images be… (More)
  • figure 1
  • figure 2
  • figure 3
  • figure 4
  • figure 5
Is this relevant?
Highly Cited
1986
Highly Cited
1986
In 1977 Frank Crow introduced a new class of algorithm for the generation of shadows. His technique, based on the concept of… (More)
Is this relevant?