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Texture memory
Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically…
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Related topics
Related topics
12 relations
3D computer graphics
Central processing unit
Digital data
Dynamic random-access memory
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Broader (1)
Computer memory
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
Highly Cited
2011
Highly Cited
2011
A quantitative performance analysis model for GPU architectures
Yao Zhang
,
John Douglas Owens
IEEE 17th International Symposium on High…
2011
Corpus ID: 10246721
We develop a microbenchmark-based performance model for NVIDIA GeForce 200-series GPUs. Our model identifies GPU program…
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2010
2010
A high-performance fault-tolerant software framework for memory on commodity GPUs
N. Maruyama
,
Akira Nukada
,
S. Matsuoka
IEEE International Parallel and Distributed…
2010
Corpus ID: 11491565
As GPUs are increasingly used to accelerate HPC applications by allowing more flexibility and programmability, their fault…
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Highly Cited
2007
Highly Cited
2007
In situ observation of texture evolution during α → β and β → α phase transformations in titanium alloys investigated by neutron diffraction
I. Lonardelli
,
N. Gey
,
H. Wenk
,
M. Humbert
,
S. Vogel
,
L. Lutterotti
2007
Corpus ID: 14395332
Highly Cited
2006
Highly Cited
2006
Multiresolution Interblock Interpolation in Direct Volume Rendering
P. Ljung
,
C. Lundström
,
A. Ynnerman
Eurographics Conference on Visualization
2006
Corpus ID: 16026643
We present a direct interblock interpolation technique that enables direct volume rendering of blocked, multiresolution volumes…
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Highly Cited
2006
Highly Cited
2006
Semantic Image Browser: Bridging Information Visualization with Automated Intelligent Image Analysis
Jing Yang
,
Jianping Fan
,
+4 authors
M. Ward
IEEE Symposium On Visual Analytics Science And…
2006
Corpus ID: 3249745
Browsing and retrieving images from large image collections are becoming common and important activities. Semantic image analysis…
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Highly Cited
2004
Highly Cited
2004
Real-time 3D fluid simulation on GPU with complex obstacles
Youquan Liu
,
Xuehui Liu
,
E. Wu
12th Pacific Conference on Computer Graphics and…
2004
Corpus ID: 16235665
In this paper, we solve the 3D fluid dynamics problem in a complex environment by taking advantage of the parallelism and…
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Review
2003
Review
2003
Visualizing time-varying volume data
K. Ma
Comput. Sci. Eng.
2003
Corpus ID: 6176125
This article reviews strategies developed so far for enabling interactive visualization of volume data from time-varying…
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Highly Cited
2003
Highly Cited
2003
Gaussian transfer functions for multi-field volume visualization
J. Kniss
,
Simon Premoze
,
M. Ikits
,
Aaron E. Lefohn
,
C. Hansen
,
Emil Praun
IEEE Visualization, . VIS .
2003
Corpus ID: 6126673
Volume rendering is a flexible technique for visualizing dense 3D volumetric datasets. A central element of volume rendering is…
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2003
2003
A fast hybrid geomorphing LOD scheme
A. Gruen
,
Fabio Remondino
,
L. Zhang
International Conference on Computer Graphics and…
2003
Corpus ID: 13121021
Vous avez des questions? Nous pouvons vous aider. Pour communiquer directement avec un auteur, consultez la première page de la…
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1999
1999
Parallel texture caching
Homan Igehy
,
Matthew Eldridge
,
P. Hanrahan
Workshop on Graphics Hardware
1999
Corpus ID: 785706
The creation of high-quality images requires new functionality and higher performance in real-time graphics architectures. In…
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