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Second Life

Known as: Libopenmetaverse, Detroit Life, Second Life Time 
Second Life is an online virtual world, developed by Linden Lab, based in San Francisco, and launched on June 23, 2003. By 2013 Second Life had… 
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Papers overview

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Highly Cited
2011
Highly Cited
2011
Virtual worlds are an emerging technology in computer-assisted learning. Due to the novelty of these new learning spaces, little… 
Highly Cited
2011
Highly Cited
2011
The emergence of new technologies such as three-dimensional virtual worlds brings new opportunities for teaching and learning. We… 
Highly Cited
2010
Highly Cited
2010
In opportunistic networks, end-to-end paths between two communicating nodes are rarely available. In such situations, the nodes… 
Highly Cited
2008
Highly Cited
2008
In this article, we draw on our participant observation in the virtual-technology context of Second Life to explore cocreation's… 
Highly Cited
2008
Highly Cited
2008
This paper explores the potential for wiki-type open architecture software to promote and support collaborative learning through… 
Highly Cited
2008
Highly Cited
2008
Growing pollution levels and traffic congestion in major cities are becoming delicate issues that could be eased by more… 
Highly Cited
2008
Highly Cited
2008
The interactive nature of the Internet promotes collaborative business models (e.g., auctions) and facilitates information… 
Highly Cited
2005
Highly Cited
2005
The views expressed in this report are those of the authors, not necessarily those of the Home Office (nor do they reflect… 
Highly Cited
2000
Highly Cited
2000
Chapter 1 Prologue or, Where does this book come from? Part 2 (In)scribing body/landscape relations: Australia Chapter 3…