Texture memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically… (More)
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Topic mentions per year

Topic mentions per year

1993-2017
05101519932017

Papers overview

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2009
2009
Samples of quartz-bearing rocks were heated above the a (trigonal)–b (hexagonal) phase transformation of quartz (625–950 C) to… (More)
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Highly Cited
2008
Highly Cited
2008
The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small and contains enough texture… (More)
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2008
2008
With increasing interest in sophisticated graphics capabilities in mobile systems, energy consumption of graphics hardware is… (More)
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2006
2006
In this paper we present a consistent, distributed, shared memory system for GPU texture memory. This model enables the… (More)
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2003
2003
To apply empty space skipping in texture-based volume rendering, we partition the texture space with a box-growing algorithm… (More)
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Highly Cited
2001
Highly Cited
2001
Although 3D texture-based volume rendering guarantees image quality almost interactively, it is difficult to maintain an… (More)
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Highly Cited
2000
Highly Cited
2000
We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions… (More)
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Highly Cited
2000
Highly Cited
2000
In this paper we present an adaptive approach to volume rendering via 3D textures at arbitrary levels of detail. The algorithm… (More)
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Highly Cited
1997
Highly Cited
1997
The effectiveness of texture mapping in enhancing the realism of computer generated imagery has made support for real-time… (More)
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Highly Cited
1993
Highly Cited
1993
This paper describes a new method of rendering volumes that leverages the 3D texturing hardware in Silicon Graphics RealityEngine… (More)
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