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Texture memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically… 
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Papers overview

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Highly Cited
2011
Highly Cited
2011
We develop a microbenchmark-based performance model for NVIDIA GeForce 200-series GPUs. Our model identifies GPU program… 
2010
2010
As GPUs are increasingly used to accelerate HPC applications by allowing more flexibility and programmability, their fault… 
Highly Cited
2006
Highly Cited
2006
We present a direct interblock interpolation technique that enables direct volume rendering of blocked, multiresolution volumes… 
Highly Cited
2006
Highly Cited
2006
Browsing and retrieving images from large image collections are becoming common and important activities. Semantic image analysis… 
Highly Cited
2004
Highly Cited
2004
In this paper, we solve the 3D fluid dynamics problem in a complex environment by taking advantage of the parallelism and… 
Review
2003
Review
2003
  • K. Ma
  • 2003
  • Corpus ID: 6176125
This article reviews strategies developed so far for enabling interactive visualization of volume data from time-varying… 
Highly Cited
2003
Highly Cited
2003
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is… 
2003
2003
Vous avez des questions? Nous pouvons vous aider. Pour communiquer directement avec un auteur, consultez la première page de la… 
1999
1999
The creation of high-quality images requires new functionality and higher performance in real-time graphics architectures. In…