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Viewing frustum

Known as: View volume, Viewing volume, Pyramid of vision 
In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it… 
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Papers overview

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2018
2018
In this thesis we study a perception problem in the context of autonomous driving. Specifically, we study the computer vision… 
Review
2010
Review
2010
In this paper, we present a method to simulate large-scale traffic networks, at real-time frame-rates. Our novel contributions… 
2009
2009
A pump establishes gas flow in a particle counter. A pair of shafts having lobes is mounted in a first housing and serves to… 
2008
2008
In this paper we extend our earlier work on determining optimal aspect ratio of 3D display devices considering the vergence of… 
Review
2007
Review
2007
Typical ocean simulations provide for wave modeling that is extraordinarily restrictive. The closed solution models ocean waves… 
2002
2002
The issue of screen size is discussed with respect to the task of navigating in 3D computer graphics environments. Two variables… 
2002
2002
: We present a conservative occlusion culling algorithm for large environments. As part of a preprocess, we decompose the scene… 
1999
1999
Visual display systems based on Immersive Projection Technology, such as CAVE and CABIN, are expected to be effective platforms… 
1998
1998
Large-scale immersive displays have an established history in planetaria and large-format film theaters. Video-based immersive… 
1998
1998
The last few chapters have built up a collection of routines to draw 2D images of colour-filled polygons and to represent 3D…