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Clipping (computer graphics)

Known as: No clipping, Clipping, HOM 
Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest… 
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Papers overview

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Highly Cited
2009
Highly Cited
2009
Multi-input multi-output orthogonal frequency division multiplexing (MIMO-OFDM) has become a promising candidate for next… 
Highly Cited
2008
Highly Cited
2008
1 Ecologists have generally focused on how species interactions and available niches control species richness. However, the… 
2007
2007
In this paper the authors propose a method to use interpolation to eliminate characters in only one image with telops or other… 
2004
2004
In this paper, we describe an unstructured mesh volume renderer. Our renderer is interactive and accurately integrates light… 
Highly Cited
1998
Highly Cited
1998
SUMMARY The Saint Venant equations for modelling flow in open channels are solved in this paper, using a variety of total… 
Highly Cited
1992
Highly Cited
1992
Consider a zero-mean, stationary Gaussian process g(t), to which a large positive constant A has been added. Define a distortion… 
1989
1989
SummaryAdélie penguins Pygoscelis adeliae appear to be little perturbed by man. We examined the incidence of nest desertion and… 
Highly Cited
1987
Highly Cited
1987
Interactive 3D graphics applications require significant arithmetic processing to handle complex models, particularly if… 
Highly Cited
1987
Highly Cited
1987
Voice transmission in burst switching is characterized by the process of talkspurt clipping, while in packet switching, it is… 
Highly Cited
1979
Highly Cited
1979
We report on research to code speech at 16 kbit/s with the goal of having the quality of the coded speech be equal to that of the…