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Screen-space perceptual rendering of human skin
TLDR
A novel skin shader is proposed which translates the simulation of subsurface scattering from texture space to screen-space diffusion approximation, and has as high visual realism as a previously developed physically-based shader. Expand
SMAA: Enhanced Subpixel Morphological Antialiasing
TLDR
This method shows for the first time how to combine morphological antialiasing (MLAA) with additional multi/supersampling strategies (MSAA, SSAA) for accurate subpixel features, and how to couple it with temporal reprojection; always preserving the sharpness of the image. Expand
Filtering approaches for real-time anti-aliasing
TLDR
The main goal of this course is to establish a conceptual link between anti-aliasing techniques, identifying novelties and differences, and explain how sub-pixel data can be used to improve quality and performance tradeoffs at post-processing steps. Expand
Separable Subsurface Scattering
TLDR
Two real‐time models for simulating subsurface scattering for a large variety of translucent materials, which need under 0.5 ms per frame to execute, are proposed, reducing both execution time and memory consumption, while delivering results comparable to techniques with higher cost. Expand
A practical appearance model for dynamic facial color
TLDR
A real-time dynamic appearance model of skin built from in vivo measurements of melanin and hemoglobin concentrations is presented, and a realistic, intuitive, and automatic control for skin color is developed, which is term a skin appearance rig. Expand
Practical Morphological Anti-Aliasing
The use of anti-aliasing techniques is crucial when producing high quality graphics. Up to now, multisampling anti-aliasing (MSAA) remains the most extended solution offering superior results in realExpand
Real-Time Realistic Skin Translucency
TLDR
A new algorithm renders real time, photorealistic skin by simulating both reflectance and transmittance of light through a multilayered skin model that reproduces the look of images rendered with techniques such as photon mapping or diffusion approximation. Expand
A practical appearance model for dynamic facial color
TLDR
A real-time dynamic appearance model of skin built from in vivo measurements of melanin and hemoglobin concentrations is presented, and a realistic, intuitive, and automatic control for skin color is developed, which is term a skin appearance rig. Expand
Digital Ira: creating a real-time photoreal digital actor
TLDR
This collaboration between Activision and USC ICT endeavoured to create a real-time, photoreal digital human character which could be seen from any viewpoint, in any lighting, and could perform realistically from video performance capture even in a tight closeup. Expand
Gaze-based Interaction for Virtual Environments
TLDR
This work presents an alternative interface that allows users to perceive new sensa- tions in virtual environments and describes various simple yet effective techniques that allow eyetracking devices to enhance the three-dimensional visualization capabilities of current displays. Expand
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