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Texture memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically… 
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Papers overview

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2012
2012
In this paper, we implement Sobel mask operations using shared memory in CUDA environment. In the conventional methods for mask… 
2012
2012
Structured Adaptive Mesh Refinement (SAMR) is a popular numerical technique to study processes with high spatial and temporal… 
2011
2011
In this paper we propose a many-core implementation of evolutionary computation for GPGPU (General-Purpose Graphic Processing… 
2011
2011
Advances in sequencing technologies have revolutionized the field of genomics by providing cost effective and high throughput… 
2011
2011
The "Basic Local Alignment Search Tool'' (BLAST) is arguably the most widely used computational tool in bioinformatics. However… 
Highly Cited
2010
Highly Cited
2010
In this paper, we combine and extend two of our previous works to provide a more complete solution for the GPU acceleration of… 
2010
2010
Virtual characters in games are becoming more and more realistic, with recent advances for instance in the fields of skin… 
2009
2009
The Common Unified Device Architecture (CUDA) introduced in 2007 by NVIDIA is a recent programming model making use of the… 
2009
2009
A novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map… 
2003
2003
We address the main issues in real-time visualization and interactive manipulation of highly textured surfaces. For applications…