Second Life

Known as: Libopenmetaverse, Detroit Life, Second Life Time 
Second Life is an online virtual world, developed by Linden Lab, based in San Francisco, and launched on June 23, 2003. By 2013 Second Life had… (More)
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Papers overview

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2012
2012
This paper reports on the task-based interaction of English as a Foreign Language (EFL) learners in the 30 multiuser virtual… (More)
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2011
2011
Social virtual worlds such as Second Life (SL) are digital representations of the real world where human-controlled avatars… (More)
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2010
2010
Social traps are examples of social dilemma situations, where an individual acts for personal advantage that is damaging the… (More)
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2009
2009
Virtual worlds are quickly growing; both in interactivity and realism, users can experience through their avatars, and the number… (More)
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Highly Cited
2009
Highly Cited
2009
Roughly 15 years ago, in 1992, United States author Neal Stephenson published a novel titled Snow Crash. In this book Stephenson… (More)
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Review
2009
Review
2009
Book synopsis We – the users turned creators and distributors of content – are TIME's Person of the Year 2006, and AdAge's… (More)
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Highly Cited
2008
Highly Cited
2008
Unlike online games, metaverses present a single seamless, persistent world where users can transparently roam around without… (More)
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2008
2008
Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and… (More)
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2008
2008
New forms for interaction in virtual worlds, such as Second Life, bring dynamic network traffic because the number of online… (More)
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Highly Cited
2007
Highly Cited
2007
We have developed software bots that inhabit the popular online social environment SecondLife (SL). Our bots can wander around… (More)
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