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T-vertices
T-vertices is a term used in computer graphics to describe a problem that can occur during mesh refinement or mesh simplification. The most common…
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Related topics
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Broader (1)
Computer graphics
Digital artifact
Gouraud shading
Level of detail
Subdivision surface
Papers overview
Semantic Scholar uses AI to extract papers important to this topic.
2014
2014
Matching patterns in networks with multi-dimensional attributes: a machine learning approach
K. Pelechrinis
Social Network Analysis and Mining
2014
Corpus ID: 256097494
Assortative matching is a network phenomenon that arises when nodes exhibit a bias towards connections to others of similar…
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2013
2013
A completely random T-tessellation model and Gibbsian extensions
K. Kiêu
,
Katarzyna Adamczyk-Chauvat
,
H. Monod
,
R. Stoica
2013
Corpus ID: 88519480
In their 1993 paper, Arak, Clifford and Surgailis discussed a new model of random planar graph. As a particular case, that model…
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2012
2012
Real-time tessellation of terrain on graphics hardware
O. Ripolles
,
Francisco Ramos
,
A. Puig-Centelles
,
M. Chover
Computational Geosciences
2012
Corpus ID: 10924455
2010
2010
Feature aligned quad dominant remeshing using iterative local updates
Yu-Kun Lai
,
L. Kobbelt
,
Shimin Hu
Comput. Aided Des.
2010
Corpus ID: 13848381
Highly Cited
2008
Highly Cited
2008
Interactive visual editing of grammars for procedural architecture
M. Lipp
,
Peter Wonka
,
M. Wimmer
ACM Transactions on Graphics
2008
Corpus ID: 2825415
We introduce a real-time interactive visual editing paradigm for shape grammars, allowing the creation of rulebases from scratch…
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2008
2008
Quadrangular Parameterization for Reverse Engineering
D. Bommes
,
Tobias Vossemer
,
L. Kobbelt
Mathematical Methods for Curves and Surfaces
2008
Corpus ID: 16709886
The aim of Reverse Engineering is to convert an unstructured representation of a geometric object, emerging e.g. from laser…
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Review
2007
Review
2007
Global Constraint Catalogue: Past, Present and Future
Nicolas Beldiceanu
,
M. Carlsson
,
S. Demassey
,
Thierry Petit
Constraints
2007
Corpus ID: 14681654
The catalogue of global constraints is reviewed, focusing on the graph-based description of global constraints. A number of…
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2004
2004
Rendering Procedural Terrain by Geometry Image Warping
C. Dachsbacher
,
M. Stamminger
Rendering Techniques
2004
Corpus ID: 17410198
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain…
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Highly Cited
2002
Highly Cited
2002
Progressive Gap Closing for MeshRepairing
P. Borodin
,
Marcin Novotni
,
R. Klein
2002
Corpus ID: 16066011
Modern 3D acquisition and modeling tools generate high-quality, detailed geometric models. However, in order to cope with the…
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1996
1996
Triangulating Convex Polygons Having T-Vertices
Paolo Cignoni
,
C. Montani
,
Roberto Scopigno
J. Graphics, GPU, & Game Tools
1996
Corpus ID: 205752173
A technique to triangulate planar convex polygons having T-vertices is described. Simple strip or fan tessellation of a polygon…
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