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Texture memory
Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically…
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3D computer graphics
Central processing unit
Digital data
Dynamic random-access memory
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Broader (1)
Computer memory
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2012
2012
Sobel mask operations using shared memory in CUDA environment
J. Jo
,
Sang Gu Lee
International Conference on New Trends in…
2012
Corpus ID: 17787853
In this paper, we implement Sobel mask operations using shared memory in CUDA environment. In the conventional methods for mask…
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2012
2012
Single-pass GPU-raycasting for structured adaptive mesh refinement data
Ralf Kähler
,
Tom Abel
Electronic imaging
2012
Corpus ID: 13197874
Structured Adaptive Mesh Refinement (SAMR) is a popular numerical technique to study processes with high spatial and temporal…
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2011
2011
Advanced genetic algorithm to solve MINLP problems over GPU
Asim Munawar
,
M. Wahib
,
M. Munetomo
,
K. Akama
IEEE Congress on Evolutionary Computation
2011
Corpus ID: 12738318
In this paper we propose a many-core implementation of evolutionary computation for GPGPU (General-Purpose Graphic Processing…
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2011
2011
GPU-Euler: Sequence Assembly Using GPGPU
Syed Faraz Mahmood
,
H. Rangwala
IEEE International Conference on High Performance…
2011
Corpus ID: 961272
Advances in sequencing technologies have revolutionized the field of genomics by providing cost effective and high throughput…
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2011
2011
Accelerating Protein Sequence Search in a Heterogeneous Computing System
S. Xiao
,
Heshan Lin
,
Wu-chun Feng
IEEE International Parallel and Distributed…
2011
Corpus ID: 16930113
The "Basic Local Alignment Search Tool'' (BLAST) is arguably the most widely used computational tool in bioinformatics. However…
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Highly Cited
2010
Highly Cited
2010
GPU-Accelerated Method of Moments by Example: Monostatic Scattering
E. Lezar
,
D. Davidson
IEEE Antennas & Propagation Magazine
2010
Corpus ID: 13198719
In this paper, we combine and extend two of our previous works to provide a more complete solution for the GPU acceleration of…
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2010
2010
Practical and Realistic Facial Wrinkles Animation
Jorge Jimenez
,
J. Echevarria
,
D. Gutierrez
2010
Corpus ID: 11350715
Virtual characters in games are becoming more and more realistic, with recent advances for instance in the fields of skin…
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2009
2009
GPU-accelerated SART reconstruction using the CUDA programming environment
B. Keck
,
H. Hofmann
,
H. Scherl
,
M. Kowarschik
,
J. Hornegger
Medical Imaging
2009
Corpus ID: 10537507
The Common Unified Device Architecture (CUDA) introduced in 2007 by NVIDIA is a recent programming model making use of the…
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2009
2009
A high-speed multi-GPU implementation of bottom-up attention using CUDA
T. Xu
,
Thomas Pototschnig
,
K. Kühnlenz
,
M. Buss
IEEE International Conference on Robotics and…
2009
Corpus ID: 10170765
A novel implementation of the saliency map model on a multi-GPU platform using CUDA technology is presented. The saliency map…
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2003
2003
Visualisation of Highly Textured Surfaces
S. El-Hakim
,
L. Gonzo
,
+5 authors
C. Brenner
IEEE Conference on Visual Analytics Science and…
2003
Corpus ID: 34593548
We address the main issues in real-time visualization and interactive manipulation of highly textured surfaces. For applications…
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