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Texture memory

Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically… Expand
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Papers overview

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Highly Cited
2011
Highly Cited
2011
We develop a microbenchmark-based performance model for NVIDIA GeForce 200-series GPUs. Our model identifies GPU program… Expand
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Highly Cited
2008
Highly Cited
2008
The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small and contains enough texture… Expand
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2008
2008
A virtual texture is a mip-mapped texture used as cache to allow a much higher resolution texture to be emulated for real-time… Expand
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2006
2006
In this paper we present a consistent, distributed, shared memory system for GPU texture memory. This model enables the… Expand
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2005
2005
A composition for injection molding a sinterable material such as silicon nitride. This composition includes a binder system… Expand
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Highly Cited
2001
Highly Cited
2001
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics… Expand
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Highly Cited
2001
Highly Cited
2001
Although 3D texture-based volume rendering guarantees image quality almost interactively, it is difficult to maintain an… Expand
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Highly Cited
2000
Highly Cited
2000
We present for creating texture over an surface mesh using an example 2D texture. The approach is to identify interesting regions… Expand
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1999
1999
The creation of high-quality images requires new functionality and higher performance in real-time graphics architectures. In… Expand
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Highly Cited
1994
Highly Cited
1994
This paper describes a new method of rendering volumes that leverages the 3D texturing hardware in Silicon Graphics RealityEngine… Expand
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