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Although camera self-calibration and metric reconstruction have been extensively studied during the past decades, automatic metric reconstruction from long video sequences with varying focal length is still very challenging. Several critical issues in practical implementations are not adequately addressed. For example, how to select the initial frames for(More)
Genome-wide interaction-based association (GWIBA) analysis has the potential to identify novel susceptibility loci. These interaction effects could be missed with the prevailing approaches in genome-wide association studies (GWAS). However, no convincing loci have been discovered exclusively from GWIBA methods, and the intensive computation involved is a(More)
This paper presents a novel approach to stabilize video sequences based on a 3D perspective camera model. Compared to previous methods which are based on simplified models, our stabilization system can work in situations where significant depth variations exist in the scenes and the camera undergoes large translational movement. We formulate the(More)
Existing video object cutout systems can only deal with limited cases. They usually require detailed user interactions to segment real-life videos, which often suffer from both inseparable statistics (similar appearance between foreground and background) and temporal discontinuities (e.g. large movements, newly-exposed regions following disocclusion or(More)
Illumination consistency is important for photo-realistic rendering of mixed reality. However, it is usually difficult to acquire illumination conditions of natural environments. In this paper, we propose a novel method for evaluating the light conditions of a static outdoor scene without knowing its geometry, material, or texture. In our method, we(More)
This paper presents an automatic and robust approach to synthesize stereoscopic videos from ordinary monocular videos acquired by commodity video cameras. Instead of recovering the depth map, the proposed method synthesizes the binocular parallax in stereoscopic video directly from the motion parallax in monocular video, The synthesis is formulated as an(More)
Action recognition solely based on video data has known to be very sensitive to background activity, and also lacks the ability to discriminate complex 3D motion. With the development of commercial depth cameras, skeleton-based action recognition is becoming more and more popular. However, the skeleton-based approach is still very challenging because of the(More)