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Viewing frustum

Known as: View volume, Viewing volume, Pyramid of vision 
In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it… 
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Papers overview

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2018
2018
In this thesis we study a perception problem in the context of autonomous driving. Specifically, we study the computer vision… 
2015
2015
Determining how learners use MOOCs effectively is critical to providing feedback to instructors, schools, and policy-makers on… 
2015
2015
A glasses-free 3D display with glasses-assisted quality is presented. Self-adaptive algorithm is employed to optimize system… 
Review
2010
Review
2010
In this paper, we present a method to simulate large-scale traffic networks, at real-time frame-rates. Our novel contributions… 
2010
2010
In order to perform autonomous manipulation in underwater missions, a robust object localization technique is crucial. This paper… 
2002
2002
We present an output-sensitive occlusion culling algorithm for densely occluded dynamic scenes where both the viewpoint and… 
2001
2001
We propose a novel method, based on the two-pass Z-buffer algorithm, to calculate shadows with sufficient precision and… 
2000
2000
Fish tank VR systems provide head coupled perspective projected stereo images on a display device of limited dimensions that… 
1999
1999
Grain noise is one of the most common distortions in cinematographic film sequences and is caused by the crystal structure of the… 
1998
1998
The last few chapters have built up a collection of routines to draw 2D images of colour-filled polygons and to represent 3D…